bin.pol.social

ampersandrew, do games w The Steam controller was ahead of its time
@ampersandrew@lemmy.world avatar

I loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I’ve gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I’ve put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between “controller mode” and “mouse and keyboard” mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to “aim”, which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven’t been using my Steam controller lately.

atomicpoet,

I feel a right stick is more useful for games deliberately designed as twin stick shooters. Geometry Wars is a good example of this. Using a trackpad for aiming is fine, but that doesn’t really feel like an arcade experience.

ampersandrew,
@ampersandrew@lemmy.world avatar

I have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.

Its_Always_420, do games w The Steam controller was ahead of its time
@Its_Always_420@lemmy.world avatar

I got more use out of the Steam Link mine came with than I did the controller.

missingno, (edited ) do games w The Steam controller was ahead of its time
@missingno@fedia.io avatar

No d-pad is an instant dealbreaker.

Edit: Y'know what I'll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

TBH, the way I see it, the Steam Controller was designed for games I don't want to play on controller, while being bad for games I do want to play on controller.

atomicpoet,

That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

afansfw,

They’ve made it too niche, basically just fps and rts pad. I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

atomicpoet,

Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

afansfw,

Ok, valid! But it’s basically same controls as rts tbh

TurtleMelon,
@TurtleMelon@lemmy.dbzer0.com avatar

For me it mostly excels in games that were designed exclusively for mouse and keyboard. Ime it’s pretty bad for fps games though, maybe if you used the gyro, but I haven’t tried that much personally. I love it for Rimworld, Dwarf Fortress, and lots of little indie games that don’t have gamepad support ootb.

dualpad,

It’s absolutely fantastic for FPS. I use it for games like Doom Eternal and The Finals.

TheEntity,

That last paragraph is on point. That’s why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it’s surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

acosmichippo,
@acosmichippo@lemmy.world avatar

agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

Goodeye8,

Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

samus12345,
@samus12345@sh.itjust.works avatar

It walked so the Steam Deck could run.

bitjunkie,

It has a D-pad, though…

missingno,
@missingno@fedia.io avatar

Where?

dualpad,

If the Steam Controller was designed the way lot of people wanted it than it wouldn’t have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn’t succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

darthelmet,

Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

GeneralEmergency,

Yeah, but counter point.

It’s got Steam branding.

Another win for the good guys.

otp,

Why are Valve the good guys?

FlexibleToast,

Because they’ve been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

Viking_Hippie,

Because the Cult of Gaben says so.

sugar_in_your_tea,

Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

  • they firmly support Linux, which was my platform of choice before Steam came to it
  • they have useful Greeks features like Steam input
  • they have a good refund policy
dualpad,

It didn’t fail because of a lack of a dpad but because of lack of two joysticks, but I’m glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn’t trade the left touchpad a dpad, since I like using it for movement.

I wouldn’t trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

Will probably be the last controller of its kind but I’m glad at least one did get made, since otherwise I’d still just be using a xbox or playstation controller like I did before getting Steam Controller.

fuckwit_mcbumcrumble,

since I like using it for movement.

At least the basic movement from that video could easily be done with a regular joystick, it’s just the developer chose to not implement it.

dualpad,

It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn’t even enjoy doing with joystick click.

sugar_in_your_tea,

Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

dualpad,

Sad thing is for me I don’t find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven’t found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

Zombiepirate, do games w The Steam controller was ahead of its time
@Zombiepirate@lemmy.world avatar

I still cry when I remember that they were clearing them out at $5 a pop. I’ll cling to mine until the day it dies.

transientpunk,
@transientpunk@sh.itjust.works avatar

I bought three of them when they went on sale for $5

PieMePlenty, do games w The Steam controller was ahead of its time

I’ve owned one since the beginning, and the only major downside to the controller is that it requires relearning. No d pad, touch pads, back buttons are something not found on other controllers, so there is no familiarity you can bring to the device. As a result, you need to rethink and relearn how to use a controller. If you do end up learning it, it can bring a lot to the table because there is nothing like it in terms of customisability.
Sadly i never put in the time and only played simple games on it. I still bust it out for mario kart.
The other minor downside is its not exactly comfortable to use. The handles are angled upwards instead of down which feels unnatural to me… again, probably because no other cobtroller does ot that way.
I keep saying to myself if I ever boot up cities skylines on the TV, I’m waking up the steam controller for it.

