It’s not guaranteed to get anything of value before you hit the boss. There aren’t many chests, active items are often highly situational and you may be forced to abandon it. This may be expected/intended and I may even be able to beat the boss anyway, but it’s more tedious.
Very likely that keys and blanks (both multi-functional), more chests, or money don’t drop enough. This already means waiting on making some choices until after the floor is mostly cleared (despite this not being the best/easiest option for survival) especially when it comes to the alternate path.
I think so, but that’s also has massive tradeoffs on its own. If I did that, it was probably mostly Robot w/Ser Junkan runs.
I probably would prefer a mod that makes active items only show up in shops (or perhaps chosen selection/loot-table at the start or per-character). Also: have the RR leave junk when taking some items (not ammo).
I do see one mod (Justice) to alter spawning which would probably help a bit (depending on the character, still not perfect early on). Plus I have other games to be bad at, some of them free (and slightly less frustrating).
I think that’s part of the game, it trains you by making sure you can clear the first levels even if your items are bad or you had bad RNG.
After a while I was able to consistently clear the entire first floor with just my starting revolver (Huntress). Maybe with the Marine it will be easier.
That being said, it can take a long time for this so if you don’t play very often it is definitely frustrating.
I love the thing about the bees. I remember doing the exact same thing multiple times. I eventually learned that you should leave them on the catwalk on the side of the ship and then run to grab them once the ship is leaving (since you're safe as long as you're on the ship somewhere, you'll just be teleported inside with whatever you're carrying).
Also, the airhorn is great. I think I like the hairdryer even more because it's louder, and I think it's fun that you can recharge it to get more VRRRRRRRs out of it.
Return to CW runs on a potato and it’s lots of fun. I know there are lots others, but just throwing that out there. I think it would be challenging to find a modern PC that couldn’t run it.
Well it doesn’t actually fail the mission, but everyone in the room immediately starts blasting with their big automatic weapons and all you have is a pistol with literally no cover to hide behind.
I do love that the game just lets you go for it though.
Stalker Anomaly is available to download for free on moddb.com, and its actually a modded version of the original games. but GSC has allowed them to redistribute the game for free.
Not really, though I can understand your point of view. I went into STALKER 2 fully aware that it wasn’t Anomaly, and I was able to enjoy it for what it is (despite needing to use console commands on three separate occasions to progress past hard-locking bugs). I finished it probably a month after release so don’t know its current state.
I was sufficiently engaged in the story and the presentation to definitely want to finish the game, and I enjoyed the new map and the blend of new and familiar locations. After spending so much time with the originals and the Anomaly map it was great to get a fix of more new content with the same vibe - some of the underground lab locations managed to hit classic STALKER vibes for me and kept me going to the end.
If I were to boot up some STALKER right now I might go for Anomaly over another run of S2 though, and that will probably continue to be the case until the DLC drops.
bin.pol.social
Najstarsze