Back in 2018, Steam stated its approach to content on its platform was "to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling".
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A social media account linked on Steam to the game’s developer includes a post suggesting Ukraine’s refusal to surrender will provide “a lot of content to make more missions in our game”.
This game probably sucks. But I do want to play a game where you get the full russian conscript experience. Cruel and incompetent leaders, squad mates you can’t communicate with because you don’t speak the same language, equipment that doesn’t work right or that you are not trained to use making bootleg alcohol that can make you go blind and a button that lets you commit suicide.
I am sick of being special ops or some lame shit in every military game.
It’s rather amazing that this one guy keeps churning out fixes for FromSoft’s complete inability to understand multiplayer.
That said, I do plan to try the vanilla setup first (finishing up Shadow of the Erdtree before we change over). I just worry about my wife and I dropping into a session and having some rando who either wants to faff about; or, we run into the type of toxic behavior which seems to inundate online games. We had pretty good luck with Vermintide 2, back in the day. But, with way too many years of playing WoW, we’ve also run into a lot of assholes. And we just don’t have the patience for that sort of thing anymore.
I mean the game doesn’t have any sort of text or voice chat so people can’t be very toxic. At most they’ll run off and get themselves killed or disconnect, which from what I hear isn’t too uncommon.
The scaling was broken for two people until the update for the mod today. Now it scales properly for two people instead of giving you 3 person scaling.
I recently played 1 and was surprised how well it played on the Steam Deck. Felt very native and is small enough on disk to leave it in for any dungeon slashing needs.
I think a lot of it is timing, too. Remember, the first Torchlight was 2009, we’re talking pre-indie craze. There’s been no Super Meat Boy or Fez yet, I think. ARPGs hadn’t absolutely flooded the market yet and seeing a very competent and stylized, if simplistic Diablo-like back then could generate some interest. That carried on to the 2nd, which had a lot of improvements.
There’s a bunch wrong with 3 and Infinite, but they were also competing in a saturated market and, you’re right, the Torchlight “brand” didn’t really have enough luster on its own to carry a series.
EDIT: Diablo II was 2000 and Diablo III would be 2012. We were fucking starving back then.
TL3 as MMOlite had an “interesting” idea with the campaigns having different ideas and some dynamic events on maps. Then they went with SP and just stringed the campaigns one after another so you have to regear quickly after the zones… and then final boss IIRC does all 3 type of damage and you just sigh if you get that far.
There actually is a campaign skip. It’s baked into the map via the dungeons (and you can skip to boss now with charms), but you can skip two thirds of it on a second playthrough.
I’ll contest that i think the skip function needs a little work but it does exist
I know that skip, but it’s not a real solution. Why is it a problem to let people enjoy the gameplay loop without forcing them to go through the pacing of the story?
I’m not entirely sure what you’re requesting then. The end game monoliths start at level 58, and the lowest level I’ve been able to complete them without dying repeatedly is level 30 or so. The campaign skips start at level 20, and give passive and idol slots. Are you asking for the game to just start your alternates at level 60? I’m not following.
Additionally, once you unlock your mastery at the end of time, you can just go straight to the end game monoliths on a second character - there’s literally nothing stopping you from doing this.
As it stands, you can skip 3/4 of the story if you use the current method. Now that you can skip dungeons and go straight to the dungeon boss, you are easily able to bypass a ton of story, and fairly quickly. I have 6 characters in this season, and i did the campaign skip on each one. You can get past the entire campaign in about 90 minutes with this method now, which doesn’t seem too bad you me. You also get passive points and idol slots for completing the skips. You can actually skip almost straight from the first major part of the ruined era (level 20) all the way to the level 50 era in a matter of minutes. If you’re geared up for this, go for it!
When i said i was contesting it, i was conceding to you that i somewhat agree with the skip function needing improvements. That being said, I do think as they’re adding general game improvements, it is making the idea of having alternate characters much better and easier.
Let’s take D4. For all its flaw, you can start a character without having to re-find all the Lilith statues and nothing is locked behind the campaign.
You venture out in hell tides or do a few dungeons to unlock some legendary aspect right off the bat.
This is what I want with Last Epoch. The campaign is essential because it unlocks totem slots and passive points. Taking an hour and a half of content (probably more if you don’t have as much experience as you) I don’t want to do just so I can start playing my character as I want is not fun.
I only have an hour a night max, every few other nights, so these 2-3 hours to “start” a character is 2-3 nights for me.
When a new season start in D4, I name my character, assign my 10 skill points and go do whatever I want. It it takes a min and I’m started and I don’t need prior equipment to do so.
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