You can also do it like Dunkey does. Just record gameplay first, edit it to make an interesting or funny video and then later add the commentary and act like it’s given live during the moment. It’s easier to do if you aren’t used to giving off the cuff commentary during a live let’s play video. And you don’t have to be a live streamer to be a gaming YouTuber.
Maybe just focus on creating short videos first so you learn how to edit, give commentary and create little stories (yes even Let’s Play videos need to have some sort of “story” and theme). Remember the first dozens of videos will suck. Don’t focus on viewership or subs focus on honing the craft first. You also need to figure out your unique selling point, the thing people watch your videos for instead of the millions of other gameplay videos, and you will only figure that out if you start making videos.
On the subject of colours/lighting, not sure your emulator is to blame because this is one of two things I didn’t like about that remake, and I played it on Wii U. They made everything neon and cranked lighting effects to the max.
The other thing was removing the Tingle tuner, that was a lot of fun in coop on the GameCube, and replacing it with a soulless online message system that didn’t even last for the whole (very short) life of the console (because it was tied to miiverse, a service they killed after a few years).
The game does have a long intro, but IMO Twilight Princess was even worse. That game took forever to start.
I love the visuals… I wish there were way more games out there looking like that, but at best it‘s (great) cell-shaded characters/monsters in a clay/plastic-looking world nowadays.
I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.
The pattern on the left is actually just inside the case, under a clear part of the case. That part is black in the Euro version, but the case looks the same otherwise. (We have cases like that, too.)
Edit: Also, that Japanese one? I’m pretty sure it’s the same style, but turned upside down. That’s the base of the case. Searching Google, I found a copy on Ebay that shows the front, and that section of the front of the case is clear for that one, too.
I hope you have a rom where the elevator in the tower of the gods works…imagine getting 80% through the game and then an elevator doesn’t work, and you can’t finish the game…
This is the way! Also you pick up the physical copies used from places like Vintage Stock. Don’t even have to pay full price. Best time to buy digital is during a Steam sell.
As someone pointed out, they are actually not the same size. I was mentioning the grooves being part of the “everything needs to look bigger and meaner in USA”. As part of the whole marketing strategy that still goes on to this day. E.g. In kirby game covers in the US he looks angry.
Buying late also has the advantage that if the game is a technical disaster at first, you can wait some months until most of the bugs have been fixed and then still buy it and enjoy it anyways. Then you don’t have to go through the frustrating experience of trying to play a game that crashes or locks your progress due to bugs every half an hour.
Especially if it’s a console game. If it’s PC I can typically manually edit things to fix them, but consoles are locked down. I still remember Fallout 3 when I finished the Operation Anchorage DLC it also marked some other random quest I never started as complete. Realizing I could fix that bug with a console command on PC (ironic lol) made me not wanna play on consoles unless I really have to.
This applies even when the game isn’t a technical disaster. All games have bugs, and many will not be found until they’re released to the public. And then most games have quirks that you as a player don’t agree are good things, and mostly there will be mods to fix those. So waiting is always a good idea, no matter the state of the game at launch.
Yeah, basically nobody does actual beta testing anymore, been like that for at least a decade.
They say they do, but they’re either lying or lauguably incompetent at it, my rule of thumb is bare minimum 3 months for ‘day one’ patches, more realistically, 6 months for them to actually finish the last 10 or 20% of the game they initially rushed out the door not including.
The patient thing also sadly/hilariously allows you to avoid the increasingly more common multiplayer game that just fucking sucks actually and more or less tanks 95% of its player count before the 6 month mark, or has some massive controversial (in terms of actual game features or lack thereof) thing going on.
bin.pol.social
Najstarsze