Yeah, but it’s not like an LLM or nueralnet thing. The kind of AI used for video games doesn’t need all that to feel smarter/harder.
Making a bot harder is actually easier than making it easier. It’s super straightforward to make one that always wins and is perfect. It’s more involved making a bot that doesn’t always take the best path or the most efficient way of completing the thing. I, personally, could make a Rocket League bot that plays the game better than any human since it’s all just math, and the computer is a calculator. I don’t think I would be able to make one a human player could actually beat though.
L4D has a mechanic like what the OP wants. It’s just not very good (IMO it overcorrects way too hard in both directions). Every time you win or lose or this happens too much, and this happens too little, it keeps track of that and then just adjusts things to change it up. Like if you sprint through one stage without resistance, the next stage will have more infected to deal with. They even gave it a name: the AI Director.
The alien in Alien Isolation is like that; but it is better done.
I’m still a bit mad about the trains in grand theft auto games. The early ones had trains you could actually properly interact with rather than them just sort of mindlessly going around the map being indestructible juggernauts.
I want to be able to derail and steal it.
There are indie games that support derailing trains, so it ain’t hard
For context, there was a post the same that said “New world train electrification in colour” with a map of the Americas that had only a tiny bit of colour
This bellend ☝️ went off on a rant about how the map wasn’t in colour, completely missing the entire point of the map lol
I was dumbfounded when playing 3. in the game series that was unlike any other I’ve played before in terms of throwing me in the middle of an open world full of action to be experienced any way I want, some dipshit I don’t care about was holding me by the ear dragging me around town to do shit I don’t want to do. I quit playing in an hour.
now every AAA game is like this. thanks, GTA, for ruining games for me.
Map is as big as europe! It’s been ported to unity and it looks a ton better then the OG version. There are yet more graphic overhaul mods you can add like this guy did
In regards to the pictures a gulf seems to be a coastline fed by a river. A bay being a mostly round coastline and a wound being a small coastline that gets bigger.
Size and/or shape. A gulf is bigger than a bay (e.g. compare the Gulf of Mexico to Tampa Bay), and a sound is more about the opening to the larger body of water than it is about the partially-enclosed body of water itself.
I suspect there should be something using the IGDB API, if not it ought to be possible to make one. I found this (I didn’t try it) but it’s not quite what you want: github.com/omoosey/video-game-calendar
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