bin.pol.social

s12, do gaming w What type of game you want to see that doesn't fully exist yet?

When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.

Imagine the dating sims!

SomethingBurger,

AI Dungeon was interesting, but ChatGPT can do the same thing now.

noobdoomguy8658,

AI dungeon is the shit. I trained a few games to be very much identical to the S.T.A.L.K.E.R. universe, incorporating elements from both the games and the books. The best part about it is that you can always modge it in the desired direction, either by rewriting its prompts or doing something that essentially negates or ignores them.

Doubt we’ll see anything worthwhile like that in any 3D capacity, though, as there’s much more limitations there - primarily the corporate KPIs

s12,

Interesting and funny, but still just a language model.

AndrasKrigare,

It might not be as many great games as you’d think. youtu.be/1FBGR6vmNeU?si=rckpsplXwQhMBELE has some good explanation. Players often say they want smarter AI, but enjoy “dumber” ones more

s12,

Yeah. I’m talking about the sort of AI that was mentioned briefly at the end of that video. Enemy AI doesn’t need to be complex. Only optimised for enjoyment.

SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

Endless procedurally generated open-world omni-directional 2D shoot-em-up. Start with a weak spaceship and go on missions to find new weapons and ship improvements. Go to spaceports to buy and sell stuff, fight against aliens or Lovecraftian monsters, survive asteroid waves, find the treasure inside the hostile nebula.

all-knight-party,
@all-knight-party@kbin.run avatar

There's pieces of that in Everspace, I could totally see your game working and being pretty fun in a similar manner, less arcadey than Everspace, but still accessible

Thavron,
@Thavron@lemmy.ca avatar

Not exactly, but Cosmoteer might scratch that itch partially.

Telorand, do gaming w What type of game you want to see that doesn't fully exist yet?

Subnautica in space. “Breathedge” came close, but it just didn’t quite get the sandbox element right.

bionicjoey,

“Subnautica in space” as in “outer space” or “on an alien planet”? Because outer space is kinda empty. Probably wouldn’t make for as lively a backdrop as under an ocean

Telorand,

The way Breathedge got around it initially is the starting area is a ship crash, so you collect broken bits of the ship(s) (which includes water and food).

But space is vast. Why couldn’t there be space fauna? Or a way to travel to nearby system planets? Its fiction, after all. We don’t need to be constrained by reality.

bionicjoey,

If you get a spaceship and can just go wherever, that sounds to me exactly like NMS. I think part of what makes Subnautica what it is is the constrained resources of the environment, and that feeling of being stranded. NMS lets you just bum around space forever, which is fun, but you don’t really feel that need for survival like you do in Subnautica.

Telorand,

NMS is survival in space, insomuch as planets are in space and you can fly around in a ship, but you start on a planet. I was thinking more like having to survive in space by building the ship in space, building a station in space, etc. Space would be your primary sandbox, rather than planets (at least initially).

The normal NMS experience isn’t quite what I’m envisioning. Maybe if you started on one of those abandoned freighters, though…

philomory, do gaming w What type of game you want to see that doesn't fully exist yet?

Here’s a weird one I had a half-baked idea for: Tower Defense Metroidvania. The idea is that your an acolyte of a temple (or a mechanic in a space station, whatever), and there’s an armed group trying to force their way past the temple’s traps and defenses to get to the heart of the temple and steal the macguffin; that’s going on in a little horizontal track at the top of the screen, and meanwhile the rest of the screen is Metroidvania gameplay as you navigate the interior of the temple (or space station) to activate defenses, acquire magical relics, and eventually awaken the temple’s guardian spirit. You lose if the bad guys get to the heart of the temple, you win when you successfully gather everything you need to awaken the guardian. In the meantime, you have to decide when and where to spend resources (including time) shoring up the “normal” defenses (that delay the attackers) and when you need to just push onward to awaken the guardian.

lnsfw3,

This is what I enjoyed about the first Tribes game. I remember wandering around my base, repairing the generators, placing turrets, fixing sensors, and murdering attackers. The rest of the team would be off grabbing the other teams flag or messing up their base.

