Made it possible to properly switch to Arm cyberware by cycling through weapons.
Oh, haha, I was wondering if I was crazy. The only way I could see to equip the Mantis Blades was to hold Y and select it there. Didn’t feel very intuitive.
This was killing me! One of my favorite builds was pistols and fists, trying to replicate John Wick’s Gun-Fu. But it became impossible after 2.0 since I couldn’t switch to arms smoothly after my pistol clip was empty. Looking forward to this fix a lot
It would be nice if you had to use the scanning more to defeat bosses and higher rank enemies. Like unless you take in account their weakness (electric, fire, poison, etc ) it should be damn near impossible. Bonus points if it was similar to Witcher 3 when hunting Cyberpsychos that investigating the scene where they attacked gave you clues on how to defeat them, instead of my common method of using a Sandevistan and punching the fuck out of their face until they stop moving
I’ve played it in January 2022 on PC (so about a year after release), going through a second playthrough on Steam Deck now.
Compared to two years ago, the game is not that different IMO. I enjoyed it immensely the first time, and I’m loving it enough now to just play it again. A lot of very noticeable changes with 2.0, with the entire perks system rebuilt and such. Not a major game changer IMHO but it’s all good stuff.
As for Steam Deck, it’s 100% compatible and looks great. I’ve noticed very few frame rate issues.
I wish people could let go of their resentment towards the game’s launch woes, because this game is a genuine banger with an amazing setting, great gameplay, and a kickass story.
I played it a few months ago on my deck. It has default preset that holds an extremely solid (i think) 30 fps from my testing. Whatever the target was it held really well
So if you don’t mind 30 FPS the default is pretty good.
Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
This bug was driving me crazy. I am glad they finally fixed it
I just suffered through it. Everytime it would be like press a, y, b I would have to figure out what it actually wanted. Lol. I finally realized. Right mouse button was “A” last night. 😮💨
Started it an hour or two ago. Much smoother than before, which is nice. The input prompts switch to cotroller only when you jump into the game, which make ui navigation very hard with mouse and kbd. Give it a few days so they can patch it.
Just fired it up. Runs good at 4k on medium settings with a 5600x and 6600xt. Getting 45-60 fps in the benchmark. The graphics still look great on medium. The control icons are showing Xbox controls instead of keyboard/mouse. Kind of annoying, but I imagine it will get fixed quickly since this wasn’t an issue before the patch. I’m playing via flatpak Steam.
Auto scaling NPCs to your level is such a shitty and lazy solution to difficulty scaling. I’m so sick of it.
Why can’t they do an escalation system like the cops instead for each gang? The longer you aggravate them on their turf the heavier the guys are they send out. Much more realistic, and if you are getting your ass kicked you just scoot over to some other gangs turf.
I hated this in GTA (mainly 3 and SA). You’re doing an escort mission and suddenly 6 guys start shooting at you with AKs from nowhere because you pissed them off in an unrelated quest.
I prefer a Morrowind-like approach where enemies don’t scale and you have to take care not to venture too deep into some crazy gang’s territory early on.
But it’s much much harder to make this work properly, and scaling enemies have become an expectation by players at this point.
cyberpunk.net
Aktywne