Something I’d really like a group to be brave enough to address is the fallacy that “DEI” or “Diversity” initiatives stand in direct opposition to games featuring “Adult” or “Sexy” content, or that they encourage censorship.
We’ve had a wave of pretty bad games from AAA spaces recently, many of which have been uninteresting to anyone. Some people sadly latch onto these themes, and the fact that some of these developers promoted diverse spaces, to suggest that it’s a deliberate worsening of the media space.
In fact, tons of indie devs, as well as LGBT game devs, specifically hope to make adult content. They can suggest new ways of making characters attractive in ways that can still be inclusive; those devs even get harmed by censorship actions. Yet so much of the male-isolated booby-go-boing crowd has been cowed into a simple understanding of battle lines, wherein everything related to diversity and fairness stands against their fetishized hobby.
There’s this weird thing where the censorship of sexual content comes from the right and the gamers who are mad that they don’t get enough sexual content are on the right and blaming the left. Meanwhile the left generally comes to the position that sexual content is totally fine, but should ideally be humanizing rather than objectifying and should include diversity as well as less sexual options being available.
Like, both sides have a prude faction and a slut faction, but on the left our prudes generally have little say over policy demands so long as our sluts display some self control and act respectfully. The right does the inverse and lets its sluts be as boorish of pigs as they want, but the prudes decide what the rules are. As a slut, the left is a far better deal
Curious what about this new publication makes you label it a tabloid? Based on the description so far it doesn’t sound sensationalist at all.
You’ll find reviews, criticism, and opinion stories, as well as articles about how games are made and marketed. You’ll get investigative reporting on the people who make games in an era when “DEI” is on the wane. You’ll read historical deep dives on the games and creators that paved the way, especially those that didn’t get due credit way back then.
Established by two former tabloid editor. They can prove me wrong, and i will stand corrected, but then it’s such a USA centric site, i’m not holding my breath.
I’m really struggling to think of if this is a bad thing, in actuality. I mean the premise, obviously yikes, but this inadvertently also might be the best thing Russia has done for their youth in years.
Describing Bilibili as “a social media company” is like describing Google as “a search engine” or Microsoft as “the people what make the calculator app”.
Duckov seems solid from what I have seen. It also has the full might of Chinese Youtube behind it and has been doing sponsorships with basically any influencer who will take the money. Its as simple as that.
Seems like the only way companies can turn “AI” profitable is to do massive lay-offs to cut costs. Not because AI can actually take on those jobs that were cut, but because it’s a “good” excuse.
Awesome.
We like in the dumbest cyberpunk version of the future. Predatory capitalism but all the tech is vaporwave and it’s all just dumb dumb finance bros running the show.
If you wanna make it as a game dev, the trick is to not sign up with a major publisher (unless it’s like Larian or Devolver or something), because it’s only a matter of time before you get laid off or given some impossible demands to satiate the shareholders.
If an Internet infrastructure giant can’t make MMOs work, I don’t see how these smaller MMO projects that keep popping up are going to, either. Greg Street also recently just talked about how his isn’t getting funding.
It’s too bad, I think SpaceCraft looks interesting but I don’t know if it’s going to make to 1.0, much less stick around.
Dont think this has anything to do with how their game was going. Either that or this was already planned since a couple of months ago. New world recently gained a lot more players according to steam stats so it makes no sense to quit it now. Feel sorry for the devs even if the game wasn’t for me (never played it).
The layoffs also hit Twitch which has had a notorious bot problem for years. So now they’re going to use bots to fight bots?
Honestly the best thing Amazon could do is just shut down twitch completely. It’s become a dumpster fire of its former self. It used to be about people playing games and now it’s about which streamer is sexually assaulting which other streamer and dudes putting shock collars on dogs.
Yep, frankly I am amazed Twitch still exists at this point, given how server demanding it is, and how it is s constsnt clusterfuck of incompetent messaging that regularly produces quite bad PR.
I very much would not be surprised if they went to some kind of ‘yeah you have to pay a monthly subscription to watch more than 5ish hours of streams in a month, and you also watch ads’ kind of model.
Galetti also espoused the benefits of AI in her message to employees, and claimed the oft-criticized technology is already allowing companies like Amazon to “innovate much faster than ever before.” She suggested it’s important for the company to reduce its headcount in order to take advantage of the perceived opportunity presented by the tech.
This screams of, we need to cut heads so we can pretend to be innovating with AI somehow
Most likely, they are just hiding all the sunken AI investment that has returned nothing in terms of revenue
I legit laughed out loud at that. That is hilarious. Of course it’ll bite them in the ass, but in the short term it’s literally more important that AI look like it’s cutting job than actually cutting jobs
As it relates to gaming, no. This is a large company who thought they could muscle their way into a very competitive market and then found that they very much could not.
The “corporate roles” are likely a case of dwnsizing after building out infrastructure and policies/protocols. A LOT of companies are doing it these days. They staffed up for a project, finished (or pivoted) the project, and now have full time staff that they don’t actually need. And rather than work on new efforts they just look for an excuse to purge the because they know they can rehire for the next big push. Ironically, that is a model that had a LOT of use in video games in the days before DLC.
And the warehouse jobs (what this is to “distract” from) are about attempts at automation. Which… okay, it is really hard to do worse than the grossly incompetent, and yet STILL horrifically underpaid, staff they already have so that will probably actually be a net positive to consumers. Which will, in turn, result in rapidly hiring back that staff when the warehouses all collapse because they got an extra shipment of SD cards and had nowhere to store them.
Those are a related but still “acceptable” situation where they are contractors who are generally over leveraged to the point that a single missed deal is enough to kill them. Which is definitely not helped by (allegedly?) being told the contract is for 3 scenes, it getting bumped up to 5, and them not even getting the final versions of the costumes until a week before it needs to be turned in. And then getting told they can either deal with it or never work for totally not Marvel ever again.
Contract for, let’s say Ant Man 3, is done but they are already in the hole because of the resources they spent on that and having to turn down other movies and then they get told they won’t be getting the contract for Dr Strange 2 and to go fuck themselves. And, of course, the entire internet (especially the generative ai loving chuds at corridor digital) shit on their work because it is horrible and “looks like someone made it in an afternoon” which… they kind of did because they weren’t even allowed to know who the villain in that sequence was until a month before it was due.
Whereas what we are seeing more of, this year in particular, is effectively entire departments getting spun up for a project and then everyone laid off when it is done. Has cost and severance implications but it is how corporations are getting the kind of senior staff who don’t want the instability of contract work… more or less on contract work. Which is why this is still a big news story.
gamedeveloper.com
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