IMO the sequels didn’t get the balance between base maintenance and flag running quite right.

all-knight-party,
@all-knight-party@kbin.run avatar

Damn dude, now I'm actually remembering base maintenance in online competitive games where you play a single character at all. Back in the day I used to enjoy that in Command & Conquer Renegade. Id hang back and repair people's vehicles and the base when it came under attack.

lnsfw3,

I dig the role based games where deployables and vehicles are a thing. I’m sure there are still some around, but I can’t think of any.

Case,

The only thing that comes to mind would probably be the latest iteration of the Starsiege: Tribes series. Or I mean, the OG Tribes was great, and still one of my most fondly remembered shooters. Probably still some servers somewhere…

M500, do gaming w What type of game you want to see that doesn't fully exist yet?

I want to see a sequel to enter the gungeon.

Telorand,

Do you mean something different from Exit the Gungeon?

Solarius,

Exit the Gungeon is basically a different genre using the same IP.

M500,

Yes, that game is pretty shallow in comparison.

SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

Pokémon x Monster Hunter

Explore a world with cute graphics and build a team of creatures to be the very best or whatever story someone comes up with, but you actually have to fight the creatures to capture them.

Telorand,

Isn’t that kind of the premise of Monster Hunter Stories 2?

SomethingBurger,

I was imagining a game with real time battles, like Monster Hunter. But yes, this is basically MH Stories, I didn’t know this existed!

Solarius,

Stories is real good. Much better than the recent pokémon.

Francois, do gaming w What type of game you want to see that doesn't fully exist yet?

A settlers-like game (resource/logistics oriented RTS) using a Minecraft-like (block-based) map.

t3rmit3,

There is a game I kick-started called Stonehearth that fits this mostly. Sadly, it was abandoned by the developers.

There is another one called Timber & Stone which is also largely dead, sadly.

rivingtondown,

Stonehearth was eventually abandoned, unfortunately, but the game is very much playable. The devs didn’t just ghost the playerbase but had a kind of transfer of knowledge with the modders and the game lives on.

What’s great about Stonehearth is it’s multiplayer. A multiplayer colony management sim where two players can build an interconnected city (technically 2 separate colonies) and command an army to fend off increasingly difficult waves of goblin raids.

I’ve had so many fun games with my wife, we’ll settle next to a cliff side, she has hearthlings (i.e. hobbits) and me as dwarves. I’d take care of mining and build all into the mountain, make us the best weapons with world-class smiths and she’d take care of the food, amazing cooks, animal husbandry, etc.

Kaldo,
@Kaldo@beehaw.org avatar

I do like 4x and GSG titles for their complexity but I miss the strategy games where you see the actual units moving around. Even better if you are one of those units! Real time action also always ends up being reflex /speed / micro oriented rather than depend on slow strategy so I’m not sure if this is one of those cursed problems and they can’t coexist…

Francois, (edited ) do gaming w What type of game you want to see that doesn't fully exist yet?

Oh, a Diablo or Borderlands like game where the items (loot) and their effects are AI generated.

I don’t think we’re at a point where this is possible yet. But I’d love to see the kind of random stuff the AI could come up with.

That would also mean: no more meta builds. You’d have to come up with your own build based on the unique items you got.

Telorand,

Oo, something like stable diffusion for loot generation. Brilliant!

bionicjoey,

How would that be better than procedural generation? AI wouldn’t be able to invent new game elements, since they still need to be coded in

Francois,

I love playing Diablo solo self-found, and ignoring metas as much as possible. But every new game that’s released makes it more and more difficult, because they are generally designed with the most powerful builds in mind. I.e. if you don’t follow one of a few cookie cutter builds, you’re in for a hard time and unlikely to finish the game. Having completely random items (as opposed to RNG’d items) means the focus would shift to experimenting. Which I enjoy more.

I don’t see why they would need to be “coded in”. If we can train AIs on language (including programming languages) and media, I don’t see why we would not reach a point where actual game content and mechanics are AI generated.

This is nothing for AI now:

_In a post apocalyptic roleplaying setting, I am in an abandoned electronics store. Invent a completely new, ludicrous weapon made of items I can find in the shop. Describe briefly how it is built and its effects.

