Castlevania: Portrait of Ruin. IMO this is where the series peaked, perfected the formula and delivered a game packed with several large maps and three sets of bonus characters to replay the game with.
if you haven’t played Bloodstained: Ritual of the Night you really, really should. It’s made by the creators behind the Castevania games and is REALLY good.
Are you sure you aren’t confusing Bloodstained: Ritual of the Night with Bloodstained: Curse of the Moon? The former is as fluid as SotN, if not more so. The latter is meant to emulate the stiff movement of the original 8-bit Castlevania games.
Edit: I would love for the downvote(s) to say (why/if) they didn’t like dead cells or if they don’t see it as metroidvania. (no discussion about opinions! ☺️)
For me i just really don’t like the madmax style anarchy aesthetic, darktide wholesale appeals less to me than vermintide did on multiple levels even though its mechanically more balanced and fulfilling. I’m sure the new class will be fun to actually play, the game design team generally doesn’t disapoint.
Being able to take multiple of the same class is also nice. One thing that was annoying in vermintide is if you’re playing with friends and two or more people want to play the same character (Bardin and Saltzpyre were common for us).
Sorry for the crappy offset picture lol, I was just grabbing a pic for myself to remember my team by while watching, I hadn’t intended to post it anywhere
Ghost of Tsushima (PS5), still taking it slowly! Cleared out the act 1 side content, took a break before the final quest. Loving the moment-to-moment gameplay, very satisfying and with some skill upgrades they make you feel super powerful!
God of War: Chains of Olympus (PSP), more of the same as GoW 1 and 2 which is a good thing. Those gaze enemies though, annoying as ever. In Hades now.
I think the new device is good news. I can see what you’re saying - the benefit is if Steam Machines expand the PC games market with former console only players. But otherwise the threshold for PC development is already much lower than consoles; there are no dev kit fees, a wide choice of engines to target, relatively greater independence etc.
The steam machine may help somewhat in having a specific hardware profile to target, but the games are still on steam’s store so still have to be able to run widely on Windows or Linux. That’s always been the complexity of PC development - the steam machine doesn’t change that much. Although admittedly the Steam Verified benchmarks are useful for users to simplify understanding what their kit can actually run which will benefit indie devs.
In particular though, I loved my old Steam Controller, and hope this new one compares.
I’d still be using one now if they weren’t all bought by asshole scalpers and marked up 6000%..
Oh man, I booted it up like a month ago, I’ve just been too distracted with paradox games to finish lol. Yeah even way back when it came out I was hype to see the series ‘evolve’. Shame it didn’t go the way we wanted
That’s how I am with my grounded run of The Last of Us 2 and finishing Silent Hill f. I started a game of Stellaris and haven’t picked them back up in my free time.
The evolution was disappointing. I didn’t really care for origins but was happy others were enjoying it, and then the ball just got dropped
bin.pol.social
Ważne