I only really start to regret it towards the end lol. The fun house i enjoy though. I think my favorite would have to be the final level though. That boss fight was fun for me to figure out my first playthrough.
Most people here are recommending controllers with the Xbox layout. They are correct in most cases.
However, if you’re a weirdo like me that mostly plays 2D games, I highly recommend getting a Sony DS5 instead as the Dpad is in a far more ergonomic position for that.
I’ve used xbox 360 controllers forever, works great and doesn’t rely on batteries. And the cable is very long, will definitely solve your monitor issue.
Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.
The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.
They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.
I felt that way for the first couple of hours and then the parrying “clicked” with me. Also you get some items/skills that make parrying easier/stronger.
Still grinding that World of Warcraft: Legion Remix. New phase started this week, along with the next raid. I’ve been playing so much the last couple of weeks, that it’s definitely getting stale, but I’ve been saying the same thing for a few weeks already, and I’m still playing, albeit a bit less.
Elden ring. Repetitive, ugly, boring. I don’t think I made it past the wasteland you start in but I never saw anything worth seeing and the dying over and over gameplay is frustrating for me, not fun. I played for a couple of hours and just gave up on it, i saw no progress or any story, just repetitive killing
Expedition 33 has good gameplay. However, the whole game feels like generic Unreal Engine 5 assets taken from a fromsoftware fan’s portfolio were mashed together.
Also it looks like crap (from a technical standpoint) on steam deck and I can’t change the settings how I like.
This is how I felt about it. Cranked the graphics up, thought it was beautifully made, yet overall the gameplay and execution felt generic. The combat becomes predictable and nothing special.
Expedition 33, but I’m sure other people think that about Silksong or Hundred Line.
I love the pictos system, it’s the best thing about it and I hope other JRPGs take it, almost every pickup you find is good. Resuable consumables are cool, and the first two hours or so is cinema (even on Steam Deck with crappy settings). The rest is just good to flawed by the middle of Act 2, especially parrying (I’m decent at it, but I’d rather either play an action game where it’s deeper, or a JRPG where it doesn’t intrude on strategy)
Ha, indeed I never even got into hollow knight and didn’t even find it appealing. Big metroidvania player otherwise. Love dead cells.
Anyhow, I really like(d) expedition 33, played through on easy. Due to the qte stuff which I wish could be turned off entirely. It’s also a question of accessibility imo.
Technically it’s not really great and should perform way better on ps5 or pc.
Hollow Knight mostly had pretty barebones movement for a metroidvania. Great for combat, not fun for going from point A to B, and HK has seemingly more backtracking that other metroidvanias. Silksong actually has a sprint button that makes it all better.
Expedition 33 is still good, but a lot of people go as far as saying it’s the best JRPG last decade, which feels like a copout when half of it is not being a JRPG. It feels like the Persona 5 hype all over again (which was a full on JRPG, mind you, but it also had problems and I felt was just good)
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