You craft a “Jolt-O-Matic,” a makeshift weapon from the items found in the abandoned electronics store. To build it, you combine a car battery, several copper wires, a broken microwave’s magnetron, and an old CRT TV screen. Here’s how it works:

Construction: First, you attach the copper wires to the car battery, creating a makeshift power source. Then, you connect the other ends of the wires to the magnetron, which you’ve salvaged from the microwave. This forms the core of your weapon.

Amplification: You carefully remove the CRT TV screen and use it as a reflector to focus the microwave energy emitted by the magnetron.

Effects: When activated, the Jolt-O-Matic releases a powerful burst of concentrated microwave radiation. It can incapacitate or severely damage electronic devices and even cause minor explosions in nearby metallic objects. However, it has a limited range and may drain the car battery quickly, making it a high-risk, high-reward weapon in your post-apocalyptic adventure_.

IMHO, it’s realistic to think that we’ll soon be able to generate all the resources and code necessary to implement an AOE weapon that makes metal explode.

Or:

_In a darkmedieval fantasy roleplaying setting, I am in a cemetery. Invent a completely new, ludicrous weapon made of items I can find nearby. Describe briefly how it is built and it’s effects.

In the eerie cemetery, you stumble upon a makeshift weapon known as the “Soulshiver Spire.” It’s constructed from a weathered tombstone, a twisted iron gate, and an ethereal, glowing wisp captured within a lantern.

The tombstone serves as the hilt, providing a solid grip, while the iron gate forms the blade, jagged and menacing. The lantern, containing the captured wisp, is attached to the pommel.

When swung, the Soulshiver Spire emits an unsettling, bone-chilling wail that can paralyze foes with fear. Its blade can phase through solid objects momentarily, allowing you to strike from unexpected angles. But its most sinister power lies in the lantern: when shattered, the wisp bursts forth, sapping the life force from anyone nearby and channeling it into the wielder, granting temporary invulnerability. However, using such dark magic comes at a price, as it corrupts the wielder’s soul over time._

It’s bonkers. Afaik, you can’t procedurally-generate every item in a way that is so random and unexpected.

bionicjoey,

You clearly misunderstand both how language models work, and how procedural generation works. Procedural generation is as “random and unexpected” as you want to make it.

Francois,

My bad, I used the wrong term because indeed, it’s not my area of expertise. I don’t really care what powers it. I just want to see that kind of game.

Ehoalid, do gaming w What type of game you want to see that doesn't fully exist yet?

A Microsoft Flight Simulator game but for cars.

I just wanna drive around the world and see shit I can’t otherwise see, but in real time drives. I got the inspiration from those Trucker Simulator games.

We’re almost there with Street View and satellite images, and the developer could do hand-modeling for certain cities and landmarks like MS FS does.

SugarApplePie,
@SugarApplePie@beehaw.org avatar

Yesssss, hard agree with this. I’ve been playing a lot of Euro Truck Simulator and I keep finding myself wishing it was 1:1 like MS Flight Sim. A woman can dream…

calewerks,

It’s not what really you’re looking for, but there are some really good open world map mods for Assetto Corsa that probably make it the closest feeling thing right now. They’re based on real places, so while it doesn’t give the touristy sense, it does a good job of capturing the vibe of just cruising around some beautiful scenery.

GrindingGears,

This. I remember playing Test Drive 3 as a kid, and being memorized with the choose your own route thing (which was huge for a game back then), and thinking how cool this sort of thing could be, if we could make the graphics realistic and basically make it like driving in the real world but it isn’t the real world.

Well now we can make the graphics realistic. And we certainly have the data, the imagery and the technology.

cjf, do gaming w What type of game you want to see that doesn't fully exist yet?

I guess this game just doesn’t exist, but remember that tweet of the guy who had a dream about an open world pirate exploration game with Waluigi in it?

That game.

all-knight-party,
@all-knight-party@kbin.run avatar

Now I'm just imagining AC Black Flag, but Waluigi just replaces Edward whole cloth, just does all the voicelines and everything, everybody else just pretends he's a normal guy.

