For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it’s simple and enjoyable, anywhen. Plus, it runs on remotely anything.
Please use Lemmy’s cross-post feature when you want to post the same thing to multiple communities. This avoids flooding members of multiple communities with duplicate posts, and helps people discover related discussions in different communities.
There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you’re expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there’s even an achievement for that and one of the bosses will be particularly easy if you go this route.
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
The problem for me is that it repeats many of the issues I had with Minecraft, so I don’t really have a good base to start with. Not really interested in LUA either, so there is even less motivation for me to make something from the ground up (I should probably be doing something with Godot instead).
I imagine the benefit for Luanti would be if you want to make a simple grid-based game it should be easy to do so (similar-to-but-easier-than a MC mod for example). Trying different games though, it was hit-or-miss for me especially when it just spits you falling into an empty world (I assume that’s a known config-error or incompatibility).
If I had to identify a game that radically changed the public perception of videogames, that would probably be The Legend of Zelda.
It was one of the earliest examples of modern gaming, changing the game design from an “arcade” standard to something that was more suited for home consoles.
Yall will hate me for it, but porn games should have never been on the main launcher. That’s just asking for trouble. Steam should have a secondary launcher that is just for the adult games, and keep the two seperate. This shit wouldn’t be happening if these games hadn’t been so accessible to people not looking for that in the first place.
Also lets be honest, some of the shit is over the line. There shouldn’t be multiple “Sex with Hitler” games, because as ridiculous as that sounds, normalizing Nazis and Hitler is a fucking virus that does so much fucking harm when spread. Its not just a “silly joke”.
Adult content is opt-in and age verified on steam.
Making an “adult content” launcher would just give more targeted scrutiny. It’s like saying, “here’s the target for you Puritans to attack the while company over!”
The only way I can think that kind of obfuscation could work would be to have the adult content launcher run through a secondary company under license to use steam software. But then, there’s still the pay processing issue, and that license could violate the processor ToS anyways.
I don’t think adult content should be stigmatized and quarantined. Why is a game about cutting terrified victims open with a handsaw cool, but a game about licking a clit needs to be isolated?
You might have a point on problematic content for the same reason that satire is difficult to pull off, but the entire category of “porn” is WAY too broad of a line to draw, and neither should be otsracized completely simply for existing.
The goblins being peaceful might be due to your combat level. Once you outlevel an enemy by a certain amount, they stop auto-attacking you and you have to initiate combat with them if you want to.
Maybe not specifically this comm, but I had been sporadically arguing with people on various places on lemmy about SKG before Ross even dropped his ‘SKG is probably dead’ video that (re)ignited this whole thing.
A whole, whole lot of people I talked to basically had the same talking points Thor initially did, a lot of them were dedicated to various facts that were simply wrong, rhetoric that was either bipolar/hypocritical, or just ultimately nihlist (nothing can be done).
I was actually very relieved, initially, when Ross made above mentioned video, simply so I would no longer have to keep explaining all the various intricacies… Ross had addresed all this stuff before, but you’d have to watch about 2 or 3 hours of videos to truly get it, in all its detail.
The ‘SKG is probably dead’ video did a good job of doing both a broad overview, as well as going into detail with the more common, in-depth misunderstandings… which were pretty much all popularized by Thor.
You may consider what it is you’re looking to get out of an MMORPG before you just jump in. Speaking as someone who played MMOs for about a decade (mostly WOW, but several others as well), you would be surprised how insidiously that type of game can alter your habits. Also, MMORPGs could be absolutely mind numbing at the height of their popularity, modern MMOs are so heavily streamlined that I would argue many aren’t even all that fun to play anymore.
I’m not saying MMOs are bad, or that you won’t enjoy them, but maybe just think about what the fun you’re seeking looks like.
I totally get your feeling. I stopped playing and sometimes im very tempted to download them again but they do become addicting in the way those stupid phones games get people like from the south park episode. Log in in the morning for quick grinds and then after work for more extensive grinding and over the whole weekend. They are fun but you are more trying to get things than play most of the time.
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