Theocratic dickheads and the proscription of sexual expression. Name a more classic pairing.
Yes, rape/abuse games are gross gooner bullshit but to paint all adult content with the same brush is just asinine. Huniepop is as much a rape/abuse simulator as it is a racing a game.
the Activision subsidiary known for its contribution to the Call of Duty series
Oof. As an older gamer, this hurt to read. I know them for far better. Though maybe they’ll revisit Heretic or Hexen the way ID brought back Doom under M$.
Games can't be easy enough for me. I like playing with dolls essentially. pew pew. that being said I firmly believe elden ring leaves a lot of cheese to give folks an easy mode without having to put in an easy setting. Sorta a cake and eat it to or official deniability.
There are a few games/genres like this for me. Like the Anno games, whenever I play one, I just turn it down to the lowest difficulty, and just build and expand. I kinda treat it like an idle/incremental game. That’s also why I normally don’t play any of the survival city builders, like Banished or stuff like that, it’s just not what I’m looking for.
Banished is so nostalgic but replaying it is so bad lol. I love colony management games. Probably my favorite genre. Rimworld is my favorite at the moment.
I’m usually a normal-difficulty gamer and usually don’t turn down the difficulty from there. However, as the article says, If I started on a higher difficulty, I’m more open to go back down to the default.
It’s not a pride thing, it’s just that I’m so used to not thinking about difficulty modes that they don’t occur to me as a solution in the moment. I straight up forget that the game is more than the version of it I’m currently experiencing.
I just want more granular difficulty/accessibility settings. Give me more sliders to tweak my experience. I know it might be greedy and asking for a lot but Easy/Normal/Hard or whatever is just so clumsy.
Imagine we had sliders to tweak dodge i-frames and parry window lengths? I might actually dare pickup Sekiro if that was the case.
Just give me explicit visual cues on when I’m supposed to party and I’ll be happy. I hate when devs assume I understand what “just about to hit” means.
To your point, the easy-hard concept is so vague. What does that mean? Less enemies? The same amount but they have less hit points? I take less damage? Longer time before enemies react? It can be literally anything.
Let us control the settings like you said, and then have some presets for easy configurations and starting points.
I think a special shout out needs to be made to the sniper elite series, which let you reduce the difficulty of the enemies but keep the difficulty of the sniping mechanics.
i usually go with the default and rarely turn it up. Sometimes I turn it down. Some games are just brutal unless you turn down the difficulty.
Im playing WarTales right now and that game is unforgiving. Fuck your party. Not only are you going to have some deaths but it goes even further that your dead friend is now in your loot… you can even bury them and leave a gravestone which doesn’t go away!
You could always eat them if you take the cannibal trait
@theangriestbird
In addition to ego (which I'm sure plays a role) I think I would find myself reticent to lower the difficultly to "Easy" for a couple reasons
The default difficultly, which is typically "normal" is often the intended experience, and if I can play like that, I see value in it.
Related to (1), difficulty settings are often poorly thought-out; it's quite common for hard mode to simply make enemies bullet sponges or for easy to turn them into cardboard cutouts, which is a disappointing experience.
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