I mean, twin stick gamepad or to lesser extent touchpad just isn’t going to be as good as a mouse for an FPS. A good mouse player will beat a good touchpad or gamepad player.
And the problem with the Deck is that it has a PC game library, and a lot of those are designed with a mouse in mind. Console FPSes usually adjust the game difficulty so that playing with twin sticks are practical. Enemies give you more time to slowly turn around without inflicting enormous amounts of damage. Auto-aim assist is common. Ranges are shorter. Stuff like that.
If this is a single-player game – which it sounds like you’re playing – you can reduce the difficulty to compensate for the input mechanism.
There’s an input mechanism that some people developed for twin-stick gyro controllers called Flick Stick, which someone else mentioned; Steam Input supports this. The mouse is still going to win, but it’s an improvement over traditional pure-stick input.
There’s also some input mechanism which I think was different from the “Flick Stick” approach – though maybe I’m wrong and misremembering, didn’t have an interest in exploring it – that IIRC someone put together using Steam Input. The way it worked, as I recall, was that one could tap the thumbstick in a direction and it’d immediately do a 90 degree turn. The idea was to provide for a rapid turn while keeping sensitivity low enough to still permit for accurate aiming. But I’m not able to find the thing with Kagi in a few searches, and it’s not impossible that I’m misremembering…this was only a single video that I’m thinking of.
I don’t think that there’s any trick to learning this, just playing games and picking it up over time. I mean, I was atrocious at using a keyboard+mouse when I first started doing it, and ditto with twin-stick FPSes.
You could also attach a keyboard and mouse, though I think that that kind of eliminates the point of the Deck, at least as long as one also has a PC to play on – it might make sense for someone who just uses a Deck and a phone.
is there an easy FPS game where I don’t have to move or shoot too fast
Play games that are designed for consoles or which have a gamepad mode, rather than a keyboard+mouse PC game. They’ll be tuned for controller limitations. Like, can you play Halo comfortably with the Deck? That was designed for a gamepad originally, and it’s available on Steam (though I’d note that it requires a Microsoft account, which you may-or-may-not be willing to do).
This also talks about some limitations of thumbstick aiming (if you’re using thumbsticks and not trackpads). It might be possible to tweak some of these, like sensitivity or dead zone, but I’d assume that for a given game, the developers have already chosen pretty reasonable defaults.
You could also attach a keyboard and mouse, though I think that that kind of eliminates the point of the Deck, at least as long as one also has a PC to play on – it might make sense for someone who just uses a Deck and a phone.
In the worst case, i’ll buy a dock and play the FPS games via M/K. I am slowing getting better at slow third person games. Racing and platformers are not an issue. Other than FPS, the Steam Deck is very nice.
Gardenscapes is the original match 3 and build a mansion and is still my favorite. There are micro transactions to get additional power ups, but the fact that they are constantly updating with new seasonal events and you never run out of levels
Play all the fallout games. V.A.T.S. doesn’t care if you suck at aiming.
Only half joking. I played all but the 1, 2, and Tactics on steam deck and it worked out decently. Didn’t even bother using the touchpad aiming because it felt worse to me than the analog stick.
For those who haven’t played the series, VATS is an alternate aiming mode where one can pause (or in later games in the 3d series, greatly slow) the game, select a certain number of targets depending upon available action points, and then have all those shots taken in rapid succession, with the game aiming.
I’d say that VATS is kind of a “path” than a purely alternate input method in those games; you need to make a VATS-oriented build, though it’s true that it makes it possible to play the game with minimal FPS elements. Like, in Fallout: New Vegas, VATS provides major benefits close-up. While VATS is active, there’s enormous damage reduction applied to your character, IIRC 90%, so for short periods of time, they have enormous damage output and little risk. They can also turn rapidly and target multiple enemies, probably better than a player manually-playing could. At close ranges, VATS is just superior.
But VATS suffers severe accuracy penalties at range. Whether-or-not a target is moving doesn’t affect VATS accuracy, but range does a lot, whereas with manual aiming, whether-or-not a target is moving makes a big difference and range doesn’t matter much. As a result, VATS isn’t great for sniping, which is also an aspect of the game. You can do it (especially, oddly-enough, with pistols, in Fallout 4, where the Concentrated Fire perk lets later shots in a flurry of pistol shots at range be very accurate.
In Fallout 76, VATS provides such dramatic damage benefits that I’d say that it’s impractical to play a non-VATS build – VATS is required to get damage up to a reasonable level later in the game.
I’ve returned to the game too, after a fairly long break, and ended up settling on Thuldor’s preset. I love Simonrim, so it saved me the time on putting it together, but all the newest fixes/modernization efforts are there too. Strongly recommended. The leveling process is completely different, and that’s something I haven’t tried before. About 60 hours in, it’s really damn solid
Technically I’m still playing “Vagrus - The Riven Realms”, but I didn’t play much lately, since I rediscovered my love for the Lean4 programming language and am now playing around with a formally validated heap again.
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