I can say that I enjoy the Final Fantasy series just for the fact that I respect they are always trying something different with each one. This has the end result of me not getting on with several of them, but critically, someone else does.
I just find it kind of beautiful that a series is willing to experiment with itself to such a degree, and that at this point there really is at least one game in it for just about everyone.
All it really means is that I have to accept that not every game has been made with me as the target.
Not OP, but I’m about 8 hours in and love it so far. It definitely has a few things I’d prefer it tweak, like a lack of HDR support on PC and no custom map markers, but they’re simply annoying, not deal breakers.
Not OP, but I also just finished the game. I had a lot of fun, IMO it’s a solid 8/10. It’s not the greatest RPG but it’s got decent writing, fun choices and mostly interesting characters. The exploration is fun, but with the way gearing and loot works it gets stale (luckily for me, that only happened near the end of the game).
Hope the game does well cause it’s probably the most "finished’ an obsidian game has ever been.
You lost me at XII wasn’t great and saying XIII had an OK story. The writing on XIII is one of the most atrocious I’ve experienced, it hits like a korean dramedy. The combat was OK but had the depth of a puddle. A realm reborn has a steep climb to 60 but it’s worth it for the great story and impactful world events (granted the fetch quests get boring, the community makes up for it). XV was not great, the world-building prior to release was exciting but the hit from the game was lacking. They tried to make it better with episodes and extended content but by then I didn’t feel like coming back. The combat was a sore disappointment, long gone were the puzzles of the prior games. The story was OK enough but it didn’t carry the game. XVI suffers from the same problem as XV. The story is pretty fitting in a fantasy setting, the set piece moments are absolutely sublime, but the pacing and combat are off. Not enough depth. It feels, much like XV, as a final fantasy for dummies (and the performance and technical aspects of the game leave a lot to be desired) XII is a goddamn masterpiece.
By doing these kinds of experiments, they hone in on what people want. They know it’s closer to FF7 remake than it is to FF16, and they know that the game must not have exclusivity to any platform no matter what.
Gigastructural Engineering for Stellaris… the megastructures included in the game and DLC are great, but they lack a certain insanity. Plus the mod allows you to terraform any planet (even gas giants).
Dread. I wasn't sure if it could live up to the high expectations set for it, but they hit it out of the park. Hits all the highs of Super and Zero Mission, then goes on to outdo those games in terms of combat and boss fights. Had a blast going back to speedrun it again and again.
I know a lot of people, myself included, got frustrated with the EMMI sections. Unless we all missed something about how they work, that the game could stand to explain better, you could end up walking into the room with bad RNG and the thing could be right on top of you. If you’re speedrunning the game, presumably you have a trick to avoid that scenario, but it was quite common and brought down my opinion on the game, for sure.
Been a while and I don't remember the routing details at all, but I was surprised to find that they weren't much of an obstacle at all for the speedrun. They're designed to scare you on a first playthrough, but on subsequent replays you just go fast and they won't catch you.
Well, what I meant was that you could enter the door and immediately be stuck in that quick time event that you usually fail because the window is so small, and you couldn’t see where the EMMI would be before you crossed the door’s threshold.
I could be wrong, but I think that only happens if you repeatedly enter and exit the EMMI Zone, allowing it to wander around too much. Which is something you might get scared into doing on a first playthrough!
If you ever get into a EMMI QTE you’ve done something wrong. The QTE is a glorified game over screen, the 1% chance of escaping is only there to make it scarier with false hope
But that’s what I’m saying. It’s so unlikely you’ll make it out of it that when you walk into the room and the EMMI is already occupying the space you walked into blindly, it’s a frustrating unavoidable fail state.
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