Viconia and Sarevok had no reason to be in BG3 and by choosing to use WOTCs deplorably terrible supplemental product lore as canon Larian has now cemented those character portrayals forever, which was just pure character assassination.
Is it possible that WOTC just utterly suck? Like even playing D&D for real at a table I always thought the wizard’s stuff was kinda boring. Every time our DM did something himself it was awesome.
I don’t play D&D - in fact I don’t play any TTRPG anymore (imagine having friends) - but I’ve heard a lot of criticism about WOTC’s products, yes. A lion’s share of it is about how unhelpful the official adventures are for DMs, but I’ve also heard the writing criticised from time to time.
I’ve heard good things about Waterdeep: Dragon Heist and the Curse of Strahd remake though.
Creating a d&d campaign is difficult, and publishing it in a way that communicates what needs to be known is tricky. It’s almost the opposite of a novel. In a novel you need to save twists and turns until the end. In a d&d campaign the DM needs to know them all from the start. But you also don’t want to overwhelm someone with too much information. But you don’t want someone who is following the module closely instead of using it as inspiration to “write” themselves into a corner because they didn’t know something would happen in a specific way later.
The main published modules for 5e are all a little different in how they present everything. Some may be better than others for certain DMs and certain groups.
I adore BG3 but yeah. Viconia in particular felt like a big middle finger to fans of the original games. If they wanted to bring back an OG character to be irredeemably evil, Edwin is right there!
Well, canonically Edwin gets punked by Elminster and lives out his days as a bar wench. And since they decided from the get-go to set BG3 a hundred years after the originals he’d be long dead, along with any other human NPC from the older games. Which, the fact that they started from the point of “let’s set it 100 years later” tells you enough of how much they wanted to deal with the older games. Viconia is not the only thing in BG3 that gives vibes of disdain at worst and disinterest at best for the originals. Flail of Ages is a useless trash weapon randomly sold by a vendor, for fucks sake!
I wonder how many at Larian even played BG1&2. I get such a Wiki-research vibe from a lot of the callbacks.
I participated in a local Unreal Tournament competition and won $3k. Was $75 buy in and I think I got somewhat lucky in my match placement. Was allowed to do this solo at 14 🤣.
Lots of terrible players in my bracket while I watched the best pick each other off on the other half. Took second honestly by sitting back and picking off kills from others engagements 🤷♂️.
I did CAL P on in the CS1.6 era with middling success.
I barely can get high in the mid tier leagues today. Too much specialization, meta, guns, characters, and the playing field is literally thousands of times bigger.
It’s mostly meta and effort. Your reflexes don’t decline THAT until your 60s. Sure you might not be able to be a top 1% but beyond that it’s mostly just practice and giving fucks lol.
I’m not reading patch notes, I’m playing builds I want and ignoring meta, and I’d rather pop 2 off in the noggin than seek out and practice with better players.
OTOH I’m turning the fastest laps of my life with my auto racing and am chasing a win!
You don't have to do massive or big tournaments - go small instead! More fun and way less pressure. I've done a few ttrpg tournaments at GenCon and another few at my LFGS. My sister sometimes did small local puzzle tournaments like for KenKen and Sudoku.
Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.
Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...
Like every major Nintendo game - fuck it not even gonna list them all
In Nethack, you can fully complete the game as a pacifist, although it’s VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported “challenges”) by mentioning it in the very end after you’ve ascended.
That’s not so bad. The good news is that the game gets easier the farther you go. The endgame is the easiest part. The bad news is that you still need to know about a lot of the enemies, items and potential situations that can occur and how to handle them. The most important thing is to gather what’s commonly called an Ascension Kit, which is an approximate list of items you pretty much should have in order to win the game because then you can deal with literally every enemy and situation (unless you make a stupid mistake). So you need to know what those items are, how to get them, how to identify them in the game and not waste them, and things like that. You can get somewhat far just through sheer luck but you’ll never make it through if you play blindly (don’t read any tips or spoilers) or just rely on luck.
Kingdom Come: Deliverance has an achievement for a main quest line pacifist run. There is one NPC you have to kill for story reasons which apparently doesn’t count towards that achievement.
Try Vintage Story! The devs are high quality and there are plenty of mods. Plus the graphics range is accommodating for potato computers and beefy rigs.
Markdown treats a single newline as a space, so that already wrapped text doesn’t need to be rewrapped. If you want to have each item on one line, some options:
Two spaces before newline
<span style="color:#323232;">Foo << two spaces here
</span><span style="color:#323232;">Bar
</span>
I've noticed the slight increase in vertical space when I've used paragraph breaks in Markdown editors in the past and I thought it was some sort of rendering error. I feel like I've unlocked secret knowledge. Thanks for your post!
I mean, crypto is still not the answer so long as it is functionally a speculative asset even after all the proof efficiency improvements… Also it still has centralized points which keyholders could easily leverage.
Clair Obscur: Expedition 33 is probably one of the best games I played, it has RPG elements and the turn-based combat system is unique and satisfying. But this is not a game that will bring you joy, the atmosphere is bleak and it is a dark story.
In fact it kind of ruined RPGs for the moment at least, I played Metaphor:ReFantazio right after and the stakes just did not feel serious enough even 10 hours in.
Definitely on my wishlist, the only reason I haven’t bought it is because I read the Steam Deck experience is very bad. I can always stream it from my desktop though.
In that case: on a completely different spectrum, Sea of Stars is an absolute masterpiece, taking liberal inspiration from the good old days of SNES JRPGs.
I played it on the Deck. I have to agree that there are rough edges (some ambient color go from A to B with no transition, and some zone have a really strange colorimetry compared to a more powerful device). But it is entirely playable.
Ffxiv has a lot of content available in the free trial but it is not really a “free mmorpg” since if you want to do content that released less than 6 years ago, or join/use FC guilds or linkshell chats, or trade, have any significant quantity of gil, get housing, or use player markets, then you have to buy the game and pay a subscription. Mahjong is free though and it’s quite a good mahjong client.
That said, it is a good way to figure out if you like the basic gameplay systems: the UI and menus which are very customizable, controls (switch to legacy if using M&KB), tab target combat and global cooldown, main scenario questing, instanced dungeons and normal mode bosses, unlocking multiple jobs to try out.
All this with the caveat that basically all jobs at level 70 feel like an empty shell of the combat rotation of level 100, and high end content is only available and populated for the most recent patches + the 6 ultimate raids.
(cont.) Guild wars 2 is another mmo that is worth trying to see if you like the feel of the action combat. You can again play a whole lot free, but you do have to pay if you want the expansion content (which i feel is kind of diabolical to lock mounts behind max level expansion content). I also do not like that you can buy in game currency with real money, and then buy legendary (best in slot) weapons off the trading post with in game currency.
Theres maplestory which is mainly singleplayer, just make sure you make your char on the reboot (non-p2w) servers. Scratches the itch.
Honorable mention to private/classic servers like tera classic which i’ve been meaning to try out. The population being tiny is the most obvious factor but it is nice that the game has been preserved at all for people to play.
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