eurogamer.net

dinckelman, do games w Nintendo demoed Switch 2 to developers at Gamescom

My only wish for this console, is that it doesn’t launch with an SoC, that’s already a year outdated, by the time the thing is announced

4am,

Nintendo is going to want a console they can keep standardized for a while without hitting hardware limits early. It’s one of the only major flaws of the Switch, and while it’s not entirely their fault, they know the type of direction devs want to move in. IMHO they will have listened in this regard.

I don’t expect it will run “on par with PS5” as some rumors have suggested, though.

Epicurus0319, (edited )

Yeah I agree, the Switch family in general are mostly meant to play official games like Zelda, DK and Mario whose older incarnations were also designed for other small consoles that ran on battery power, and not-so-demanding third-party games that can be played without connection to power like Minecraft BE. They’re like a modern DS with a bigger screen that you can connect to a TV and play with detachable controllers, and never pretended to be anything more.

stankmut,

The PS5 is the size of a small boat. The only way Nintendo can release a portable console that matches it would be if it came in a wheelbarrow.

SpaceNoodle,

Anyone remember the Compaq Portable?

It weighed almost 30 lbs.

szczuroarturo,

But the ps5 plays games in 4k .if i remember correctly 4k requires 16x compute power compared to 1080p ( on the gpu side ). So with dlss from 720p to 1080p it might be possible to match 4k ps5 . Alghtough it might be immposible with the games bound by cpu , unlike the ps4/xbox one generation the consoles this time dont have a completly dogshit CPU from the get go.

jecht360,
@jecht360@lemmy.world avatar

That would be nice, but it’s Nintendo so it probably will be old by the time it comes out.

SpaceNoodle,

Literally impossible since SoC vendors literally can’t deliver working pre-production chips for development work

I mean, they say they do, but they really don’t

ProfoundNinja, do games w Nintendo demoed Switch 2 to developers at Gamescom

Switch whu?

emanon458, do xbox w Star Wars Jedi: Survivor patch promises "solid 60fps" console Performance Mode

Sweet. By the time this hits gamepass, I’ll be ready to take a break from Starfield.

rotmulaaginskyrim,

Any guesses on when that might be?

emanon458,

If I had to guess, I would say 9-12 months after release.

Weslee, (edited ) do games w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

It’s runs on ultra on my 1060 gtx, I’m not surprised it runs well on consoles, the game is pretty nicely optimized

ayaya,

You probably haven’t gotten to Act 3 yet, the game is extremely CPU bound. I have a Ryzen 9 7950X and while Act 1 and 2 were basically locked to 144fps the entire time, in Act 3 I have seen dips down to the 40s.

Weslee,

Ah my CPU is pretty modern compared to the 1060, and no I’m not even into act 2 yet

PrinceHabib72,

Try turning off “Dynamic Crowds” in settings. I didn’t notice much difference in how the crowds behaved, but it supposedly simplifies their AI and pathfinding to cut down on CPU use. It helped me a lot in the city.

ShittyRedditWasBetter,

3080 + 12700k @4k. I needed to run everything in performance mode on DLSS to get even a consistent 60. Still jittery in the big areas.

holiday,

2060 super user here. I’m assuming you haven’t made it to Act 3? The game has some performance issues there. I happily turned down the graphics to continue playing smoothly but was a tad disappointed.

I’m on my second playthrough though and they have patched it since my first experience so hopefully the evil campaign runs (visually) smoother.

zanariyo,

Act 3’s issues aren’t GPU bound, it’s entirely CPU bottlenecked. It’s likely someone with a slower GPU won’t see as big a drop in performance in act 3 as you, and it’s likely you don’t see any performance gain from using DLSS in act 3. My 2080 Super was sleeping through it even at 3440x1440 on ultra while my Ryzen 7 3700x was getting thrashed.

Thebazilly, (edited ) do games w Peter Molyneux says he regrets over-promising his games

It just means we’re in the lull between games. Molyneux always does this.

  • Hype new game
  • Game comes out and cannot possibly live up to the hype
  • Apologize for overhyping game < You are here
  • Start developing new game
betternotbigger,

I have a love hate relationship with this man. He has spearheaded some of my favorite games even if they came nowhere close to what was promised. It’s so weird to come back to Fable and enjoy it more than I did when it came out.

cyanarchy,

Fable is incredible if you were too young or too insular to know who Peter Molyneux is or what he had to say on the topic.

catshit_dogfart, do games w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

I think this game could run on PS4 just fine. Turn off raytracing and a few other things and it would probably work.

