Nie tylko nikogo nie namówiłom, ale i mnie nie udało się namówić. Nigdy nie używałom zbytnio twittera, więc nie czułom potrzeby zakładania mastodona przedstawianego głównie jako alternatywa do niego. Przez długi czas zmagałom się z zbyt długim spędzaniem czasu przed telefonem i w ramach radzenia sobie z tym problemem raczej ograniczałom używanie social mediów niż czułom potrzebę zakładania nowych, bo prawdopodobnie i tak bym nie używało/czuło przytłoczenie iloscią treści i platform. Mimo całej niechęci do fejsbuka i instagrama nie chcialobym kasować tam kont, bo trochę ważnych dla mnie kontaktów tam mam.
Don’t know if it’s the greatest joy, but I absolutely adore the sound effect in the original borderlands where you set a Crimson Lance person on fire and they scream before being disintegrated after their health depletes. Sounds horrible, but it’s just a sound I think they did a really good job on.
I’ve played a couple of non Zelda Zelda-likes over the years. Here’s a list of some of them.
Anodyne
Blossom Tales
Hyper Light Drifter
Tunic
Ittle Dew
Lenna’s Inception
Ocean’s Heart
Tunic
Turnip Boy Commits Tax Evasion
World to the West
I might have forgotten or misremember facets of them by now. Some of them have sequels now, some are more of the same and other more experimental.
Anodyne and Ittle Dew were the most puzzle focused of the bunch from my memory.
Tunic is kinda vague, it tries to capture the feeling of playing a retro game with a missing manual. I remember it having more secrets rather than puzzles. I kinda got the same vague feeling from Hyper Light Drifter too. The vagueness might not be for everyone.
Blossom Tales and Ocean’s Heart felt much like copies of Zelda games. I remember feeling kinda underwhelmed with Ocean’s Heart.
Lenna’s Inception at first glance look a loot like the Gameboy era Zelda, but it does some wired storytelling and also randomly generated worlds.
Hyper Light Drifter was probably the most action focused of them.
Ittle Dew and Turnip Boy Commits Tax Evasion got a lot of humor. Check their store pages or reviews if it’s your style before going in.
World to the West used a bunch of character switching to solve puzzles around a whole world map. Not so much classical go save to world story and setting, but I remember having a decent time solving some of the puzzles.
Anodyne, Lenna’s Inception and Hyper Light Drifter had kinda bleak stories. Most Zelda games are pretty cozy, at least initially. If you’re not prepared for the tone, that might be off-putting.
Someone named CrossCode, while I don’t really think it’s a Zelda like it’s a great game nonetheless. While definitely not a Zelda like, Toki Tori 2 is a pretty cool mix of metroidvania and puzzles. You only got a few abilities and have to figure out how they interact with the world and it’s critters to progress.
I also remember a scene on the street outside the missing friends flat (apartment) and the protagonist talking up to a woman hanging out an upstairs window. Think he convinces her to throw down the spare key for his friends flat.
River of Sorrow in Metal Gear Solid 3. First regular then as “no kills” run. It’s something that made me genuinely question everything while playing a video game. Everything.
It was bitter-sweet, because you ::: spoiler have to leave one of your companions behind, him being a spirit of the land; while you ride off to the land of eternal rest with your new love interest spoiler :::
I’d say LoZ: Echoes of Wisdom tried to be like this, unfortunately it’s a bit bland. Might be worth checking if you haven’t yet though.
For something I enjoyed more, CrossCode is a fun top-down action RPG, but it’s more of a sci-fi/fantasy thing and a bit more on the action side. It does have extensive dungeons with lots of puzzles though (often relying on switches, timing, movable blocks and clever ways to use your ball-shooting weapon).
It might be fine for non-interactive stuff where you can get all the frames in advance, like cutscenes. For anything interactive though, it just increases latency while adding imprecise partial frames.
And that’s while ignoring the extra processing time of the interpolation and asynchronous workload. That’s so slow, that if you wiggle your joystick 15 times per second the image on the screen will be moving in the opposite direction
The basic flow is
[user input -> render 33ms -> frame available]
It is impossible to have a latency lower than this, a newer frame simply does not exist yet.
But with interpolation you also need consistent time between frames. You can’t just present a new frame and the interpolated frame instantly after each other. First you present the interpolated frame, then you want half a frame and present the new frame it was interpolated to.
So your minimum possible latency is 1.5 frames, or 33+16=59ms (which is horrible)
One thing I wonder tho… could you use the motion vectors from the game engine that are available before a frame even exists?
No, modern game engines produce a whole lot more than the necessary information to generate a frame. Like a depth map and such. One of those is a map of where everything is going and how fast.
It wouldn’t include movement produced by shaders, but it should include all polygons on screen. which would allow you to just warp the previous frame, no next frame required
I went outside of my usual wheelhouse and tried playing some of the Wario games for the gameboy advance. Finished Warioware in one afternoon (very fun short little collection of mini games) and currently on Wario Land 4. It’s a platformer with light puzzle elements, and I’m quite surprised at how much I’ve been enjoying it, as I usually don’t mesh with platformers.
In a way, it reminds me of one of the later Commander Keen games, but with much better level design and variety in gameplay.
It’s a polished and quirky little game, and its handheld roots lend itself to short sessions, which has been all I have time for.
I think I’ll be investigating the earlier entries after I complete it. Certainly recommend it if you have access to a handheld emulator!
I often get game choice paralysis, so I have extensively categorized my game library to help with both decision making, but also time management. I use numbers to force my categories to sort in the order I want rather than alphabetically by category name.
Also worth noting I only started doing this after I stopped playing an MMO and reclaimed whatever % of my life.
First is my “currently playing” category. This contains roughly one game from each other category/genre.
A story driven RPG (Witcher 3 at the moment, the Metro series after)
A rhythm game (McOsu, an Osu mod)
An optimization/building game (Shapez 2 but maybe back to factorio soon)
An action rougelike (going back to Hades before Hades 2)
A deck builder (currently MTGA, but my group really wants to ditch WotC)
A puzzle game (probably Blue Prince once it comes out)
A dedicated indie game spot (the Cairn demo)
A few other odd games that I like having quick access to because I like them
There is sort of a secret bonus game to this section, but it also sits outside of this system entirely, because I will ALWAYS go back to it. And that’s the “block game” category. For a long time this was various flavors of modded Minecraft, but I’m so fed up with Microsoft enshitifying my baby that I’ve jumped ship. I’m playing Vintage Story (also heavily modded) and it’s just a better game top to bottom in my opinion.
Then there is an “Interesred” category for games I’ve either been told I should try and also think I might enjoy. I try to keep this small, following roughly a similar “one per genre” as the previous category. I honestly don’t really touch these much, it’s more there for when a spot is freed up in the “currently playing” section. This is also where demos for unreleased games go.
Then there is a “favorite” and “liked” category which largely contain games I’ve played before or are intentionally hyper replayable. This has a lot of my favorite puzzle games, a lot of the various rogue likes with a different game as the core mechanic (think peglin and ballionaire) stuff like that. Basically things to sift through if none of my current games are sparking an interest.
After this is just genre categories used for storage essentially so I can collapse them and not be sick scrolling the whole list.
I have a decent amount of time to game, but also work a very physical job, so I need to be very into a game to prioritize it over sleeping and such.
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