Galaxy is so great. Good flow, good looking, excellent music with a mix of epic and ambient… And a new character that got more personality from a short story and a couple dialogues than any character from the series ever had.
Too bad they never really knew what to do with her after that. Except Ubisoft with Mario + Rabbids 2, but… Meh.
This is a great question! A few from the top of my head:
The original Assassin’s Creed: I would never have the patience to play something like this on my PC. It is too repetitive and basic for me to enjoy while the rest of my PC is available. On Steam Deck though, I loved playing this in bed as a way to turn my mind off and just enjoy a simple story / game. I had a similar experience with the 2008 Prince Of Persia reboot. I 100% completed both, something I would never do on PC or TV console.
Undertale I also enjoyed way more during my second playthrough on Steam Deck. I think it has something to do with being fully immersed and again, playing from the comfort of my bed.
Also Slay The Spire, I got reasonably into it on a pirated copy on PC, then played it for hundreds of hours on the switch, then finally got a steam deck and it was the first game I bought for it, now sitting at 700h on Steam alone. So I went from piracy to actually owning the game twice :).
Any visual novel like Steins;Gate, Zero Escape series, Danganronpa… I would never be able to complete these games on PC or console.
What I notice, is that longer games mostly only work for me portably, because of the way you can sneak in extra hours on a portable machine. Time spent playing on TV or PC is always quite scheduled, and I often feel like I don’t want to waste it on a single experience for too long.
I replayed Galaxy sometime around 2020 and had a lot of fun doing so. I remember liking this one quite a lot. It was also fun to let my kid who was around 5 at the time hold a remote to help collect stars.
I’m… reasonably sure I played Galaxy 2 as well but my memory of that iteration is almost completely blank.
2 botches things that worked very well before. Especially the camera that did a good job of always being in the right place in 1, but in 2 you suddenly have crazy angles and blind spots that play against you. This can’t even be explained by more complex level design, so who knows what happened.
Also they got rid of the hub for a small, disturbing looking ship and a very generic map, and they killed any trace of story. Those were two things that really set Galaxy 1 apart IMO.
On the new side of things, there were Yoshi, with different powers, and more challenges (but they kind of feel repetitive, because you end up needing to do the same things with just an additional timer or enemy etc…). And the last stars were quite a bit harder than anything in Galaxy.
To be fair they never did put much thought into plausible living arrangements. They had an old guy just hanging out in a cave, no bed, no supplies. Just a sword and a couple torches.
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