But then, I guess they can’t keep releasing for the old console forever.

sadreality, (edited )

If there is money in it... Why not?

We got millions of gamers on old hardware. If they can do it, let all gamers have at it imho

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

PS5 gamers are more likely to put down $70 for a new game than PS4 players are to put down $60 on a new game. It’s probably just not a worthwhile investment.

FoundTheVegan,
@FoundTheVegan@kbin.social avatar

Consoles are expensive. Cutting off support to older equipment is rough. Keeping your entertainment "current" is a big ask for a lot of people who are already struggling. As long as people are using the old stuff, devs should do what they can inside the technical limits to extend their lifespan.

exscape,
@exscape@kbin.social avatar

There's no RT in BG3. At least not yet.

Kbin_space_program,

Given that the issue with the Xbox S is the split screen, I'd suspect that the PS4 would have the same issue.

conciselyverbose,

It seems pretty CPU limited and the CPU on last gen was dogshit from day one.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I ran it on an i7 4790k initially and definitely felt it. I think you’re right that whatever APU is in the PS4 would scream and run.

LoafyLemon, (edited )

There's no Ray Tracing in Baldur's Gate 3.

\edit Someone already said that. Ignore.

circuitfarmer, do games w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings
@circuitfarmer@lemmy.sdf.org avatar

Yeah, it runs very nicely on ultra on a variety of hardware. It’s been optimized and has even improved since release.

I am hoping they improved the controller interface, though. I use that even though I play the PC version, and it was somewhat broken as of a couple weeks ago.

peter, do gaming w Google starts testing instantly playable online games on YouTube
@peter@feddit.uk avatar

So sorry to hear about this being shutdown in 6 months

Ertebolle, do gaming w Nintendo demoed Switch 2 to developers at Gamescom
  • Update to a newer SoC; NVIDIA's latest chips at this thermal displacement are like 4x as fast + would easily run PS4 games
  • Upgrade the controllers to be more reliable + feel better

That's pretty much it; the OLED model is fine as far as physical design + screen, it just needs more competitive performance and to fix the Joy-Con drift nightmare

WagesOf,

I agree, hall effect joycons SoC to something that's less than two years old and maybe a little thicker for enough battery to match runtime and a tiny quiet fan.

TwilightVulpine,

PS4 quality games on a portable format would be amazing, and it's just baffling how Sony missed the chance to do it first.

TheCalzoneMan,
@TheCalzoneMan@beehaw.org avatar

They did. It’s called the Vita and it’s still amazing even after Sony dumped it. I have one a friend cracked for me, and any game I could possibly want to play runs at a crisp 50 fps with no fluctuation. If only they had marketed it better.

Coldus12,

I have one as well, but let’s not overpraise it. That handheld isn’t a “ps4 as a handheld” (obviously since the vita came out 2012 or 2011 cant remember which). And sadly it struggles to play its generation’s games (i.e. Borderlands 2 (one of my favs on vita) runs at 20-40 fps).

There are great games that showcase its abilities auch as the killzone game, but that was made for that system.

And let us not forget that it wasn’t a successful handheld. There is a reason sony hasn’t made a new handheld device since.

bfg9k, do games w E3 2024 in doubt, as organiser exits and location abandoned
@bfg9k@lemmy.world avatar

All the things we looked forward to in our childhood are all slowly slipping away.

I am not enjoying getting old.

lemmyatom, do gaming w Nintendo demoed Switch 2 to developers at Gamescom

Back compatibility is still key for me. If they support this at a minimum, I will buy whatever HW they decide to make.

victron,
@victron@programming.dev avatar

Fuck yeah, I have dropped some serious bucks on their games (mostly on deals, ngl) so I want to keep playing them on newer hardware.

sp6, do games w Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

More info from the article: quality mode is 1440p 30fps, and performance mode is 960p (upscaled to 1440p using FSR2) 60fps. Although late-game, specifically the big cities in act 3, can dip into mid-20fps range

Voyajer,
@Voyajer@lemmy.world avatar

So not exactly

acastcandream, (edited ) do gaming w Nintendo demoed Switch 2 to developers at Gamescom

Maybe this time it’ll ship with an Ethernet port and joycons that last more than 6mo!

