gamesradar.com

NuXCOM_90Percent, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

Would that even count as a “whale”?

Less than 20 dollars per user on “microtransactions” which the article goes on to define as “in-game transactions”. And 73 dollars on direct steam purchases of games/DLC which very well could just be a single newly released game.

So… one “battle pass” or two or three cosmetics for a live game and a new game or a season pass or two of DLC for an older one?

ray1992xd, do games w Vampire Survivors devs launch official wiki "free of ads, banners, and all of the junk that gets in your way"

Another step was made to reclaim the free internet! I bought dlc inside the game and I’m glad I did.

CrazyLikeGollum, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Because graphics are the most important part of a game?

If the games are fun to play who cares if the graphics are bad? Scarlet and Violet were the best pokemon games since P:LA and that was the best since Gen 5.

Based on the limited information we’ve gotten about ZA there’s no reason as of yet to doubt that it won’t be comparable to P:LA and S&V in terms of enjoyability.

Complaining about the graphics of pokemon games or the bugginess of pokemon games is like complaining about CoD being an FPS or Assassin’s Creed having traversable terrain or Souls-likes being hard. At this point it’s a staple of the franchise with 40 games between the mainline games and major spinoffs establishing a trend of the games being thoroughly buggy messes and/or having shit graphics. There is absolutely no reason to expect any of that to change and constantly hearing complaints about it with every new game is getting fucking old.

tonytins,
@tonytins@pawb.social avatar

While graphics generally aren’t important, they do become a glaring problem when the engine is poorly written. Pokémon Sword and Shield shed light on this problem because it was designed as an 3D open world game, meaning attention to detail was paramount. It needed to feel lived in, much like Breath of the Wild. Unfortunately, we got a barren and flat landscape that feels like it was ripped straight out of the DS.

CrazyLikeGollum,

I don’t disagree that the graphics could and probably should have been better. I do disagree with the idea that it’s anything more than a minor annoyance with no meaningful impact on the game.

However, regardless of what I think about it, my point was that at this point in the franchise, Gamefreak, the Pokemon Company, and Nintendo have demonstrated repeatedly since the very first game that optimization, stability, graphical fidelity, and any semblance of good development practices are not something they’re willing to commit to. Expecting that to change at this point is unreasonable and continuing to complain about it is demonstrably unproductive and just introduces pointless negativity into the pokemon community.

caseofthematts,

Until Sword and Shield, the games weren’t known to be ugly, buggy messes. People have, and continue to, praise the 2D pixel art of previous generations. Sun and Moon is an odd middle ground as some people started to not like the 3D direction, but thought it’d improve on a more powerful console, like the Switch. I don’t think it’s correct saying this is a staple of pokemon games. It’s a staple of modern pokemon games, which I absolutely disagree about the last 2 entries being the best. Far from it.

CrazyLikeGollum,

I was more thinking of the N64 and GameCube games (Stadium 1&2, Colloseum, and XD Gale of Darkness) when referencing older games with poor graphics specifically. All four of those games were graphically inferior to other titles on the same consoles.

However, every single release has been plagued by bugs that can result in completely corrupted save data, softlocks, and a wide variety of other unexpected behaviors. Major examples being MissingNo and the other glitch pokemon, bad eggs, a wide variety of exploitable, but potentially save corrupting bugs like the infinite item glitches in gens 1-3, and a whole host of bugs that break how moves are supposed to work in battle.

Hell, shinies were originally a graphical bug in gen 2.

Ledericas, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

since swsh i havnt even played the console games, i solely play the online card game, even that is getting some fuckery.

Kaeru, do gaming w Original Final Fantasy programmer reappears after years of silence, casually says writing his legendary code "was pretty simple" and it could even be better

Documentary about FF origins? Are there English subs? If so I need a name desperately fellas!

somebodysomewhere, do games w 7 years after being delisted for a second time, the 2013 Deadpool game just got a mysterious update on Steam alongside 6 other delisted Activision games

these also showed back up on my wishlist

marcie, do gaming w Popular Female Skyrim Modder Has Abandoned Her Work Due to Daily Harrassment
@marcie@lemmy.ml avatar

the boob jiggle physics are genuinely ridiculous on this mod, i just watched the preview. gamers are brain broken

LouNeko, do games w After 350,000 signatures in an EU consumer rights campaign, Ubisoft is adding offline modes to The Crew games - but not the now-dead original

This is a genuine invitation for disscussion.

Let me tell you, over more than a decade I’ve played a lot of Battlefield Bad Company 2, like a lot a lot.

Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I’ve played enough of that game, I feel fully unsatisfied with the time I’ve spend with it. Its like 2 people growing apart over time.

Just to play devils advocate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven’t managed to get enough joy out of something during a decade of you life, then maybe the developer isn’t responsible for your personal issues.

By this time The Crew 2 would’ve been 6 years old. I agree that’s fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn’t 10 years be enough? Why straight up go for indefinite access.

Katana314,

I mostly play new games, but I respect admiration for old games. It’s fun to see people speedrun old SNES games - but it’s disturbing to think an entire generation will just become inaccessible to history, even if a lot of the games in question were kind of bad.

I actually agree with you in the case of online multiplayer games - I don’t think the devs can keep them available forever. But when a game is singleplayer, like The Crew, it feels like planned obsolescence.

