Even though I’m a huge Zachtronics Fan, I never bought Exapunks until recently. And I love it, of course. I get so much satisfaction out of improving my solutions, I often think about it outside of the game.
Exactly. If the modding community for Starfield was bigger, it could be an incredible game. I still have hope it will grow, but ES6 will definitely be different
which is exactly why they called it a remaster. it was never their intention to remake the game.
Personally I think most of the stuff that went wrong with Starfield were design choices related to space travel and many many planets, which won’t be an issue with TES of Fallout going forward. So if they stay in their lane I don’t see any reason why they can’t keep churning out decent titles in those series, even if they maybe don’t reach the same heights.
You’re not going into depth on how it is half assed. The only thing I can complain about is some performance drops when travelling outside, but I imagine they’ll patch that out at some point. If you’re referring to the classic oblivion stuff like goofy npcs and most of them having the same voice actor tbh I’d be pissed if they changed that
This is such a silly take. After Starfield, I was still excited, but had very little “faith” in the next elder scrolls. After this remaster, I’m even more excited, and I think there is a good chance ES6 will be an absolutely beautiful game that I will play for years after its release.
They weren’t trying to reinvent the wheel with this remaster, they merely demonstrated its possible to have classic BGS mechanics WITH modern day graphics and animations. Starfield made it seem like they had to choose between one or the other for future games, but this shows us we can have both!
I can’t put Oblivion down but I keep scrapping my character. Started as a stealth build but stealth isn’t as fun as combat. Made an unarmed fighter and was very impressed with how deadly I was but ultimately decided new weapons and spells are a fun treat that I wouldn’t get to have and I regretted how wacky I made his face.
Presently I’m doing a melee/magic type and I accidentally made him look uncannily like Wynn Duffy from Justified. He’s less capable than previous builds but kind of sucking at what he does just feels right with that face.
Nie bardzo rozumiem. Tak są ludzie w .pl mówiący po niemiecku, ale znacznie łatwiej dogadać się chyba po angielsku.
Czy są słowa pochodzące z niemieckiego, tym bardziej jeśli mówimy o jakiejś lokalnej gwarze? Owszem… ale to nie jest nic „polsko-niemieckiego” to lokalna gwatra, śląska, wielkopolska. Generalnie w Polsce mowmy raczej po polsku. :D
Remaster -> Take same assets, enhance it (better textures, better shaders, etc.), add some QoL fixes (new hardware support, etc.), but the base (and most of the time the engine) stays the same. Remake -> Take same idea, redo it (new models, new technologies, etc.). May or may not have an engine change
Reboot -> Take same base, new ideas, and redo it (new models, new technologies, etc.). May or may not have an engine change
Edit :
A remaster example : Titan Quest Anniversary Edition -> Same game, remastered textures, add large screen support, among others.
A remake example : Oblivion Remastered (ironic name) -> New engine, new textures and models, but with globally the same idea.
A reboot example : DmC: Devil May Cry (the 2013 game)
Finished Shadow of Mordor and figured I’d move on. I think I’m having more fun in War.
The level design is much more creative. In War it felt like a mostly open sandbox with a few notable areas. In Shadow it feels like every inch is designed with intent. Especially with how much height some areas have. It’s not a homogeneous wasteland or field, it’s large set pieces.
The skill tree feels a bit better too. In War you just slowly activate every skill and end up quite over powered. In Shadow you have to pick and choose which ones to activate.
The enemies feel a bit better too. There’s a lot more interaction with captains, which are much more creative with better dialogue.
Wasn’t there a couple of modders who was making the older elder scrolls game into the Skyrim engine? Wouldn’t it be easier on Bethesda to just hire them and other talented modders to do it?
Hey, just wanted to say thanks for promoting gamesieve! I suck at marketing, so it’s really gratifying to see that I’ve apparently built something worthwhile enough that suddenly a complete stranger is doing my job for me, there. :)
(Although… is it deliberate you didn’t actually link to the site?)
Also, ooh, I didn’t know Islets yet! That looks worth investigating further. Thanks!
Well, once the service becomes large and popular we could try to find people interested in investing into the platform, then we just need to make sure it stays interesting to more and more investors over time. Should be sustainable, sounds oddly familiar tho but i definitely just made it up rn on my own
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