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troyunrau, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.
@troyunrau@lemmy.ca avatar

All six people who still play Diablo 4 probably bought it though…

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Shockingly, it appears that it still has an average 480k daily players

nx2, do gaming w Diablo 4's latest microtransaction controversy is a $30 portal recolor.
@nx2@feddit.de avatar

it died a long time ago

explodicle,

With the Worldstone.

DebatableRaccoon, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

I really wish I wasn’t surprised they’d be this petty. Yet another day in the greedy corpo world

Computerchairgeneral, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

Not surprising given Take-Two's history when it comes to trademark disputes. I'm pretty sure they went after the developers of It Takes Two because of the name, plus any random business that has Rockstar in the name.

Poggervania, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’
@Poggervania@kbin.social avatar

Never forget the time Bethesda went after Notch for the word “scroll” being used for another one of Notch’s games.

maxenmajs, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’
@maxenmajs@lemmy.world avatar

Bullshit lawsuit. The two R logos are quite distinctive. Rockstar has their iconic star and Remedy’s R is whatever it is.

otter,
Shelbyeileen,
@Shelbyeileen@lemmy.world avatar

Thank you for this. It’s a pretty shit article when they don’t show the comparison.

Metal_Zealot, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’
@Metal_Zealot@lemmy.ml avatar

Remember when King tried to trademark the word Candy?

painfulasterisk,

I didn’t know about this one. The first one that popped in my head was this

“In 2016, the Fine Brothers, formerly known as FBE, attempted to trademark the word “react” for their reaction videos.”

Metal_Zealot,
@Metal_Zealot@lemmy.ml avatar

Lol I forgot about that too! Fucking morons

kindenough,
@kindenough@kbin.social avatar

Me too, looked it up just now, still 20 million followers. Loads and loads of morons.

superduperenigma,

Remember when Apple invented rectangles with rounded edges?

Sanctus, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’
@Sanctus@lemmy.world avatar

Finite people, wasting finite time, on abstract concepts. “Don’t you think of us when you read the letter ‘R’?” No, I think of a Rhinoceros.

superduperenigma,

“Don’t you think of us when you read the letter ‘R’?” No, I think of a Rhinoceros.

Rough Endoplasmic Reticulum

conciselyverbose, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

Suits like this should permanently get everything you own, including subsidiaries and parent companies, placed in the public domain immediately.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar
VelvetStorm,

Sure would be nice to be able to read those links.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

Are you not able to? I don’t have a problem

VelvetStorm,

The second one is behind a paywall/requires an account.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

Weird, doesn’t seem to be the case for me.

Try this one

VelvetStorm,

Ya, that one worked. Thanks for the link.

taanegl, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Look, it’s very simple - even a cocaine addled exec can see. You remove a fair deal of your gameplay time, say 1/3, and focus budget and development time on quality control and polish. I.e quality over quantity. This is a matter of management and Bethesda’s management is dumb. It’s not rocket science, it’s just business.

LoamImprovement, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Well I don’t know how to make a game, but I do know how to write interesting characters and stories, and Emil clearly doesn’t, so something something glass houses, Bethesda.

vanderbilt,
@vanderbilt@beehaw.org avatar

Just like I don’t need to be a ship captain to tell when the titanic is sinking. It doesn’t matter how it’s made, a product is bad if your model audience doesn’t like it. Starfield isn’t some avant-gard experimental piece, it was meant to appeal to the masses. He can’t use the excuse of opinionated craftsmanship to excuse its poor quality.

thisbenzingring, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Reading that dev’s opinion is almost as much a waste of time as playing Starfield

Kwakigra, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@Kwakigra@beehaw.org avatar

I wish people knew more about the way business works in general. Focusing on quality of product or service is a strategy only the smallest businesses can afford. In the big leagues it’s all about triggering purchasing behavior and minimizing price sensitivity by using well-proven psychological techniques to sell cheap minimally-viable and soon to be obsolete products to as many people as possible, and sell them the solutions to the problems left in the original product as “optional” add-ons. Developers all want to make good games, but the businesses they work for couldn’t care less since they make their money in other ways. Welcome to the 21t century, consumers!

aksdb,

Yeah but businesses typically don’t go out and rub that in their customers faces. That’s basically what most of the complaints are about: Bethesda should just shut the fuck up and swallow their pride. Is some/most of the stuff people throw at them unfair? Likely. Is it completely unwarranted? No. Should they defend it? Also no.

Kwakigra,
@Kwakigra@beehaw.org avatar

A lot of these comments from developers read to me like “We really tried guys, but you don’t know what it was like.” Given this is usually without commenting that industry norms are toxic since that can get you blacklisted. Their marketing department doing damage control is of course way less sympathetic to me.

aksdb,

I would consider Todd Howard to be part of development (since he directs the creative and narrative angle, from what I understand).

He defended bad performance with “get better hardware”. He defended criticism of the content with “you play the game wrong”.

Both are bullshit “excuses”. The first one was even debunked by modders who showed that there was potential for optimization. And modders are far more limited than engine devs. The game doesn’t look ugly, but there are far better looking games with more scene complexity out there that run better.

And “you play it wrong” is bullshit because if enough people play it wrong to have an effect on the rating of the game, then the game is badly designed. Part of game design is making sure the game explains itself or subtly pulls players in the right direction. Either they failed with that, or there simply is no clear direction. But that’s not the players fault.

millie,

Sounds like a terrible business model that deserves the problems it runs into. If a company doesn’t prioritize the quality of its offerings, why should anyone give them a cent?

araneae, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

This kind of silly shit is on brand for Pagliarulo.

Cirk2, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
@Cirk2@programming.dev avatar

“But throughout that time, I actually had no inkling what game development was actually like. How hard the designers, programmers, artists, producers, and everyone else worked,” he says. “The struggle to bring a vision to life with constantly shifting resources. The stress.”

Then tell us about it. Make it heard where you get Stressed and where you rub up on the state of the art. List off what had to be finished in crunch time. What got pushed by Marketing or Management. Leaving everything up to a nebulous “you don’t know” makes any criticism easily dismissed and reduces leverage against systemic issues.

MJBrune,

Ideally they didn’t have any crunch time.

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