3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.
Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.
On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.
I have steam account from CS 1.0 (can legally buy beer), and hundreds of games. I still say that gaming is dead, especially AAA gaming. This year has been quite shit compared to previous one’s and it has been a trend for years. Indie and small studios are the way forward.
AAA gaming is definitely dead but i dont think its a bad thing. Ive just about only played Indie games and even AA(?) games to great satisfaction the past couple of years. Im not a light gamer either have thousands of hours in games like Avorion, Stormworks, Battlebit, Juno: new origins (kerbal space program like). That is just to name a few but right now im binging Space Station 14 real hard which im not even playing from Steam. If anything the death of AAA has created a great opportunity for smaller devs to start showing up and showing off
What are you on about? The non viability of games from Big studios that still exist is a literal disaster. Their desire to still remain as businesses and suck money from us is why that article came out, saying that 50% of kids want virtual currency for Christmas now. It also means the death of GOOD big games, not the death of BAD big games. And many people WANT big games, and will compromise their judgement to play them, dumbing down not only themselves, but the entire landscape in the process.
In reality, “the death of big studios” just translates to “widespread addiction to high volume gambling in children and adults”. E-waste, more capitalism, worse society, etc.
For AAA yeah. This year however hades 2, kingdom come deliverance 2, and silksong all came out to great acclaim and still managed to get outclassed by Expedition 33. If that’s what dead looks like I want more of my hobbies to die
This year has been quite shit compared to previous one’s
The number of games being voted on for GOTY this year is pretty hard to choose from since there’s so many. They just aren’t AAA games. They’re all AA or indies.
You can call me sentimental, but 1996-1999 were the golden age of new gaming IP. Most of games are sequels to franchises created in those few years. Like Fallout, GTA, Half-Life, Metal Gear Solid, Silent Hill, Resident Evil, Tomb Raider, Baldurs Gate, Smash, Quake, and many more.
Dude, again? These are the default officially licenced images that merch sellers use to print onto t-shirts and crap. There’s no way this is hand drawn.
Altho CoD and GTA are my main games I still play other things and I have like, 251 games on my Steam account, and countless others outside of it… Like, you do not need to restrict yourself to only yearly release triple A stuff… Those games get boring eventually.
Games with bird sounds. This wouldn’t be too bad if i could turn them down or off but because of this I can’t play some games or spend time in specific areas of some games because it make my birds go crazy because they think there’s another bird in the house.
I wish we could individually turn up or down all of the different elements if sounds not just music/sfx/voice etc
I have eustachian tube issues that make most headphones very uncomfortable. Not only that I’ve always seen it weird to do that when I have a TV and a good sound system in my living room to use.
You got lucky… A lot of people haven’t, it’s pretty much completely RNG depending on your ISP. And my internet is not slow at all (500 Mbps down/250 Mbps up fiber with a decent ONU) so I’m just confused.
It got a LOT better after the last update, but the fact it took this long is absurd.
Yeah it seems to be a desync between client/server that can happen depending of your ISP. I once turned on the event graph and recorded an entire match on OBS while trying to get in as many gunfights as possible. I had 153 client hits (AKA hit markers that went off on MY end) but only 98 server hits!! The server ate almost TWO entire magazines of hitmarkers…
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