In Chernobylite, when you die (either by getting killed in specific circumstances or by committing suicide in a special device), you get a chance to alter the past by changing decisions you made in the game, which will end up in changing the story and a whole lot of things like companions’ attitudes, weapons at your disposal etc.
Odd Giants is based on the old MMO Glitch, and in that, when your character succumbs to empty stamina, you go to the underworld to recover. It’s a truly special game.
I had a steelseries mouse with some vibration settings. But I don't think it took game data, more like a few programmable bumps you could set up to trigger x seconds after you hit a mouse button.
Same, SteelSeries Rival 700. It could be used by games in the same way as a controller, but the game had to implement support specifically for it, and developers aren’t going out of their way to support a single gimmick mouse.
I think it had a few options to use the vibration for kill tracking or health alerts in CounterStrike, but that’s all I can remember, and I still never used it.
I literally make a Spotify playlist then run it through a website that lets me download metadata and a MP3 of the song (usually it’s from YouTube). I usually look on Bandcamp for albums I like tho because .flac sounds slightly better.
In the puzzle platformer Braid you can always rewind time, so any failure or minor mistake can be corrected by rewinding a little bit. Technically there is a fail state where you can die, but rewinding is such a basic mechanic, going back feels seamless.
Katana ZERO. The fact that your character can fail and "die" and yet be able to control the flow of time to return and try again is not only contextualized through the game's lore and your character's usage of a drug, but becomes basically the entire story by the end of it. Brilliant game.
I almost softlocked myself in The Evil Within (the first one). I’ve used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn’t enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don’t restart.
It’s not a pack with very many mods similar to IndustrialCraft or BuildCraft (which I adored) but I do enjoy how it gates the progression and my girlfriend and I are addicted to running the vaults in Vault Hunters (Third edition specifically) vaulthunters.gg
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