Stray. I liked the length, gameplay, story, colors, and being a little orange cat. The puzzles weren’t too hard either.
The Walking Dead: Saints and Sinners. The controls were a little fiddly sometimes, but it’s VR so that’s not unexpected. The story was mostly a backdrop for the zombie-killing and fetch-questing, but it was a lot of fun.
My partner and I just finished the game a few weeks ago and were surprised at how good and memorable it is. There were like 5 times in that game where we were like “Wait, we’re not near the end?” and it was such a treat every time
Muscle memory, having the cursor / aim be an upredictable variable depending on the speed of the movement feels very wrong to me.
Floaty feeling, one of the things I try to do first with every Bethseda game is to try and force raw mouse input, otherwise it feels like I’m trying to control a mouse cursor that is sliding on ice.
I have not tried the RawAccel druver you’ve linked so can’t comment on that.
I know people have gotten it to run on Steam Decks in the past. Here’s a guide for running it on Linux in general, though I would assume it also applies to the Steam Deck.
Also, controller support is not a thing in Freelancer, so you have to play with KB&M
Though you might be better off asking in the discord server: discord.gg/FdSkbZ8
As of yesterday, Baldur’s Gate 3. Really love shoving gobbos off of rooftops.
Before that, I think Against the Storm might be my pick. I’m usually not in to city builders past the 2-3 hour mark. Basically as soon as my city is functional I want to try again and make something pretty AND functional. Against the Storm basically has you do that beginning stretch over and over in a rogue-like format. It’s fucking awesome.
Edit: now that I see someone mention Deep Rock I gotta make that my pick. Rock and stone!
How does it reduce accuracy? It allows you to make very precise movements if you move the mouse slowly, but make large movements very quickly by flicking the mouse instead of needing to pick it up and move it multiple times.
I just bought a Pi and set this up a couple of weeks ago. I turned my Pi into a NAS using OMV 6 (Open Media Vault - free), installing docker compose and qbittorrent in OMV, also installed gluetun docker in OMV, and then added my, opened a port in AirVpn, and added the port to gluetun and set the network_mode argument in qbittorrent to my gluetun container. Now qbittorrent only connects to my vpn. OMV has extensive documentation for setting it and docker compose up, and the OMV community forum is extremely active.
I finished Omori a few months ago and it was a standout experience, really enjoyed every moment and could sing a lot of praise on its sound design and usage of gameplay mechanics to tell a story!
That’s a hell of a nostalgia trip. Freelancer is probably my all time favourite game, and I had literally a decade of fond memories of Disco before I eventually drifted off.
What’s it looking like these days? The pop count and surviving factions were looking a little sad the last time I checked in a year or two ago.
Ive been abusing steep for days now, and boy is that game the after dinner thin mint of gaming. Its gorgeous, and offers million of ways to go down tue several proposed mountains.
Skimming through my Steam library, here are the games that I’d call memorable/left an imprint for me in the last year.
Neon White - Score attack/leaderboard chasing is NOT my genre at all, but the game felt so good to get into a flow state and solve the puzzle, chasing that last Ace medal timing. There are more things I could have gone and chased, but getting all Ace medals, gifts and finishing the story was sufficient for me. I’d be curious to figure out if playing again, almost a year later, if I could do any of the later levels!
Security Booth: Director’s Cut - A very short experience but such a fascinating and creepy one. You’re asked to man a security booth and let in or reject cars based on a list of license plates. Things get weird and that’s all I really want to say. This is also a game that feels like it was originally released on a PS1.
The Case of the Golden Idol - Both Outer Wilds and Return of the Obra Dinn are some of my favorites of all time , so when I heard that Golden Idol was like both of them together I was extremely curious. It’s more Obra Dinn than Outer Wilds, but the core mystery in each level is so interesting to uncover. Nothing ever really comes out and says “So this is what happened” in a cutscene, but you read a letter in one room, maybe a letter in another, then you’re checking between them for the dates and trying to figure out what happened when. I felt so smart when a puzzle came together and when I saw/solved one of the big mysteries before they basically tell you the answer. So so so much fun and I need to get into the DLC.
Marvel’s Spider Man and Miles Morales - I played the first Spider Man on Sony’s streaming service a couple years ago, so I knew all the story beats already. That didn’t stop the emotional impact from STILL hitting me from some of the final villain’s speech to Peter. I had also never played Miles Morales, so it was great to put them both back to back. The story can feel very routine/by the numbers but I almost didn’t care because I was having so much fun swinging through New York. Cannot wait for Spider Man 2.
Deep Rock Galactic (DRG) will always have a special place in my heart for the role it played for me over the pandemic. My late best friend made a discord server for a bunch of his sad and lonely friends over lockdown, and DRG is probably the game we’ve played the most of.
I tend to play the hell out of a game and then get sick of it for a while, and that would’ve happened a couple hundred hours ago at least, but it’s more than a game, it’s a means to connect with my friends. We try to find time each week to do the Elite Deep Dive and having that checkpoint has saved my sanity.
It’s such a well designed game that I don’t just like it, I respect it. I’ve played a lot of co-op games like it, but I love the synergy of the classes and how each class has a wide variety in their potential loadout and how they fit into the team, but also a very clear identity
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