‘Nexus: The Jupiter Incident’ fit that description for me. I replayed it so many times trying new spaceships loadouts and strategies.
‘Kerbal Space Program’, do I need to say more ?
And lastly, ‘A Plague Tale Requiem’. It went as low as 2€ and that game broke me on a psychological level because of the story, characters and poetry. I was unable to leave it or think about anything else for months. It’s even worse if you play the first game before.
Edit: No, the last game that got me hooked for hundreds of hours is modded Cyberpunk 2077, but I don’t know if it can be found for 10 bucks.
Alright. I’ll check the first 3 at least. I haven’t played A Plague Tale: Innocence though. I was fairly interested in Nexus: The Jupiter Incident previously.
I love KSP, but no way, it’s full of challenges that require deliberate planning, patience, persistence and more. e.g. Your first Mun landing, or making a vehicle that can successfully return from Eve. Those are not adrenaline-fueled non-stop thrills, but rather careful exercises in engineering and discipline occasionally punctuated with excitement.
No, the last game that got me hooked for hundreds of hours is modded Cyberpunk 2077, but I don’t know if it can be found for 10 bucks.
It is fine, I wasn’t looking for adrenaline rush thrills and more something which comes from being extremely well made. Kerbal Space Program seems like it might be close to what I’m looking for, if there are no bugs and the guardians of frustration—timers, limited resources against unlimited challenges coupled with heavy setbacks, bugs, or a combination of any of them and some other things.
KSP has what players call “the Kraken” where the game engine sometimes bugs out and causes your vehicle to spin out of control and/or explode for no apparent reason. It happens more with really big vessels and complex missions. But yeah it’s not bug-free and you’ll want to quicksave often so you don’t lose hours of work.
Various comment sections on German IT news sites. Cesspit of incels and horny old men that complain about the ass they’ll have to stare at not being plump enough.
I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game
No matter how much I’ve played it, I don’t think I’ve ever got past half of the campaign of Sacred.
Now playing Elden Ring and even if I’m just starting out I’m constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it’s in.
There’s ton of supplement on the original game for europe, moscou there’s so many possibilities, the cyberpunk world is very interesting even outside of nightcity, i embrace that take as an OG cp2020 game master.
Yeah. The Breach is fantastic. Ready to pick up and set down. Utterly fantastic tactical gameplay. Cool tech, interesting progression options.
All that said, it’s not my go-to cozy game, because it’s atmosphere is too well done.
They only thing about “The Breach” is that it’s so dang well done that I can’t take a turn not seriously. It regularly makes me make movie heroism level of decisions. Do I make the safe play, or try to save everyone? Am I willing to sacrifice my pilot for this win?
Both major consoles run on x86 hardware now. I mean, if a bunch of Brazilians can hack the PS5 version of Spider-Man 2 to run natively on PC, it can’t be that difficult for a AAA studio to port their console exclusives to PC.
Being x86 or not doesn’t have much impact. The CPU instruction set is dealt with by the compiler, and the only differences that show through will be which memory access bugs and race conditions end up having symptoms. The effort comes in because the GPU is programmed completely differently, so a lot of the rendering code needs to be rewritten from scratch, most PCs with good GPUs don’t have unified memory, so you need to manage when things are transferred to the GPU and back, and you’re not targeting one single piece of hardware, but instead many different ones that support different features, perform differently when asked to do the same thing, do different things in cases where the API specification says they can, and do different things when there’s a graphics driver bug.
Things aren’t as complicated as they were when porting things to and from the PS3, which had co-processors that had to be managed separately, or from the Dreamcast, which had a GPU that supported a bunch of things that couldn’t be done on a PC GPU until around 2010. The change wasn’t down to the CPU, and was instead that consoles no longer have weird extra hardware that PCs don’t, so you can typically just try and do the same things in the same ways and it’ll almost always be possible.
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