bin.pol.social

Blackmist, do gaming w Pet peeve, games that won't let you save

Game state can be a tricky thing. By saving at certain points you just need to maintain a few things, like player health and inventory and which checkpoint they were at. And it’s only got worse the more things a game has to keep track of.

The solution was used by all last gen and current gen consoles and even the DS and 3DS, which is to suspend the game. This is fine, the Steam Deck can do this too. It’s not perfect. Power loss can lose the data, and some won’t let you play something else while another game is suspended. But for general use over short sessions, it’s alright.

It’s less useful on PC because it probably will crash the game anyway, and normally you’d want to use the PC for other things.

Nalivai,

It was tricky when the hard drive space was limited. Now we have basically free SSDs and saving the game is just the nature of serealisation of all the data. You don’t have to write your own solution even, it’s all was figured out decades ago

Blackmist,

Sure, but none of it is as simple as just saving what you need to at fixed points, and letting the console handle the suspend function.

Oh, and additionally: what happens when you softlock yourself by saving just as you’re about to die? Is the player to blame? Sure. Will they blame you anyway? You betcha.

nlm,
!deleted4210 avatar

You can still have checkpoints and auto saves at intervals. That way you can reload if you save a second before dying or whatever.

Nalivai,

Depends on how weird of a bullshit you’re doing and what engine are you using, but sometimes it’s even easier, you just use the readily available module.
As for the second point, you avoid it by giving the user control on when they save, you allow them to save unlimited amount of times, and you do some autosaves here and there. We have this technology since forever, we just never used it on consoles before because hard drives for it were expensive

titey, do gaming w Which Dragon Age games are worth playing?
@titey@lemmy.home.titey.net avatar

Dragon Age Origins, this is the way.

ClammyMantis488, do gaming w Pet peeve, games that won't let you save

One of my favorite things about the DS family was its pick up and play nature. Sure not every game would let you save and quit, but you could just shut the lid and come back later and everything will still be right where you left it.

StantonVitales,

Same, and now one of my favorite things about the Switch and Steam Deck 👍

NuPNuA,

Steam Deck and all home consoles let you do that now. It’s only PC gamers who don’t have the function.

jherazob,
@jherazob@beehaw.org avatar

New to the Deck, am afraid to do that since it screwed up with Cloudpunk the one time i did it, just sent it to sleep with the power button and when it came back it had issues (don’t recall exactly what right now, a black screen i think) and remained until i did a full Deck reboot, feel like it’s a classic PC issue which makes sense, now i don’t send it to sleep until i’ve saved and quit

Blackmist,

Some games will fail on it. It’s more of a hack, than something that game devs coded for like they have to on other platforms.

Sonotsugipaa, do gaming w What game mechanics do you love and hate?

I absolutely loathe double tap to dodge mechanics.
Terraria does this, everyone who played it with me thinks it’s reasonable to fear accidentally dodging into an enemy when trying to walk slowly with a keyboard.
This is 10 times worse on controllers, because dodging just becomes irritating and janky as fuck - if I need to dodge a bullet, I don’t want to fight the kinetic energy of my finger for an entire fourth of a second and hope I am fast enough.

bermuda,

this genuinely made me ragequit cyberpunk 2077 more than once. The game has a double tap to dodge mechanic that you cannot turn off (last I checked, at least) and is active even when crouching, and you dodge like 2 meters forward or a meter in any other direction. This means that stealth is borderline impossible if you’re on keyboard and are not very deliberate with your button presses. One accidental double tap and oops now the ENTIRE warehouse knows where you are (another major flaw with cyberpunk’s stealth system)

Coelacanth,
@Coelacanth@feddit.nu avatar

There is a way to change this via mods, if you’re still interested in Cyberpunk. I just finished my first playthrough and one of the first things I did was figure out how to rebind Dodge to Alt.

The Silent Silencers mod and Stealthrunnner also makes stealth much more enjoyable.

AnonymousLlama, do gaming w What game mechanics do you love and hate?
@AnonymousLlama@kbin.social avatar

Having well placed saved points and QOL features is absolutely amazing. I'm not interested in spending 10-15m running back / repeating myself just because the save progression system is rubbish. A lot more developers are more respectful of your time in that regard so it's a great improvement

Addfwyn,

I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.

ampersandrew,
@ampersandrew@kbin.social avatar

It's going to depend on the game. If you're making a game like Resident Evil, half of that game's brilliance is in where it puts its save points.

Addfwyn,

Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.

GolGolarion, do gaming w Which Dragon Age games are worth playing?

Origins and the Awakening expansion. The rest are just kind of bad to play, imo. Not to say you wont enjoy the experience, I just think they’re unfun.

patchymoose,
@patchymoose@lemmy.ml avatar

Thanks, I didn’t realize there was an expansion. I’m not sure if GamePass includes it so I’ll look into it.

Skray,
@Skray@kbin.social avatar

The DLC in all the games are fairly important depending on the DLC/expansion, and there can be a lot of it. DA2 and DAI both integrate well into the story while DAO was kind of built around the idea of side-story mini-adventures so there's a lot more of them.

DAO Primary story DLC: Warden's Keep, Stone Prisoner, Return to Ostagar add side quests to the main game and are solid to play.

DAO Standalone campaigns: Leliana's Song is a prequel focusing on the Leliana party member (you'll meet her pretty early in DAO although she is missable), Darkspawn Chronicles is an alternate history and not needed although fun, Golems of Amgarrak is a short post-story adventure that's not that important, Witch Hunt is a post-game story around Morrigan that's actually pretty important.

Awakening is a full-length expansion and absolutely worth playing, some of the characters you meet here tie into DA2.