Jokes aside, very curious what changes they’ll make. Incredibly unlikely they are going to target 4K but hopefully we will see a stable 1080p @60 across the board.

Rynelan,

4K is possible now with DLSS 3.5 and FRS3 tech. Although upscaled it would give a good quality image or at least a big FPS bump.

acastcandream,

I just don’t see Nintendo making the jump tbh. They always lag behind resolution and FPS by a pretty large margin. Maybe we’ll see 1440p on TV’s and 1080p handhelds, but I’m also throwing darts at the board here lol

sparky1337,

The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.

If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.

My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.

RickRussell_CA,

Does the NVIDIA Tegra line support DLSS? I guess it could be based on the “Orin” line of ARM CPUs, but I can’t find anything suggesting they can do DLSS.

TimTheEnchanter,

For real on the joycons. I think I’m on my fourth set?

bdonvr,

Seems like a great reason for them not to fix it

UprisingVoltage,

Yeah, it’s all working as intended

TimTheEnchanter,

True, ha ha!

RickRussell_CA,

ship with an Ethernet port

I have to ask… why? The only device I’ve connected to hardwired Ethernet is a desktop PC in the same room as my router. I’ve not used ethernet for any portable device for eons. Why would you need it?

bdonvr,

For a TV console? For better download speeds and more consistent connection for online gaming

WiFi works okay but it can’t have cost that much to put an Ethernet port into the switch dock

MAQ22,
@MAQ22@mastodon.social avatar

@bdonvr @RickRussell_CA jumping thru hoops to add a ethernet port is so fun to do

theangriestbird,

Smash players are real serious about their latency

HidingCat,

I'm not sure if you're serious (I don't do consoles, so if that was sarcasm it's lost on me), but does that mean they use a wired pro controller too?

ampersandrew,
@ampersandrew@kbin.social avatar

Latency on wireless controllers isn't a big deal (and a lot of Smash players are using wired Gamecube controllers anyway), but it's not a big deal on wi-fi either. The problem with wi-fi is packet loss and not being able to send and receive at the same time, which feels like latency in fits and starts, because it has to wait until the packet sends successfully. Ethernet helps with Smash, but it still sorely needs rollback netcode regardless. Even on a wire, you're still on delay-based netcode.

HidingCat,

Don't the Joycons use Bluetooth, which are pretty laggy on their own? I know I absolutely do not like using BT mice.

theangriestbird,

they do use bluetooth. However, it should be noted that not all BT devices are created equally. Check out this table from RTINGS.com of reviews of wireless bluetooth headsets. You can see that the very worst headsets have 300+ milliseconds of latency, while the very best have almost 0 ms of latency. I imagine that the Joycons hit a similarly low latency.

acastcandream,

Because they’ve been standard for literally decades and Nintendo has released/probably will continue to release games that depend on streaming, such as Kingdom Hearts, which is unplayable over wifi.

Also more reliable MP/faster speeds.

outadoc,

OLED Switch comes with a dock with a built-in Ethernet port

acastcandream,

Yes which they bragged about lol

Most people who have a switch do not have an OLED switch. I do hope they carry over the ethernet port for the next iteration. They’ve added and removed it before!

outadoc,

Yeah, I also hope every Switch 2 will be OLED, but… well, we’ll see 😁

melonpunk, do games w E3 2024 in doubt, as organiser exits and location abandoned
@melonpunk@lemmy.world avatar

It’s already dead, please leave the corpse alone.

It is kinda sad given the legacy of the show, it almost made it to 30 and was the place of so many big industry moments (good and bad). Things have become more spread out now across GamesCom, PAXs, TGS, GDC, Develop and the many I’m forgetting.

I can get the argument that we really don’t need much of an in-person event given that stuff can be streamed instantly around the world now, we don’t need to rely on people setting up cameras in front of TVs to show off noisy gameplay footage, but the fact that so many others shows still exist proves that there is a want for in-person events.

E3’s death kinda came about because it got chipped away from all sides. There were better places for industry deal making to be done (GDC), Big publishers peeled off to do their own thing, and the expensive mark up that hit the other companies no longer appealed as they could get what they needed from PAX and GamesCom.

PhaseLocked, do games w E3 2024 in doubt, as organiser exits and location abandoned

With most big publishers doing direct events regularly, and smaller devs getting better reach at things like PAX, who needs E3 any more?

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