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HeavyRaptor, do games w S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread

I’m gonna wait on this game for now.

However, bugs can be fixed, performance can get a bit better (or more powerful hardware will arrive at some pont), but bad writing and characters will stay bad forever. I think this game can be fixed where Starfield was a lost cause on launch.

goatbeard, do gaming w [Official Art] Big Daddy Early Designs - Bioshock

I wonder how the story would change with big daddies in wheelchairs. Would they have a different job? Is that guy retired? Maybe Sinclair would develop crazy prosthetics…

JackbyDev,

I don’t know all the BioShock lore, but maybe that concept art was meant for a hypothetical version where they use disabled people as bid daddy’s. (I don’t remember where they canonically come from.)

goatbeard,

From what I remember, Big Daddies are the repairman of Rapture. They go around fixing any leaks in the pipes and doing general maintenance and repairs. When the Little Sisters emerge, Big Daddies are repurposed to protect them. (IMO this is not a suitable job for a disabled person lol) I think they might have done some psycho drug thing to them in order to establish the relationship with the Little Sister but I don’t remember.

JackbyDev,

I definitely remember they had drugs to make them affectionate of and protectors of the Little Sisters. With things like concept art it’s hard to know how early in the process it was. Big Daddy’s could’ve been nothing more than “boss type enemy with old timey diving suit.” They could’ve been concepting their origins and purpose as well. The “guns” the middle and left are holding could also look like a tool. It could be something that serves as both. The mech suit from Aliens comes to mind, which was essentially the equivalent of fighting a bear with a forklift lol. Or maybe something like the rail spike gun from Fallout is a better comparison.

It could also be that they planned on each Big Daddy being a little different, or at least more different types than there were. I just double checked the wiki and there were two in the first game: the Bouncer (the iconic one from the cover) and Rosie. Also, it’s saying the original candidates for the Big Daddy program were criminals and dissidents. The idea that in the right wing dystopia of Rapture they’d force invalids into the Big Daddy program to make them “useful” isn’t terribly far fetched.

Maybe it was scrapped because there weren’t many spaces where wheelchair bound enemies made sense.

Wahots, do games w What are your favorite 1000+ hour games?

Elite Dangerous. Well over 1,000 hours, especially with friends to explore the black with. Hard to get into, but it has so much stuff to do. It made me passionate about space! (And it’s always fun reading articles about a far-flung star and thinking “hey! I’ve been there!”)

helopigs, do games w What are your favorite 1000+ hour games?

noita

I’m closing in on 2000 hours, and it’s such a great game if you like challenges and discovery.

I started playing it after one of the devs said, “I don’t think anyone will ever make another game like it.”

It’s a terrific implementation of a very pure concept.

I really hope that, despite the development challenge it may present, “noitalike” becomes a thing.

I think it’s an engine that would integrate really well with ML world/asset generation, too.

jedibob5, do games w For me, Cyberpunk 2077 was uninteractive and has low replayablility value.

You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.

filister,

With all due respect but no indie studio can create a game of this magnitude. I mean there is a lot of work put into it. Whether it was worth it is a completely different story though.

jedibob5,

I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.

fushuan,

It’s a game inspired on a polish book made by a polish studio, which is the same company from GoG, the allegedly most ethical online game store.

I’d say that, as far as studios that can make a game this big, it’s one of the most appropriate ones for a game like this.

greendreams, do games w What are your favorite 1000+ hour games?

The Binding of Isaac

ICastFist, do games w What are your favorite 1000+ hour games?
@ICastFist@programming.dev avatar

If you like space games, X3 and X4 can probably eat up lots and lots of your time. Space Engineers if you’re less interested in flying, space economics and creating a supply chain (which X lets you) and more in gathering materials and creating all sorts of weird, funny or actually amazing stuff. SE is probably better played with at least 1 other person, possibly more, while X is exclusively single player.

Grand Strategy games can also obliterate your free time. Civilization 5, any Total War game. Hell, Age of Empires 2 can have very long matches if you play on huge maps and people have loved that game for over 20 years.

You can also go for Fallout 4 or Skyrim with extra content mods, like dungeons, quests or areas.

Personally, I’m just past 400h on Palworld, so I’d recommend it as well. I’ve played from start to “finish” some 4 times by now. Official servers will be wiped sometime in December, possibly with a new patch arriving, but you can always play single player and even invite a friend to play on your local save and never lose progress (unless the save gets corrupted, which can happen).

thisisdee, do games w What are your favorite 1000+ hour games?

Rimworld, and Football Manager (although they last one I played is 2020)

B0NK3RS, do games w What are your favorite 1000+ hour games?
@B0NK3RS@lemmy.world avatar

I have one game with 1000+ hours and that is Squad. It’s the only online game I play anymore as it is the only game that has teamwork/communication (it takes be back to Battlefield 2 days) and none of the shit like battle passes etc.