DA2: All DLC integrates with the main story and can be played at any time. Legacy is a very important DLC that directly ties into Dragon Age Inquisition.

DAI: All 3 story DLC are fantastic, Jaws of Hakkon, The Descent and Trespasser.
Jaws and Descent are played during the main story as side quests, and Descent has some major lore implications for the world and raises some serious questions about the past and the potential future. Trespasser is a post-game story that directly leads into DA4: Dreadwolf when it comes out.

Also not sure if Gamepass supports this, but you can import your saves forward. For Dragon Age Inquisition you will need to use Dragon Age Keep to recreate your choices to import them into your world state.

theteachman, do gaming w Pet peeve, games that won't let you save

Recently playing Child of Light. The game has this autosave system that whenever you use a skillpoint or craft an oculi (gives attributes) by accident, it just saves then and there. Kinda fucked me up often

Mrmcmisterson, do gaming w Process optimization games?

Satisfactory

littlecolt,

The GOAT of factory games, and not just because it’s from the same studio that made Goat Simulator, or that you can purchase a boom box in game and make it play Goat Music.

jrandomhacker,

Satisfactory hits my perfect balance of planning/optimization and 3D building and aesthetics. And it’s still getting better!

ag_roberston_author, do gaming w Process optimization games?
!deleted4201 avatar

Dwarf Fortress for sure.

ono, do gaming w New Rule announcement: Meme Monday's

Thank you.

I was very close to reporting and blocking a certain user who has been spamming meme trash for the past couple of days. A little bit doesn’t bother me, but dominating the forum with it is selfish, and makes it a place I don’t want to be.

bonegakrejg, do gaming w Pet peeve, games that won't let you save

That was my only issue with the otherwise excellent Shovel Knight! It had very long levels and only saved once you beat them.

nlm,
!deleted4210 avatar

I’d never play that on PC. It would work on xbox though since quick resume just let’s ju pop out to the dashboard and resume whenever. It’s not foolproof but I’ve only had to restart from a checkpoint a few times.

Rai,

Like someone else above said, on PC you can just use Cheat Engine to speed hack it to 0x speed, pausing the game!

NuPNuA,

Because that’s how the 8 bit games it was replicating worked, if they even had saves at all.

andrai, do gaming w Process optimization games?
@andrai@feddit.de avatar

Some genre names would be: Colony Sim, Base Builder or City Builder.

Another great one is Dwarf Fortress, you should give it a try if you haven’t already. It probably has the most in depth simulation of any game there is.

squidsarefriends,

Cool, thank you so much! DF is on my list but the graphics … 😅

buckykat,

It added actual graphics somewhat recently, you don’t need to stare at ascii anymore

andrai,
@andrai@feddit.de avatar

store.steampowered.com/app/…/Dwarf_Fortress/

In case you aren’t aware, the devs released a version with proper graphics now.

squidsarefriends,

Lord, what have you done

ivanafterall,

If you're like me, experience with Rimworld + the new graphics will be what finally pulls you in. It's really great.

Kuunha, (edited ) do gaming w Games similar to Ship of Harkinian?

If you use steam, this project github.com/luxtorpeda-dev/luxtorpeda, converts proprietary engines to use opensource versions when available. Here: luxtorpeda-dev.github.io is a list of games supported by this. How to use Luxtorpeda on Steamdeck: gamingonlinux.com/…/steam-deck-using-luxtorpeda-f…

Thorandor,
@Thorandor@lemmy.ml avatar

Appreciate it!

wizardbeard,

Additionally (apologies for no links)

Sonic 3 has Sonic 3 A.I.R. (Angel Island Revisited)

There’s Sonic 1 GameGear Remake and Sonic 2 GameGear Remake too.

Daggerfall Unity for the first open world Elder Scrolls game, OpenMW for Morrowind.

OpenXcom for the OG XCOM, OpenTFTD for it’s sequel Terror From The Deep.

OpenRCT2 for Roller Coaster Tycoon 2, OpenTTD for Transport Tycoon Deluxe.

The 4chan/8chan Emulation General Wiki has a good page on this sort of stuff: …gametechwiki.com/…/Game_engine_recreations_and_s…

Thorandor,
@Thorandor@lemmy.ml avatar

Thank you!!

torvusbogpod,

Don't forget about OpenMW for Morrowind, which is also on Flathub!

soben, do gaming w Pet peeve, games that won't let you save

I just watched a video that covered this in part. You want to keep the player immersed in the game experience. The more interfaces you give them, the more they’re taken out of the experience.

So autosaves are a great way to keep the user interacting with the game and feeling immersed.

nlm,
!deleted4210 avatar

Autosaves are great and all… I just want to be able to quit whenever. There’s usually a confirmation when you’re trying to quit anyway. Just save and quit then. :P

I’m glad at least some games still allow you to do that.

vanquesse,

The easiest way to break immersion is frustration. Not adding options to take color blindness into account does not add immersion for colorblind people because it’s more like the real world or has less UI. It adds frustration and ruins any chance of them being immersed. What frustrates us is not a universal and static list of concepts, so neither is immersion.

TheFloydist, do gaming w Alternate ways of playing games

If you haven’t had the joy of perusing it-he.org I highly recommend it for the various “anti-walkthroughs” as the creator of the website has dubbed them. I’m always on the lookout for modern games that are broken in the kinds of ways that allow an anti-walkthrough but it seems quality control has generally improved for most of the gaming industry and it is difficult to achieve such a feat in many games without speed runner like tactics and abilities.

verycoolusername,

Such a cool site! Very nostalgic vibes

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