I’m with you. In fact I’ll say even retro operating systems were better (no bloat, no spyware, easy to understand/configure/mod/hack around), as well as retro Internet (no Javascript crap, no browser fingerprinting/tracking, simpler HTML, super easy webdev) and retro computing (no soldered-on components, PCs were more modular and easy to repair)… heck, planet earth in general was better back then. We’ve been on a downwards spiral since the 2000s. Everything sucks now.
Have they ever been good? The sad thing I can tell you as a mobile dev(not game though) is that people on Android don’t want to pay for apps or games, on iOS it’s a bit better but still way worse than PC or PlayStation. There’s also rampant piracy on Android, both from users but even more so from shady app clones Google ignores. As a result free to play, always online with microtransactions is basically the only way to make money
Cyberpunk 2077. I just finished Act 2 last night and I’m (probably) about to begin Phantom Liberty.
Really enjoying most of the story and side quests so far!
It wasn’t as underpowered as many people think. I know it’s easy to go like “yeah the cpus clockspeed is like 50% lower than the gamecubes and half as slow as the one in the xbox”, but really that’s just half of the story. The Emotion Engine was quite powerful in the right hands, you just needed to know how to fully use it, including the 2 vector units. There are enough games out there that show the PS2s full potential. The problem is that a lot of the earlier games didn’t really fully utilize the EE.
That dev kits were more powerful? I looked it up and wasn’t able to find anything about that. Besides that, things like having more RAM is not uncommon on devkits if you mean that.
Were you a dev back in the day that’s still mad at sony for not telling you by any chance? Just curious, because you seem like you have quite the problem with Sony not telling devs about the differences of a devkit.
If Valve does ever make HL3, it’s going to have to be ground breaking. Every Half Life game redefines what gaming is capable of. Eg HL: Alyx was an insane demonstration of what VR can do. I do think it’ll happen eventually, and may even partially be in development right now. But I don’t think we’ll hear anything about it for a very long time.
Hardly the only, but not always the case either. I’d put some of it down to rose-colored nostalgia, some to the given fact that so much today is buying a base framework game and then selling 276 ‘addons’ to make it complete, and part to that back when systems didn’t have the power they do now developers couldn’t rely so much on all the flashy imagery and effects so they put more effort into the story and unique gameplay. A lot of smaller studio games pull that latter part off today still, but they’re sometimes harder to find.
Do you have any examples of smaller studio made games with flashy imagery and effects to match the good story? Really I'm just looking for game recs and want to get away from the usual "big" names for a bit.
I guess it depends on what you’re looking for and what you consider flashy. I tend to do most of mine from GOG these days just out of a preference for avoiding DRM on principal. Found a few interesting ones just of the ‘cheap enough that it doesn’t matter if it’s not great’ types.
A major marker of quality for me tends to be if something just feels polished, like the menus make sense rather than looking like someone just stuck things where they could without though, but it could still run on a potato without making things melt.
I'm really open to anything. I tend to lean towards RPGs or story games (Life is Strange, Dear Esther, and Stanley Parable for instance) but I play most anything.
Usually the analog stick. I’m just more used to it so it feels more natural most of the time. But some games do play better with a dpad, so there are exceptions.
Check out ΔV: Rings of Saturn! It’s a slower-paced simulation game, and it goes all the way to explore the idea of 2D spaceships with Newtonian physics in an asteroid field (or rather a ring system).
I also recommend Heat Signature, it’s one of my favorite games! It’s only partially about flying spaceships, but I was directly inspired by the pod controls in it.
Edit: I’ll also add Flywrench to this, it’s a tough and satisfying action game about maneuvering through multi-colored obstacles that you can phase through by switching your ship’s polarity in time.
Load levels in chunks, preload the first chunk of the next level before the player reaches the end of the previous one, and either have a smooth transition, or at most put a skippable cutscene.
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