It only goes as fast as the slowest component. NVMe SSDs often get bottlenecked by something else. You can find some comparisons out there where people are given blind tests of various setups, and they end up calling a SATA SSD the fastest one.
A few years back, when the difference in price between the two were larger, it was often suggested that the SATA version was good enough. It was hard to argue otherwise for real world experience. Now the price difference is small to non-existent, so just get the NVMe.
I’d rather take two SATAs, I have a cheap docking station with two SATA slots (currently housing hard disks) and putting them together on a RAID0 almost doubles a single one’s performance.
I could buy a docking station with two NVMe slots, it would be wise too, but then again, two NVMe SSDs would be faster than one, and again, it may or may not be worth the slight (potential) increase in price and decrease in reliability - especially considering the diminishing returns.
Any use of RAID0 needs to be thoughtful. You’re doubling the chance of complete data loss from a single drive failure. Can you get all the data on that setup back? For games that you can install off Steam or some other way, that’s fine. But be very careful of what you put on there.
Incidentally, caching servers are another good use case.
Otherwise, RAID0 is better used as a building block for more complex RAID levels, like RAID10.
I know the drawbacks, if I lose anything that I put on RAID0 it’s a minor inconvenience at best - in fact, the two hard drives on RAID0 I mentioned are quite old and I’m not sure how long I can expect them to last (not that I use them often).
a cheap docking station with two SATA slots (currently housing hard disks) and putting them together on a RAID0 almost doubles a single one’s performance.
you can buy a 50cc moped and attach a NOS cylinder to it. that might be a fun hobby project, if you’re into it.
but in a drag race, you’re going to get beat by a 10 year old Toyota Prius. because there’s only so much you can eke out of a 50cc engine.
“RAID0 using a cheap 2-slot external enclosure” is one of the more cursed things I’ve ever contemplated. firmly in “just because you can doesn’t mean you should” territory.
Way back when I switched from sata hdd’s to sata ssd’s, the experience in general was a lot snappier - but this was like ages ago and on Windows (8.1 or 10, can’t remember). Games loaded faster depending on the game.
Some months ago I was playing cyberpunk 2077 on win10 & sata3 ssd, and later on moved over to linux on pcie4 nvme on the same machine, and the loading times seem to be pretty much the same. But, admittedly way too much changed and fairly large timespan in between to draw any conclusive results.
I can confirm that fully moving Windows from a HDD to an SSD makes all the difference in the world; for some reason, W10 and especially W11 are astoundingly slow on hard disks.
I have a W11 VM, and if I run it on a SATA SSD it boots up in ~30s; HDD, the same image on a HDD takes approximately 5 minutes to get to the login screen, then no less than 2 minutes to run applications.
Even considering that I disabled paging files.
When SSDs first were becoming mainstream and were kinda spendy, tons of R*editors spewed “it’s not important because it only affects loading time. I can wait for another 20 seconds” when games coming out would have hella microstutters, and the load times could count up to minutes per screen. Playing Bethesda games on a HDD was a nightmare, going in and out of houses!
I have a fast NVMe drive and some good SATA SSDs in my main machine, and there is only a couple second difference in loading between those. But I’d never run a program off’a HDD again.
I enjoyed it but got bored of it pretty quickly. I was expecting a bit more from the open world, it really doesn’t add much. So the singleplayer experience is quite short. And it’s gonna take years before there will be enough friends that own a switch 2 to actually enjoy it like you’re supposed to. If ever.
This is why I’m waiting for the AMOLED Switch 2 or whatever the .5 console is. By then, all the evergreen games like Mario Kart World will be totally fleshed out. I bought a Switch after Mario Kart 8 had all the DLC and updates.
Yeah it feels like an early access game content wise. So definitely wait. I honestly bought it so I could stream it to friends who don’t have to buy it then lol.
I can see how someone else night gets bored quickly. Very much a lot of the fun I was having i manufactured myself such as the Photo Mode (or I played split screen with family and friends)
Oh yeah it’s fun with friends obviously. I just wished it had more singleplayer stuff. You can only earn so many stickers to still be excited about it.
The lack of single player stuff really is one of the most disappointing things about it. I feel like there’s a whole bunch of stuff they could have done. Like some sort of street race system to unlock characters. It would have certainly beaten having most of the notables ones unlocked from the get go
He just bounces right off of it which is lame. I wished there was at least an animation of them dodging out of the way to complete my Mario themed GTA Fantatsy
Part of it might be applying the many patches of definitions and stuff, but it’s probably mostly just loading a shitload of png files in memory.
