In case you didn’t see already, Portia has a sequel that’s at very late stage early access.
The whole pantheon of Factory games fill a similar itch like some others have mentioned.
I’ve very recently started playing Dinkum which is a bit more Portia/Stardew/Animal Crossing like, with running around to harvest and mine then crafting and selling to buy things to build your island.
A bit less purely crafting but a good game with similar spirit is Graveyard Keeper.
Some of the survival games have decent crafting mechanics. Like 7 days to die you can turn down the zombie part and spend some hours running around and getting material to build a base and fix vehicles and stuff. Also Raft and Volcanoids are some other crafty survival game.
When I start choosing to play that instead of a multiplayer game with mates. And also when I start recommending it to people. It’s all kinda involuntary at this point.
Try Stationeers, if you like difficulty. Smelting single metals is easy, but having to smelt ores at a specific temp and pressure to create alloys is hard, especially if you have to first manufacture the gas that heats it.
Factorio, although it’s more about automating those things. Satisfactory or Dyson Sphere Program, which are 3d versions of the same concept.
If you want more of a creating bench style, there’s a whole crop of games under the “open world survival craft” genre such as valheim, raft, rust, project zomboid, green hell, and so on.
I bought Cyberpunk 2077 release day. I enjoyed it and played a good bit for about a month. I never finished the story. It’s time for a fresh playthrough thanks to update 2.0 and Phantom Liberty
Cyberpunk 2077! Update 2.0 really turned the crafting and perk systems on their heads. I was quite resistant to the weapon/crafting progression that’s now in place, but it’s growing on me.
Battlefield movement is much better with dodging/dashing and air dashing. I’m not even playing a melee build and it’s still great being able to close gaps quickly and zip around the battlefield.
Vehicle combat is fun, but it hasn’t come up too much just yet. Hope that changes at some point. Haven’t determined if the weaponized cars are available in races, that’ll be amazing if they are.
All in all, great update, can’t wait to see what all Monday’s DLC adds to the game.
I liked how crafting in Shroud of the Avatar was setup somewhat realistically, even if it was tedious as fuck. Real life is also tedious as fuck. Like you actually put the metal in a forge, heat it, pound it, etc. Like all the steps for making the thing you’re making from mining the ore, smelting and refining it, and then using the metal to make stuff.
Oh yeah, I played it very small scale many years ago and never got into pvp or large scale competitive building so I only had local stories to keep me entertained. Had a small base with a few friends and we'd trade beeswax for low quality ores from a nearby big village so we could get some metal tools since we didn't have access to a mine.
It was always so exciting loading a chest full of valuables (to us at least it was a fortune), carrying it a boat, traveling 5-10 minutes down river to a big settlement and then yelling and trading outside of their gate. Then they carry out their goods while you anxiously wait there, not allowed to enter their big city 😅
The pvp, botting, cheaters and general dev attitude really turned me off that game but I'll always have fond memories of it.
@chloyster I started playing Surviving Mars on my Steam Deck. Although it shows as non-verified, it's a pleasure to play it and it keeps me in for quite a lot of time if I'm not careful enough. Well worth it.
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