SlothMama,

It is planned obsolescence

BehindTheBarrier,

I think Destiny is a good argument. If D1 ends, then playing starting D2 won’t be the full experience. And new players can start many years into a game. D1 is also stuck on a console, while D2 is so big they removed content from it. You literally can’t play the base campaign in D2, a huge part of the story is no longer there. A great game that “you had to be there” to play.

It’s the extreme case but leaving games to die instead of having at least the chance for private servers is sad and a loss for everyone long term that don’t get a chance to play it.

Noobnarski,

This isnt about the official servers being online forever, this is about being able to host your own server without having to crack the game in weird ways.

haui_lemmy,

Pure principle is the answer. People who buy a game should be able to play the game as long as they wish, sell it, give it their grandkids for all I care.

The problem with your argument is „doesnt affect me, wont bother“.

Think of anything you like or even love. Now think of it being taken away, because someone else doesnt care about it. You think thats fair?

vxx,

10 years seems fine, but only if they start counting the moment they sold their last copy.

ImplyingImplications,

What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games.

In a choice between “you can play online until 2035” and “you can play online forever”, the answer is pretty obvious. All things being equal, the indefinite option is better. I think the problem is that all things are not equal, and making it a legal requirement that all games with online features come with a guarantee those features work indefinitely is incredibly vague and can lead to situations that outright hurt developers.

If the devs need to provide a server binary for players to host a server, how do they ensure these servers only allow players who have purchased the game to play? If they can’t ensure it, then the law is forcing companies to allow pirate servers to exist

How do they ensure people running these community servers aren’t charging money for people to play? If they can’t ensure it, then the law is allowing people to use a company’s IP to generate money without a licence.

If the original version had an in-game shop where you can unlock things with real life money but the offline version doesn’t have a shop, thus making parts of the game forever unobtainable, did they follow the law? If not, then devs would have to give out paid features for free.

Unless these kinds of details are accounted for, this vague idea is doomed to fail because no government is going to force a company to give up their copyright/IP for free. I know a lot of people have also said “fuck these giant corporations” but this also affects indie developers as well. Copyright protects small creators as much as it does large ones.

absquatulate,

Lol, getting downvoted into oblivion because you offered a different viewpoint. Classic lemmy.

The thing is, nobody really expects the companies to keep the servers online forever ( at least according to the petition ), that would unreasonable. People ask that online games are either patched to allow offline play after delisting, or provide protocol information to allow non-official servers, again after delisting.

Normally I’d agree with you, it’s the developer’s prerogative to schedule games in order to maximize their profits, but for the past decade there have been A LOT of online only games, even single player games that require a connection just because ( see the recent forza motorsport, or simcity 2013 ). There’s a clear tendency in the industry to force this as a form of planned obsolescence and that needs to stop.

And yes, I realize that even if the petition materializes into something the developers will find a loophole. This is why I’d advocate more towards educating gamers to recognize and avoid abusive patterns. See the crew 2, where even if they basically give it away now, it’s still chock full of mtx and dark patterns, and a lot of games that are designed to be online only have those patterns ( I for one learned to recognize these and avoid the game and/or the developerr altogether ).

Tattorack,
@Tattorack@lemmy.world avatar

Good for you! You played a game so much you personally stopped caring. But that’s just you and you alone.

There are whole communities out there that are all about retro games. You’re throwing them all under the bus for being perfectly fine about something no longer being playable due to an arbitrary and otherwise avoidable reason.

This citizen initiative, if successful, has the power to change the way games are built from the ground up, and is the sort of “tide lifts all boats” thing that’ll only end up benefiting everyone.

gamermanh, do games w Randy Pitchford releases the most valuable shift code ever at PAX.

glances nervously at my cheated-in 200+ in BL2

Lets_Eat_Grandma, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

yay billion dollar lawyer paycheck

Ilflish, do games w EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

I’ve been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don’t need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

sunbytes,

I also don’t want to be marketed at. If it’s good I’ll find out organically.

And I don’t want to find out about it at/before release-time. Because then I’ll want to buy it on release.

That’s the time the game is most buggy and least optimised (maybe also unbalanced too).

Complaining it didn’t sell well enough on release is some real crybaby stuff as well.

“It didn’t go exactly the best way I wanted it to go 😭😭”

DebatableRaccoon, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

I really wish I wasn’t surprised they’d be this petty. Yet another day in the greedy corpo world

iheartneopets, do games w Elden Ring's Shadow of the Erdtree DLC is a "little ways off" but "progressing well"

This article makes some pretty sweeping claims about rumors being “thoroughly put to bed” based on a vague tweet about the DLC’s progress. I’m not sure it does anything of the sort, especially when the article didn’t even report on the exact question asked of this developer.

The reporter seems to take the quote and run with it a bit.

KingThrillgore, do games w Destiny 2's new $15 "Starter Pack" is a bunch of junk and the last thing the MMO needed right now
@KingThrillgore@lemmy.ml avatar

They are at risk of sinking before Marathon launches.

Lipriv30, do gaming w It's been 20 years, and The Simpsons Hit and Run developers are just as surprised as you that the cult open-world game hasn't got a sequel yet

Is this game available to play on the steam deck?

xCookes,

It does work on the steam deck, but you’ll need to source a copy from somewhere as its not sold on steam.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny