“I was told I could take Kyiv in 3 days. I’ve been playing for 1,190 days and I’m still not even close to Kyiv.”
“Why is my enemy using smart guided anti tank rockets and my soldiers are riding bicycles and wearing Adidas knock off sneakers into battle?”
Who knows? Maybe the Russian military is out of tactical ideas and trying to crowdsource a military strategy from gamers to take Ukraine because they can’t do it themselves.
“Blatant land and money grab with impossible grind. Offers pay 2 win, but even pay 2 win doesn’t get you through the grind. I’m selling all the oil I can for in-game currency and it’s not even making a dent. Huge rip off”
That’s gonna be the next major Gamer lack of media literacy:
“I didn’t know I had the option to just shoot at the russians who were being racist toward me, uninstall the game, and masturbate for weeks at a time. This game is trash and full of plot holes”
Both the developer, Pivotal Games, and global publisher, SCi Games, of Conflict Desert Storm are British. Pivotal Games closed in 2008 and SCi is a shell subsidiary of Square Enix. The publisher for the American release was Gotham Games, a subsidiary of Take Two Interactive, which closed down in 2003.
AFAIK, the Conflict series was not developed or funded by the United States government. To my knowledge, only “America’s Army” is a game directly funded and developed for the US government’s military branch. It also is published by the US Military.
Can’t wait for the Deadman Isekai. He’s gonna get ran over by truck-kun and wake up in the Baki universe. (He’s got protag powers and dick slaps Jack Hanma in the 2nd episode)
Yes… Because all those games where you play as some American grunt fighting in the middle East is something totally different and not comparable at all.
I want to see you explain how Spec Ops: The Line is the same thing as this propaganda shit piece.
I get the gist, I agree that games like America's Army shouldn't be on Steam but you can't just broad stroke all "grunt in the middle east" games as propaganda. They can end up being something totally different and not comparable at all.
You’re not going to find a weapons maker with an unproblematic background (part of the problem with sourcing arms for your SRA meetup) but IMI certainly has a bad one.
They’ve also got a number of totally iconic weapons though. Separate the art from the artist and all that.
Of the lines I draw in my gun purchasing decisions (you’re right they’re all war profitiers), IWI and the like is the only one that I actively disuade people from.
That being said, the engineering history nerd in me is easily compelled to learn about design philosophies
Rami Ismail is Dutch but obviously cares about this topic. And when he seems to feel a particularly high level of self loathing, he talks about it online
eurogamer.net
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