Even worse, even after years of updates, the several literal minutes of loading on a HDD happen on a completely unresponsive, static screen (Windows even prompts you with that “kill the app or wait for it to respond” pop-up if you alt-tab out of it).
There’s a mod to add a progress bar to that initial mod loading. Yeaaah.
You can play split screen multiplayer if you go to the 2p wireless mode and make an empty room to run around in. There’ll be an annoying waiting to connect message at the very bottom though. The only downside is that you can’t do the P block challenges. But the ? Panels and Peach Medallions are still there. My 4 year old loves doing this with me.
I handed it to my brother the other day to play for me and the P Blocks and ? panels were like his favorite thing to do lol. Races? Nope. He wants to do collectibles. Granted he’s older than your 4 year old, but it is funny seeing how much children are enjoying the collectibles
After I decided to go full time Linux on my gaming machine I decided might as well use both nvme drives I was using foe dual boot as a raid0.
I was playing starfield at the time and remembered reading online about how people hated all the loading screens but I never had an issue because any transition would just fade to black and then you were loaded through
I haven’t played Starfield so I can’t say for sure, but I think people hate that the world is divided into instances rather than being seamless and associate loading screens with that critique… probably.
Nice to see that they’re efficient loading screens, though!
Yeah I think another big issue was the transition from surface to space isn’t seemless so if you play on a HDD then I’d imagine you’d be constantly in loading screens
Probably THE best “first try” from a studio (I think the only other thing round8 did was a trash mmo?).
The weapon system is very interesting but I am not sure if I would call it good? I love that movesets are decoupled from damage which lets me actually try different movesets with almost no penalty since you upgrade the damage. Except for the unique weapons which I feel were a mistake. That said, this ALSO lends itself very well to ridiculously OP/meta builds and… yeah.
The P Organ system can suck my P Organ. Conceptually it is interesting. In practice it is just a progress gated system that shuts out core gameplay mechanics. Although I hear that got heavily rebalanced for the DLC.
Level design… leaves a lot to be desired. It reminded me a lot of Wo Long and Stranger of Paradise: Final Fantasy: Origins: Chad Garland Edition where you have a LOT of unlockable shortcuts to the previous bonfire… right at the next bonfire. Like the levels were designed to be more interconnected until late in dev.
Encounter design ranges from good to bad but doesn’t swing too hard in either direction and there are some REAL good “fuck you” traps that are usually close enough to a shortcut or bonfire that it is more funny than not.
Boss fights are, mostly, REALLY REALLY good. I admittedly only came in after the NPC summons were added but I found the bosses to be well balanced and quite often beat the boss on one of my “learn their attacks” runs before spending a summon token.
That said, the back half of the core game suffers from “Okay, we have let you try different methods until now but this game is really about parrying” with the gimmick/puzzle boss followed by bosses that basically feel like you are just surviving until you can parry one specific attack to do enough stagger damage to actually hit them.
Haven’t got to the DLC yet. But I am really excited for a sale or to just have an Urge to play it. Is Lies of P perfect? No. Is it even on par with most of the From-Souls (let alone the Niohs)? No. But it is probably The Best Of The Rest and I will probably be there day one for Lies of P 2 (especially if it really is about Them).
In their results (which again may not map 1:1 to your own environment given OS differences etc), there was some difference when moving from a SATA SSD to a "slow" (by current standards) PCIe gen 3 NVMe SSD, but pretty negligible difference beyond that within gaming contexts when moving from that to other, newer/faster NVMe SSDs.
If I were to hazard a guess for your specific setup (assuming you're currently loading mostly from a SATA SSD), it sounds like you might eke out a small loading speed improvement with either a RAID0 (or similar) SATA SSD setup or by moving to an NVMe drive, but the gains are probably only going to be generally meaningful if you're able to somehow use DirectStorage (or a "Linux'd" version of it) somehow. Indiana Jones and the Great Circle was the only game within the tested samples that saw meaningful improvements without using DirectStorage when moving to something faster than a single SATA SSD.
Thanks for the link, it addresses both of the doubts I’ve expressed in the post; perhaps at some point I’ll play a game with DS and see how well it carries over to Linux despite the lack of a similar API, I’ll probably stick to the small RAID0 fs I already have and use it for X4 or something.
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