Rakqoi,

There is/was a fan made version of this in development! I don’t know the status of it currently, and I heard that development was rocky for a while… and they haven’t posted on the blog since 2020. But take a look anyway!

seaofgreed.com

teawrecks,

If you go role play as Waluigi in Sea of Thieves, that’s kinda the same thing.

CycloneWolf, do gaming w What type of game you want to see that doesn't fully exist yet?

Guild Wars 2’s World vs World mode, but with an established IP and without the bolted-on single player content. And increase the team sizes while you’re at it. Sell cosmetic DLC to pay the bills if you must.

WvW was a blast until they shelved it for a year to focus on poorly-written single player DLC, and lost half of the community in the process. I tried going back a few years ago but it’s a grindfest now.

Dunstabzugshaubitze,

Return of reckoning is a fan run continuation of the warhammer mmo, that might be something you enjoy.

MarioSpeedWagon, do gaming w What type of game you want to see that doesn't fully exist yet?

Modern AAA matrix game

robdor, do gaming w What type of game you want to see that doesn't fully exist yet?

Star citizen

Ultimatenab,

Hopefully our grandkids will play a game like that, or be it in real life by the time it is complete… I’m saying that as someone who backed in 2013 and have about 2k worth of ships.

interolivary,
!deleted5791 avatar

This but unironically. A game like SC would absolutely be My Thing™, although maybe without the MMO part (so I guess Squadron whatever-it-was from the SC team?) – generally people are twats and I want nothing to do with them.

dom, do gaming w What type of game you want to see that doesn't fully exist yet?

A few things come up for me.

An rpg based on wheel or time or storm light archives

Open world top down skyrim-like with combat more akin to ghost of tsushima than traditional 2d zeldas. (As in focus on bad guys, dodge roll, fluid combat)

Modern single player carpg, similar to original forza horizon

GrayBackgroundMusic,

Storm light could work, but I think it’s more about the politics than the power sets. Idk maybe it’s gets more fantastic. I’m only on book 2.

Mist born would also be a great universe and the powers are really adaptable into a game, IMO.

dom,

There are definitely adventures. But even the concept of the powers aligns well to a game. Wouldn’t need to follow thr narrative, but I dont think it would be bad if it did. Would have some cool cut scenes and missions

LallyLuckFarm, do gaming w What type of game you want to see that doesn't fully exist yet?

Cities: Skylines but ecosystem repair. Plant forests, regrade areas of mountains to mitigate landslide potential, reintroduce species and study their functional relationships with each other… Game progression comes in the form of additional research grants or new area assignments which present new challenges and unlock a new set of tools/procedures, but the successes from previous sites allow for migration of the reintroduced species into the new site.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Terra Nil is like 80% of this.

teawrecks,

I’ve only watched gameplay of Terra Nil, but it seems like it’s just an environmentalism themed puzzle game. You could replace all the titles with colors, and all the buildings and what they do with arbitrary rules, and it seems like it wouldn’t look anything like an ecosystem sim. It would be like taking the game Lights Out, changing dark spots to “growth”, light spots to “wastelands” and saying the goal is to balance out the ecosystem.

I didn’t see the late game though, so maybe I didn’t see where it shines.

teawrecks,

I was hoping this was the direction Dyson Sphere Program would go. I think it would be an interesting twist on the factory management genre if nature was working against you; not in a Factorio “aliens will attack you if they see your pollution” way, but a “you’re producing pollution, this is creating more in-climate weather that is damaging your factories and changing the landscape dynamically” sort of way. I think this was the natural next step given that the game is already about climbing the Kardashev scale, producing more energy so that you can construct the means to produce exponentially more energy. Seemed like the natural next step would be exploring the balancing act that has to happen to achieve that energy production without also creating systemic issues for yourself that make it infeasible.

Instead their latest patch adds aliens that attack you 😕.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Gaming
  • slask
  • rowery
  • Spoleczenstwo
  • nauka
  • tech
  • giereczkowo
  • muzyka
  • Blogi
  • lieratura
  • sport
  • FromSilesiaToPolesia
  • test1
  • informasi
  • Psychologia
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • niusy
  • kino
  • warnersteve
  • Wszystkie magazyny