In my opinion one of the greatest games but also one of the saddest. If you already own the game then I highly recommend all the DLC as they all bring some interesting scenarios to the game.
Played it pirated years ago. Not really looking to play again tbh because it’s so sad, but I’ll buy it discounted for supporting, I back then liked the very original angle of playing with trapped victims instead of army.
I vaguely remember hearing something about them wanting to try and make it without the funding but as with many failed kickstarters I just forgot about it. Great to see that it happened, I’m gonna have a good old-fashioned nostalgia trip next weekend.
Trombone Champ is the world’s first trombone-based rhythm music game. Unlike most music games, you can freely play any note at any time. You’re not just following along with the music, you’re actually playing the music!
Wildermyth is a lovely combination of storytelling and xcom-style combat, with a genealogy system and chances for your heroes (and their descendants) to reappear in future games.
It’s a turn-based traditional roguelike + dungeon crawler, i.e. there are no in-game permanent upgrades to make the characters stronger, and only you the player get “stronger” as you become more knowledgeable. If you are into that kind of game, this is absolutely one of the best I’ve played!
The developer Evan has been continuously updating the game for the past decade, with a new, sixth playable hero scheduled to release later this year. The game is also free and open source, so you can even play the full game for free. I bought the Steam version (and has sunk 100+ hrs into it) because it’s so rare for me nowadays to find a game I don’t get tired of after a handful of hours. (Not saying short games are necessarily bad though, some of my faves are very short too.)
Control freaks laying out blank canvases for themselves and taking away your consumer rights one cut at a time. As a legitimate owner of the Mafia games on PC, I can report having a significantly better experience with pirated copies since they don’t require their terrible launcher.
How is it purchaser's problem that entity selling licenses are unable or unwilling to deliver the the product beyond the license? Or if they do, it is on their terms lol
It’s pirated because it’s not through official channels and has the DRM removed, including the requirement for the 2K launcher.
As for the rest of your question, so long as I’ve understood that mess properly, it’s the buyer’s problem when companies start taking away the games we’ve paid for becauae they’re hiding behind a license despite never disclosing the purchase had an expiry date or conveniently left out what that date is as time of purchase.
i am obligated to say that the publishers screwed over the devs for that game, so if possible you’re better off getting a cd key than supporting those thieves
I honestly couldn’t even tell you what it’s about, but it’s one of my favourite games ever. You can die from reading a book that’s too sad and if you do it right, you can smell communism.
Incredible game that can be a little jarring for people who are probably expecting something like Baldur’s Gate 1&2, Fallout 1&2, or some other kind of isometric killfest RPG. It essentially turns the dialogue into 90% of the game, but the dialogue is so damn good that it doesn’t matter.
It also takes getting used to damage, as sometimes you can “die” in seemingly random ways. I was on a rooftop, I think trying to reach for a scarf or something, and failed my roll. That caused me to apparently get so depressed that I lost the game. I can’t remember which stat/trait it was but I think there’s a morale or mental trait you have to watch out for too.
Pirate this game if you wanna give it a try, don’t ever buy it. This is what the developers have advocated for and it actually fits right in with parts of the game itself.
Hybrid tower defense and 3rd person shooter/slasher. This game is… fucking stupid! Like by design - your character is a moron, and says some of the dumbest shit you’ll hear come out of a protagonist’s mouth. So with this game, you get a high dose of face-palmy humor paired with orc arms/heads/bones/etc flying across your screen after they get blended up by all your traps. Gameplay is surprisingly solid; you’ll get some time to think and plan where to place traps and obstacles; then you’ll get hit with a wave of orcs and other fantasy critters and try to manually pick off any that make it through the traps. There are a couple more games in this series - imo #1 is the best, but if you like this one, keep the others on your radar too.
You’re a viking that died and you find yourself in a purgatory called “Valheim” to prove you’re worthy of Valhalla. Another survival builder - with a somehow charming combination of really bad graphics paired with really good lighting. The combat is kinda clunky, but the other elements of this game make up for it. Well worth $10!! Don’t forget to turn your music on before summoning a boss.
I have a couple hundred hours on Valheim from the past couple years, and I love it. I haven’t played since Ashlands came out, but I’m excited to jump into it at some point.
Sci-fi survival builder: you’re on a massive spacecraft that ends up crash landing on an ocean planet; your goal is to figure out wtf happened and find a way off the planet. This game is 80% feel-good tropical diving simulator; and 20% thalasaphobic deepsea horror. This has become one of my go-to “idk what to play” games that I keep returning to for a nice digital tropical vacation… with a dash of fleeing in terror from, uh… spoilers. No really though, if you don’t already know this game’s story, DO NOT start looking up videos and posts etc about it - just buy it and dive in.
Valheim is more combat oriented, but is probably my favourite survival crafting game after Subnautica. You’re playing vikings trying to earn their way into Valhalla. I die a lot. Very fun.
Planet Crafter is more chill, more jank, and more linear, but it’s a survival crafting game that is clearly heavily inspired by Subnautica. You are sent to a mars-like planet to terraform it as part of your prison sentence. It’s a great podcast game, just build and explore and watch numbers go up.
Less on the survival crafting side of things, the environmental storytelling is also really good in Outer Wilds and Return of the Obra Dinn. Very different games, but they were actually what I went to after Subnautica to scratch that itch and it worked weirdly well.
The audio in this game really seals the deal. You’re just swimming along collecting resources and hear a terrifying roar. But you look around and can’t see where it came from… Do you keep going or nope the fuck outta there and go take a breather in your life pod for 20 mins while your heart rate comes back down?
Depends on what you want. If you want more of Subnautica story then get it. If you want more Subnautica style going into the depths, Below Zero doesn’t go that deep and about half the game is actually above water. While I loved Subnautica I felt pretty disappointed by Below Zero.
Sci-fi, you’re dropped down to a lush alien planet to do what humans do best: strip all of its natural resources! Combat is limited, but boils down to fighting off wild animals - the main gist of the game is building and optimizing things like miners/conveyor belts/smeltors/assemblers/etc to automate the pillaging of the environment with increasing efficiency… which admittedly sounds more like work than play, but this title caught me a bit off guard with how fun and - true to its name - satisfying it is play.
It’s a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don’t know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.
Overall, it’s a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.
Being able to build vertically makes it a very different experience. Using a hyper tube chain to yeet yourself all the way across the map is chef’s kiss.
The blueprints are helpful for mid to late game when you need to set up dozens of the same thing. It’s not a perfect system, but can definitely be a time saver.
The combat is totally different. There’s no raid/defense mechanism. The mobs have a fixed spawn point. They’ll stop respawning once you start building around that point. Once you learn the appropriate attack/dodge maneuver for each type, they’re barely even a nuisance to kill.
Just a warning: The current version has performance issues, it stutters like crazy even on beefy setups. It seems they didn’t get the level streaming implementation of UE5 right on the first try. This will probably get fixed for 1.0, but currently it’s painful playing in some parts of the map.
This is basically “Honey I Shrunk The Kids” as a survival builder. Set in the 80s, you and up to three others are teens that miniaturized by… well you gotta figure out the how and why, and how to return to normal size by navigating the back yard of a scientist with some knowledge on the tech. TBH, I didn’t really expect much from this game, but found myself having a ridiculous amount of fun with it. It is REALLY well made - the attention to detail is insane, from the yard design to build pieces. I wish I had this game when I was a kid, but still enjoyed the hell out of it in my 30s.
bin.pol.social
Najnowsze