What kinds of games are they making that cost 71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000 USD and who is paying for them?
If you enjoyed Kill The Crows, I highly recommend Akane. It’s the same basic gameplay loop (one map area, single hit enemies, every 50 enemies is a boss fight) but Akane has a cyberpunk aesthetic. I don’t understand how these two games were made by different developers given the similarities.
The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.
And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.
I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.
Can anyone weigh in on how well this works on the deck? I know it’s 5 bucks and has a demo, but it would be great to hear from someone who’s played a lot of it
It works beautifully on the deck, it’s primarily how I play this game. I did rebind some controls though. It had reloading the gun set to one of the face buttons, which means you’d need to let go of the joystick to reload. I remapped the reload button to RB (R1) and it’s much better.
I loved The Talos Principle! I haven’t played the remake, I didn’t realise they added new stuff I thought it was just updated graphics which didn’t interest me.
The Talos Principle 2 was great, the puzzles were fantastic, some of the new concepts totally broke my brain for ages and had me trying the dumbest stuff because I was fully lost lol but it was so fun! I recommended the DLC too, I loved the Hexahedron in the Isle of the Blessed and I hope they do more puzzles like that in the future.
I just wish the world was smaller and there was less emphasis on the story, when it comes to puzzle games I just want to get to the puzzles asap I don’t want to run back and forth across the world just to sit through cut scenes. I do kind of get why it was so big for the bonus stuff outside the main puzzles and also
Tap for spoileron my first playthrough, I did manage to finish the whole game without completing any puzzles,
which was pretty funny.
I’ve been playing Balatro for what feels like the last 84 years and I constantly rage quit and say I’m done with the game when I know my run is over then stare out the window for a minute and start the game again, its painfully addictive.
I’ve also been playing Angry Birds on the 3DS its so fun. I haven’t played it since it first came out on mobile 15 years ago, I didn’t realise how old it was! I’ve needed games like this for the past few weeks with life being so busy, they’re so easy to pick up and then just pause whenever I need to.
I mostly play on the Xbox, not very often. so when I do, it’s the update game. I play update for a few minutes, get bored then go do something else. By the time I finish there’s no more time to play and I forget until a couple months when I only get to play update again.
“Oh hey, the console doesn’t need to update this time! And this 5-year old game is the one I just updated last month, and there hasn’t been any news or anything about the game.”
needs to update
“Wow, these minor bug fixes are (probably) amazing. Especially when it’s 300MB!”
Was playing this but my steamdeck is bugging out when going outside in the plain of oblivion after talking to the guy in the round cage. switched to skyrim. the more I play these the more morrowind was like peak elder scrolls for me. I wish they had been smarter with the simplification to not lose the rp aspects as much. I want the temple and mages guild teleports as well as the city conveyances but I could see being able to access them from anywhere once unlocked.
Ugh the bruma mages guild recommendation took me, I kid you not, an entire week. I never got any prompt options after finding the guy hiding and assumed I had to get up enough mysticism to cast dispel on him lmao
After a week of making no progress leveling mysticism I went back and they were like yeah just go get a book or something and I’ll stop hiding
The staff you get is well worth it though, I wasn’t sure what I would use a staff for so I just went with shock and holy shit that staff is the most overpowered thing in my kit. 80 points of shock damage per hit with some 120 charges when full. I only ever take it out when I’m fighting hoardes or doing a boss-like mission because it clears rooms so fast lol
On your last point: If you haven’t heard any rumors about frostcrag spire yet I highly recommend seeking it out. Not trying to spoil anything but there might be more freedom in enchanting than is revealed in the mages guild quests. I could be wrong but its worth checking out either way.
Frostcrag spire is that DLC player house in the mountains, right? I went by there because i remembered it having a Spell Station i was hoping to get to circumvent the price for spell making. But i guess spells just cost cash to make in lore or something.
On the Bruma Quest on the original i did something similar and walked around for a good hour looking for him without realizing i had to talk to NPCs
Yeah its like the mages guild house! I wasn’t sure if the enchanting tables there were different from the rest of the game, I’m too poor to afford the candles lol that kinda sucks it costs money even at the player house. I’m broke as hell in oblivion. I keep finding new player houses right after spending my money on upgrading the last one! Frostcrag is by far the cheapest to upgrade though, I really regret not going there first :(
A few more honorable mentions that are not exact re-implementations with compatibility with the original datafiles, but more spiritual followups:
Total Annihilation - TA Spring > Spring Engine > Recoil Engine > Beyond All Reason github.com/beyond-all-reason (I think there are mods that make it “Basically TA”)
Don’t think it’s a game for me or my friends but I am very happy for the devs to have this success with their new game. They deserve it considering how good their previous game was even if it wasn’t as hyped. Very passionate people.
I’m just at the beginning of Act 3 of Clair Obscur: Expedition 33. I’ve dragged my feet doing a lot of side content and playing slowly because I sort of don’t want this game to end. For once I wish this was a standard 100-hour JRPG fare and not as relatively short as it is at probably half that.
The game is very good. What else can be said at this point. There are minor niggles and nitpicks and occasionally some AA-ness rears its head but it’s overall one of the best games I’ve ever played so far. The story is amazing, the presentation is beautiful and the turn-based combat with QTEs and parries is super fun. The boss fights are cinematic and challenging in an almost Souls-like fashion. All the characters have distinct play styles and fun synergies.
It’s also an unabashedly French game and I’m really enjoying immersing myself in that to the max by using the French VAs.
Both are absolutely excellent, I ended up preferring some voices in French and some in English. For me French feels more immersive, but I grew up in a country that always used subtitles over dubs so I’m used to reading.
I’ve also just always loved french and speak and read a bit of it still so I was always going to go for that in a french game.
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