TropicalDingdong, do games w The Steam controller was ahead of its time
@TropicalDingdong@lemmy.world avatar

The steam deck controller is the final culmination.

Literally perfection.

vivalapivo, do games w The Steam controller was ahead of its time

Had this one since 2017 and I just wonder when it will die. Will mourn a bit

selokichtli, do games w The Steam controller was ahead of its time

I couldn’t get one myself. The battery issue is none for me. It’s not rare that battery replacement becomes (nearly) impossible for final users once it reaches its EOL, so I switched to gadgets that use standard size rechargeable batteries if possible.

Buffalobuffalo,

I’ve used a rotating group of four steam controllers for years with no leakage, i use rechargeable eneloops. Is this written by a bot?

noxypaws,
@noxypaws@pawb.social avatar

The steam controller takes AA batteries. Doesn’t get much more “standard size” than AA.

damnthefilibuster, do games w The Steam controller was ahead of its time

Lovely to see you share this!

jazztickets, do games w The Steam controller was ahead of its time

It was a good 5+ hour learning curve, but I now swear by it for all Souls games (except DS remastered, since you can’t use joystick + mouse movement at the same time). In Elden Ring: Jump and dodge on the grips, holding LB engages gyro for aiming with the bow, and touch instead of click left trackpad for dpad input. Being able to swing the camera around instantly, or just being able to maneuver it while sprinting is so nice. Customizing the guide chords is great too: Guide+X = save OBS replay, Guide+Y = turn off controller, Guide+A = toggle MangoHud, etc.

Although, I’d probably trade the left trackpad for an actual dpad, though it is nice for typing if i ever need it. It’s a shame they removed “require clicks” for navigation in the new Big Picture mode. I also wish the LB/RB weren’t so clicky and loud. Maybe there’s a DIY mod for that.

Sadly I didn’t like the steam deck for Souls games. Maybe it’s because the trackpad is too far down and just feels more awkward to use. Steam controller just fits so nice.

EDIT: forgot to mention that I use Guide+right trackpad to simulate right analog stick, since in Elden Ring you need it for zooming the map or adjusting the camera angle during dialogue or character creation.

dualpad,

I personally love the left touchpad for movement. When the game lets you set a sprint hold over a sprint toggle I love to set an outer ring bind for it at the edge to go in and other of sprint without clicking. And I like setting up stuff like dash, crouch, slide on a touchpad click. Frees up buttons for me to be able to bind other stuff to.

cobysev, do games w The Steam controller was ahead of its time
@cobysev@lemmy.world avatar

I have two original Steam controllers and I absolutely hated them. The track pads, whereas a cool innovative technology, weren’t good for 90% of my games. I needed that D-pad, or at least a joystick. I hardly used my controllers, and now I just hold onto them as a piece of Valve history.

Mine came with the physical Steam Link box. I bought two of those boxes, so I could use Steam from a couple different places in my home away from my gaming desk. Instead of the controller, I just plugged in a keyboard and mouse to the Steam Link box. They did away with the hardware though, and now it’s just an app on Smart TVs and app stores. So I can’t use my keyboard and mouse without some extra steps.

windowsphoneguy,
@windowsphoneguy@feddit.org avatar

You can still use the box, it even got a new firmware in 2025

ElectricAirship, do games w The Steam controller was ahead of its time
@ElectricAirship@lemmy.dbzer0.com avatar

Thanks for this! My friend has one and he says it’s great as well.

don, do games w The Steam controller was ahead of its time
@don@lemmy.ca avatar

Still got mine and use it. I bought mine very early on, and ran into an issue I’ve long since forgotten. I let Valve know and they comped me their entire Valve library, and the issue got sorted later.

An incredibly cool controller, I love the hell out of it.

TyrianMollusk, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@TyrianMollusk@infosec.pub avatar

Top-down/twin-stick games where the aim (especially on controller) uses camera handling features, like smoothing the input or a cross-shaped deadzone.

Screenshake enabled by default, or not even an option to disable.

melroy, do games w The Steam controller was ahead of its time
@melroy@kbin.melroy.org avatar

I also still got mine, love it.

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