Cadence of Hyrule - The original Crypt of the Necrodancer is one of my all-time favorites. CoH doesn't quite reach that incredibly high bar, but it's still an excellent game in its own right.
Metroid Dread - Hits all the highs of Super, but with greatly improved combat and bosses. So yes, I am calling this better than Super, you heard me.
Puyo Puyo Champions - Technically, this is not exclusive. However, I am counting it as such because the online playerbase is dead on every other platform. If you want to play the greatest competitive puzzle game ever made, the Switch version of Champions is really the only option.
Off topic, but Crypt of the Necrodancer is on sale right now on Steam and I own a dance mat… do you know how difficult the dance mat mode for the game is? I’m really bad at rhythm games, I still have a lot of fun playing them though.
The original game (but not CoH) is cleverly designed to be entirely playable with just four inputs, all non-movement actions can be performed with two simultaneous inputs (jumps). So it's entirely playable on a dance pad that way. I haven't tried it myself, but I know it's a thing you can do, and there's footage out there of speedrunners doing dance pad runs.
Bought the 1st Gen, it had issues with power management, but I pulled the board and put it in one of their cases and threw in a 7840u, it’s a monster and just slays.
Their new Gen has discrete GPUs as an option if you have more money than sense.
My brother bought a Framework 16 recently with the discrete GPU on my recommendation and it was not silly pricing. Mobile workstations with discrete graphics and comparable specs in that size class were all $2000USD or more and the Framework was maybe 15% higher. Well worth it for the intentional repairability and upgradability.
I have a 16 with a discrete GPU. Couldn’t recommend it more. It does sound like a rocket ship sometimes, but performs like a midrange tower, which is exactly what I wanted.
You’re not alone, my 2060 brother. As my build gets further into it’s twilight years I stick almost exclusively to smaller indie titles.
I bought my wife that Harry Potter game a while back and I don’t even want to try it. Even on potato mode it’s like 20fps in outdoor maps. She doesn’t seem to mind the shitty frames, thankfully.
Starfield was maybe one of the last ”modern games” I could run. 1080p and 30fps locked because It couldn’t handle steady 40fps. I havent bought any games made in 2024 or 2025. I mostly just buy older games that are now available -90% or something. My latest purchase was a remaster ed. for a 20 year old game which price was now all time low.
I haven’t tried starfield yet, but it looks interesting and I suspect I could run it at lower settings since I’m pretty sure it runs a modified Skyrim engine and Skyrim runs just fine.
Totally with you on older games on high discount. I picked up Metal Gear Rising Revengence for super cheap last year and that game is almost a decade old. I think the older rig has really helped maintain discipline to wait out the hype till games are older and I can enjoy them at a much lower cost.
Myślę że po jakimś czasie cały obraz drugiej osoby zmienia się, ponieważ jest coraz bardziej kompletny. Ale sądzę, że coś z tego wczesnego zachwytu zostaje — choćby dziś, słysząc głos żony pobiegłem za nią żeby powiedzieć jej jak bardzo ją kocham, a jesteśmy małżeństwem od 10 lat.
The first game felt like a really cool tech demo with the occasional cool boss here and there.
The sequel is that concept turned into a proper game. Each world now has it’s own mini-campaign that ends in a final boss with dialogue, minor choices and everything.
The bosses are my favorite part though, the main ones are extremely creative and polished, especially the final one.
The problem with the first (I haven’t played the second), was that it felt like a story game where you play through the story in one go, when it ultimately turned out to be an instance grinding game to get gear to progress.
I went in expecting dark souls with guns, but got the weird love child of world of warcraft and dark souls with a reset button to progress.
I played about 15 hours with a friend and honestly found it to be a very annoying experience
The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game
The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one
After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground.
You’re saying this from a player opinion perspective which is accurate, but it’s also interesting that companies act the same way. If a big game doesn’t make 10 zillion dollars now there’s a good chance the entire company gets shut down.
It’s been a problem for awhile. The media needs clicks so saying something is 7.5/10 doesn’t really drive engagement. Gamers have especially fed into this narrative because the media surrounding new products is always filled with hype and billed as the next greatest thing. It’s caused justified pushback from the community, but I think the pendulum has swung a bit in the other direction now. It’s tough feeling lukewarm about something when you’ve been told it’s supposed to be great. Additionally, the publishers, and some developers, in this industry are greedy cutthroats, which has made them easy targets for people’s frustration. The problem is now that frustration is focused on EVERYTHING involving the games industry.
Guy looks kinda like he’s wearing a jacket with a gap at the waist. That would totally not work. You can’t have a gap that lets air out. The Apollo suits were one piece designs; two piece with a hard shell locking waist ring came later.
We’re talking nowadays about compression suits that are only inflated around the head and maybe some upper body. Those would help a lot with mobility, but nothing like that has been deployed yet.
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