Skullgirls - Still the best damn fighting game ever made. I've been grinding for a full decade now, and I'll be entering Combo Breaker 2025 once again this year.
Slay the Spire - The game that ruined all other roguelikes for me. What I love about StS is that it never lets you get complacent, never lets you lean on just one good synergy that will carry you the entire run. You always have to keep adapting, and you have to have a well-rounded deck to deal with enemies that are designed to counter players who try to rely on only one thing. And when I eventually got to the point where I'd had my fill of vanilla, there's so much fun stuff from the modding community to play around with. Packmaster is incredible.
CrossCode - It's been years since I finished this RPG and its colorful cast still lives rent-free in my head. This is a game that is perfect in every way and adds up to more than the sum of its parts. Fantastic combat, tons of side content, endearing characters, emotionally powerful story, beautiful visuals, amazing soundtrack.
CrossCode is all about how it plays! That’s why there is a free Steam demo! Go give it a try! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies’ weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.
Yeah, I took a look because of your comment. Sounds like something I should try. The art is certainly appealing to me. Appreciative that more games are putting out demos lately.
I’m so glad someone’s mentioned CrossCode! Such a wonderful experience from beginning to end. The world really feels alive with every inch of a mal being used to either enhance the story or hide a puzzle! I loved seeing chests and figuring out how to get to them across several maps.
I’m really looking forward to their next project, Alabaster Dawn. I hope it’s just as good!
I got lost a few times in that game as a kid. I do not htink it is too bad these days. I think it was a matter of being put in a significantly larger world from what we were used to.
I’ve played it so many times at this point, I think I could navigate it without enemies or needing to click on consoles it with my eyes closed.
I urge anyone who has not played CrossCode to give it a try. I randomly played it during the pandemic, and I’ve since not been able to enjoy gaming the way I did it before. For me, it was very close to being a 10/10.
Oh, haha, a souls game but with crabs, funny parody haha!
Except, no, while it does seem like it would be compared to SpongeBob humor, and it does self censor “shit” to “ship”, the themes of the story go well beyond just “Crab must find his stolen shell!”
It takes time to ramp up but in some ways it feels like a better-written game than most Soulslikes (to me, that’s not a high bar given the way many of them wrap their lore in many layers of obfuscation that you don’t get to enjoy in the moment)
Watching speedruns and trying NG+ is also a lot of fun.
This is a problem a lot of VR games have to work with. They work best when you’re not adventuring around, so many of them prescribe a long set of challenges in a small space.
If the Princess gets any kind of ranged ability, you could make it like a sniping “puzzle” game across a wide parapet. And, if trying to elongate the game, come up with story reasons why just as the Knight opens the gate to her keep, he’s discovered and an evil dragon/Baron whisks her to a different tower. (Kinda like what Super Meat Boy does every level)
Slime Rancher, though most of my library is indie so I could list like ten others.
I won’t list out the “big” famous ones since those get covered anyway (Stardew, Undertale etc.)
There are plenty I love that have a little less polish but charm their way through, like Calico and Yonder. I also just played through Tunic and quite enjoyed it.
A solid indie publisher is Reddeer games - about half my switch titles are by them. Finji is another.
Most of my picks have been mentioned already, but I had a blast with Mullet Madjack. A tongue in cheek riff on 80s anime in a boomer shooter where you have 10 seconds to live, but each enemy kill gives you 2 more seconds of life.
Cave Story really isn’t a metroidvania. The path splits at points, but there’s very little choice where to explore. It’s just a platformer action shooter.
My favorite metroidvania has to be Aquaria. Vibes of the game are on point. The story is great for a game in that genre, and the traversal and combat are unique and tons of fun. Soundtrack is phenomenal.
Check out Gato Roboto if you want a metroidvania similar to Cave Story!
The OG. The fact it was all done by a single dude blows my mind. People often praise Toby Fox for the same reason, and he definitely deserves it, but he wasn’t good at programming. Pixel was good at everything: programming, music, writing, and art.
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