This whole pedo affair is only the final nail in the coffin of morality for Shitblox. From a gaming perspective, the outrageously predatory (pun intended) microtransactions and Robux currency do absolutely not belong on a children‘s gaming hub where probably >50% of players don‘t even have a real understanding of money yet. And parents don‘t care, as we see with social media in general. Apple pay, google pay etc. make it purposefully easier to make repeated card payments by children using their parent‘s info. In this economy btw, so Uh-Oh thats baaaad. Just shut the whole circus down and buy your kids single player games on steam sale.
nie pamiętam, nie czytam już za dużo takich form pisanych dłuższych i poprawniejszych, a tym bardziej po polsku. No nie umiem po prostu. Do tego dochodzą te przeklęte dzieciaki które mówią, że wielkie litery to rodzaj naburmuszenia, a kropki złości. Na pewnym etapie też to była forma unikania fingerprintowania przez pisanie “inaczej” niż pod innymi aliasami. Teraz jak robię masę błędów niecelowo, to nie bardzo mogę ją stosować :-)
No i nie oszukujmy się, nie ma konsekwencji. Jedyne co mnie ciągle lekko frustruje to pytania bez znaków zapytania - co jest o tyle zabawne, że też mi się coraz częściej zdarza w konwersacjach online.
Styl pisania, także popełniane błędy, są relatywnie charakterystyczne dla danej osoby, czyli próbka tekstu uprawdopodabnia identyfikację (ang. fingerprinting).
no jak masz dwa konta, które nie chcesz, żeby były łatwe do powiązania ze sobą, to lepiej nie popełniać absolutnie tych samych błędów interpunkcyjnych czy ortograficznych na obu.
I need to hop back into the OG (Just Supermarket Simulator) and check out the changes. They added crime and cleaning to it since I last played. Maybe even more.
That looks pretty cool actually and I've just seen you can get self checkout tills too. Might have to give it a try. Not a big fan of them adding crime though. I used to run a shop a few years ago and crime was never a fun thing to have to deal with.
I just bought Supermarket Simulator and played it for 5 hours straight. It's so addictive!! 😆 That birdsong gets on your nerves after a while but I saw there's a mod that removes it so I'll try that tomorrow.
It’s really just another Unity asset flip, really nothing special, but I think the TCG theme is more compelling to me, compared to other games like this. Also, you can open card packs, which is really neat. Eventually, you can have employees doing basically everything for you, so you’ll just be in charge of ordering new stock and opening packs to sell individual cards.
Because it’s just another Unity game, there’s just a ton of mods already, even though the game is still in Early Access. Either QoL mods, Cheat mods, replace cards with whatever real TCG you want, whatever.
I played for around 50h shortly after launch and pretty much did everything the game had at that time, although I used mods near the end, which did speed up things somewhat. There have been some updates since then, but nothing really that made me go back to the game yet.
The game has a demo/free prologue, so you can check it out before you buy, but I don’t know how much stuff you can do in it.
I just found out about Tabletop Game Shop Simulator and I found it to be a nice alternative to TCG Card Shop Simulator. It only has a demo currently, but it’s been pretty fun to dip my toes into the shop simulator genre of games.
I don’t know how spooky youre looking for, but Obscure and Obscure II: The Aftermath are classic co-op Survival Horror gameg. Well, theyre not that scary, really. Sometimes it makes you laugh because of how ridiculous it is. But still, the game was fun and when I played the game with my brother, I went in with zero expectations and walked away fairly impressed.
Abiotic Factor can be a bit spooky at times in the same way the game that inspired it, Half-Life, was sometimes spooky.
Both Resident Evil Outbreak games on PS2 are playable on emulator but they have a pretty involved setup process. If you have the technical capability to follow the instructions, that could be fun. Of course, with RE, there is also Resident Evil 5 and Resident Evil 6, which aren’t really call that scary since theyre more action focused, but they are cooperative capable.
Sons of the Forest is also pretty good if you are looking for a more open world survival atyle game. Also has quite a few spooky moments and enemies.
In that same idea, Project Zomboid is like a zombie apocalypse Diablo. But with more survival based mechanics. The game isnt that scary once you figure stuff out, but the risk is always there that your character could permanently die at any moment.
It is a little stiff concerning the combat portion of the game. I just played Banishers Ghost of New Eden. So maybe that is why I feel like it is rigid combat model.
I think the early weapons are stiff but the later ones have better move sets. What is cool is if you find a move set you like it is attached to the handle, so you can swap that with a blade you’ve upgraded. New moves, retain your upgrades. Unfortunately doesnt work with the special weapons, which tend to have some of the better move sets too, but still a neat feature.
I am so excited to return to it and enjoy the DLC. It was a very satisfying base game.
Linearity hurts it a little bit, but I love the setting and mechanics. Feels really good, and in a different way than many fromsoft titles (at least how I played them). Worldbuilding worked for me, I wanted to spend more time with lore videos than I could find.
I hope it does well and we can see more entries in the series/universe.
(Standard souls warning: I don’t think this is a good first-entry into the souls games. I’m currently recommending “another crabs treasure” for that, and please go right for the accessability menu without shame.)
Have to give lies of P lots of credit for adding "adjust anytime" difficulty settings. Most souls-likes wont budge here with difficulty settings at all, likely due to the rabid fan pushback, but this was a huge plus to me.
As someone who dislikes the punishing "fail for 3hrs over and over again" genre mechanics but likes everything else about the game, it went from a "no thanks" to "buyable" with that change.
I thought the weapons were samey until I saw some videos discussing it. The weapon combination system is crazy! Some of them genuinely feel unique, playable, and fresh (though I did not reason my way into any of these on my own).
I made a post about it for a more general discussion but I think it’s worth saying here too: Chris Hansen is an irresponsible hack at best and he is very likely to misinform. There are far better people around if you want to learn about the many harms to children caused by Roblox.
I know DirectStorage helps with read performance, I can’t use it because Linux, and I’m not intrested in running benchmarks for the heck of it - I would rather like to know how much storage speed affects loading times in your (or anyone’s) experience, in practical scenarios, with all the CPU-bound, GPU-bound, memory-bound and network-bound loads affecting your (or anyone’s) average gaming session.
I’m not necessarily talking about SATA or NVMe SSDs specifically, not even SSDs specifically; I think you could theoretically surpass an NVMe SSD’s speed with large enough RAID0 setups of hard drives, if you ignore seek times and some other factors.
… if you’re asking what SSDs I have, unfortunately they’re all SATA :c
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