My gaming habits are just playing lots and never finishing anything… but I have fun still.

caut_R, do games w What are your favorite 1000+ hour games?

Rocket League cracked that for me, crazy ceiling on that game.

Crusader Kings III is gonna crack it eventually…

Console_Modder, (edited ) do games w How do I download anything from Nexus Mods?
@Console_Modder@sh.itjust.works avatar

That’s really odd, I’ve never heard of that before and I’ve never had any issues with Nexus but yeah. It looks like Nexus does block some email domains to prevent people from making tons of throwaway or alt accounts, which is kinda shitty.

Looks like GameBanana has some mods for New Vegas, but I am not sure if you will find everything you are looking for there. The vast majority of NV mods are hosted on Nexus. You could also trudge through the smut to see if you can find what you want on Lover’s Lab… but I wouldn’t recommend it.

I know my Nexus account is registered under a Gmail account if you want to try making a throwaway Gmail. Hopefully you’re able to find what you’re looking for!

Edit: wanted to add that there are also NV mods on ModDB

jlsalvador, do gaming w Anyone have a sudden loss in gaming?

Welcome. This is normal. It will be worst later (worst vision, worst reflex, laziness, etc). Just enjoy that your are alive and you will see new iterations (maybe HL3, someday) and new good games. You can not go back to your twenties or beyond, with all your over-the-top reflex, stress-free, free-time, and un-experienced view to be easy surprised. Just enjoy other things, other game types. Never play by obligation.

Naz, do gaming w Anyone have a sudden loss in gaming?

Try changing your dynamic. The human brain thrives on novelty.

Play genres you normally wouldn’t – e.g: Hate horror games? Good - try out Silent Hill or some classics you skipped over.

Get a VR headset, go from 2D screen to proper full body 3D - fly a plane over the Andes, feel like you’re actually flying. Pilot a huge mech. Build a colony on Mars with your own two hands.

Burnout happens and it’s worth examining other areas in your life, but gaming’s always been the wondrous thing it always has.

Coelacanth, do gaming w Weekly “What are you playing” Thread || Week of November 10th
@Coelacanth@feddit.nu avatar

I’m in a bit of a down period as STALKER 2 is coming out soon so I don’t want to pick up a new story campaign from my backlog in the meantime (Metro: Exodus, Bioshock Infinite and Deus Ex: Mankind Divided are on the docket) in case I’m not finished in time for release day.

Still playing lots of Deadlock, but for a single player story game I’ve gone back to some bits of RDR 2 when I’m not in the competitive mood. I started it earlier this year but abandoned it as I burnt out on it a bit. Coming back to it has been a very mixed experience, there is still so much about it I love - but also some very deep frustrations. And absence hasn’t really made the heart grow fonder in that regard. I don’t really like the mission structure. I know it’s been brought up by others, but I too seem to be among those who are bothered by it. I also find the sheer body count forced on you through main story missions to be so ludicrous as to regularly ruin my immersion. I’m not even that far in and I’ve already basically committed genocide levels of murder! And then the mission is over and nobody is talking about the massacre of hundreds of lawmen?

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

STALKER 2

The hype is real. I’m losing my mind waiting for this game (I never did find my mind by the way)

GammaGames,

How is it looking? I haven’t been following, only saw part of the documentary (it was hard to watch in the background) and know pretty much nothing

Coelacanth,
@Coelacanth@feddit.nu avatar

The only real qualm I have is the lack of Ukrainian and Russian accents on the English dub. I don’t really understand the thought process as I felt like it added a lot of character and immersion to both the originals and to the Metro games.

Otherwise I’m optimistic, I think the game looks good and they’ve been saying all the right things. Game journalists who have played it also report things that make me feel very hopeful, both in terms of micro gameplay (atmosphere, tension and isolation without reliance on jump scares) and macro gameplay (decisions mattering, branching stories and factions).

I pre-ordered the ultimate edition regardless to support the studio after the horrors they’ve survived over the war, including losing colleagues to the frontline.

GammaGames,

The lack of accent is an odd choice, I agree! Maybe they went the Chernobyl route (fitting) where they let the voice actors use their regular voices so they wouldn’t have to be faking an accent the whole time? I thought it worked well there. Thanks for the rundown, might have to preorder it!

DdCno1,

It also worked exceptionally well in The Death of Stalin. I think this is just part of a general shift for media set in Eastern Europe.

ThunderComplex, do gaming w Upscaling really is black magic

Yeah I’m a big fan of upscaling myself. I hear a lot of complaints on the internet that this means developers won’t optimize their games because upscaling exists, but I think it’s great because it gives older/weaker GPUs (like your 3060) some longevity.

Heck, I use DLSS on my 4080 when I don’t want a game to suck so much power.

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