I wish more Playstation games would implement this, and Microsoft would finally put gyro in their controllers as well. I find aiming in games with just sticks really uncomfortable, gyro is a literal gamechanger.
My feelings exactly, I can only hope the leaked Sebile controller does come to exist as a finished product someday. Gyro and proper haptic feedback would basically put it on par with the Dualsense sans touchpad and it’d mean all major platforms have gyro available by default.
From what I understand the leaks only mentioned an accelerometer, not a gyroscope. The capabilities without a gyroscope would then be more like a Wiimote without Wiimotion Plus and without the infrared stuff. So no precise positional adjustments, just shaking. The described use-case for it would be that the controller “knows” when it’s being picked up. So not even in those leaks there were any plans to put a gyro in their controller like every other company out there.
Taking a closer look, you’re right. I was fooled by the headline there, serves me right for not double checking 😅. As a Wii owner back in the day I’m all too familiar with the limitations of accelerometer only controllers so that’s massively disappointing.
I’ll probably be sticking to playstation controllers for the foreseeable future anyhow for how feature packed they are, just wish gyro became more widespread.
My main reason for wanting gyro in Xbox controllers is that I believe that Windows would then also implement support for it in Xinput. That way it would become a de facto default controller feature and developers would have a reason to directly implement it in their games. Then we wouldn’t be dependend on Steam Input to use it at all.
Yup, that’d be fantastic! We also probably wouldn’t have to choose between gyro and analog triggers when it comes to third party controllers and their usual Switch Pro Controller/xinput modes if that became a thing.
I started using gyro on the Steam Deck recently. It is pretty good for fine tuning your aim. I have been playing Overwatch with it and while nowhere near keyboard and mouse, it’s noticeably better than gamepad alone. I can still only play a select few characters with it though.
Steam input is absolutely baller. I use it extensively with my Steam Controller. For FPS games, I have gyro aim activate while the right pad is touched.
Just finished Cyberpunk 2077 for the first time. I had it since release but it grew on me very slowly. Focused more on it after the release of 2.0 and it quickly became one of my favorite games ever made. Highly recommend.
I wanted something more linear so I finally started playing God of War (2018) with the intention to finish it. I started it back in 2018 a few months after it came out but it was hard to get into since the combat didn’t feel as free or open-ended as the games I was used to like Spider-man, the Arkham games, or Dark Souls but it’s okay imo. I’m hoping the story has better payoff than the combat does.
I had the same reaction to God of War, with reverence for the combat in those other games you listed as well. Do you typically enjoy character action games? They all kind of felt the same to me, and I couldn't really get into the combat in them even though I ought to be into it on paper. Then Hi-Fi Rush came along and made that genre make sense to me. Now I've gone back through most of the Devil May Cry series and plan on giving God of War another shot when I find the time.
I’m not sure I know what a character action game is. God of War feels a little grating to me because there are enough enemies who feel like they’re programmed to be challenging and aren’t naturally challenging. I know some enemies from the Spider-man and Arkham games are technically the same, but they ride the other side of the line that defines immersion. DOOM 2016 and DOOM: Eternal are better examples of games with combat mechanics which encourage you (sometimes very strongly) to play the game a specific way, but lets you try to play it your way if you want, or can’t play the way it encourages.
A character action game is something like God of War, Devil May Cry, Bayonetta, or Hi-Fi Rush. Combo-based, juggle-based, score chasers, but different than the rhythm-based combat in Batman: Arkham or Spider-Man.
Oooh gotcha. Yeah, when I was a kid I enjoyed that sort of game, like The Force Unleashed was one of my favorites. But as I’ve gotten older they just haven’t been fun. I tried Darksiders when I was in college and it was mind-numbingly boring.
If God of War (2018) didn’t grant me the flexibility to chuck Kratos’ axe whenever I want and switch up styles between axed and hands/shield on the fly I would probably get too bored of this game to continue. But I do get a lot of enjoyment out of hucking that axe into someone’s noggin then bum-rushing them and beating the shit out of them with godlike aggression. That’s pretty cool.
My son and I are like 95% done the end-game content in the Super Mario RPG remake, only Culex 3D remains! It’s been a total blast. My biggest struggle is finding more games like this.
We’ve loved all the Paper Mario games we’ve been able to play (original, Super, TYD, and Origami King…. unless I’m forgetting one), but trying out miscellaneous JRPGs hasn’t had any success with him yet. He’s too young for a lot of games, but seeing things from that pre-tween point of view I also feel like we all could do with more games that aren’t fueled by adolescent angst or grim brooding. Bright, fun adventure on a foundation of silliness paired with great music is such a good recipe.
The Mario & Luigi games are similarly approachable and good RPGs, Superstar Saga (the first one) especially. They are handheld games so maybe a bit more difficult to play together with someone, though you could emulate them very easily to play on a more suitable device.
Sea of Stars also might be worth a try. Takes a lot of inspiration from Paper Mario.
I've missed this thread for a few weeks already (as in, I didn't see it). Completed Disco Elysium twice since then, amazing game! Very sad that there's not going to be a sequel; the world is fascinating,, as is the style of gameplay.
Dave the Diver! It looks so goofy but give it a shot. It’s got hilarious cutscenes, and a really well executed blend of roguelike, restaurant game, resource management, and story RPG.
Respeccing doesn’t drop your level and I’m hoping with all the returners and new players the DLC brings that I can sunbro low level content like Stormveil and the early caves again.
After my fill of that I’ll level up to whatever content the DLC is geared to.
Plus this will give me a lvl 1 backup with most gear and spells for build testing.
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