People that have this opinion often only play AAA games. There are a lot of indie games that channel old-school game energy and improve upon them. Shovel Knight for example is a lot better than old platformers wish they were. A Hat in Time is a ton of fun compared to the vast majority of PS2/Gamecube 3D platformers. Hollow Knight is better than any Metroid game (I know a lot of people would disagree, though).
Hollow Knight is pretty different than metroid games and I’m not sure I’d directly compare them. I’m the only person I know that doesn’t like Hollow Knight and it seems like the departures it makes from the classic metroidvania formula that put me off it are part of the reason other people like it
Nah, you have a point. There are a bunch of "2D soulslikes" that get advertised as "Metroidvanias", and I wish we had better language to split that difference, because there's a big conceptual shift between the "parry and dodge" souls style and the genuine Metroid/Castlevania style of movement and aggression. It feels very different and honestly the last time something scratched that itch it was Bloodstained.
So yeah, Hollow Kinght is a very well made game, but it's not what I'm looking for every time I fire up one of the DSvanias for yet another run.
Cassette Beasts kicks the ever loving shit out of Pokemon across the board, modern or retro.
Retro games weren’t better than modern games as a “full-stop” statement. They tended to be bug-ridden messes, but there was still a heart and soul behind them that tends to be missing in the AAA industry. Continuing on the Pokemon example Red/Blue were an absolute mess. I mean, moves and items that were supposed to massively increase critical hit rate massively decreased them instead. Stat calculations were all over the place. Hell, the ghost-psychic interaction just straight didn’t function as intended. It was a mess, and yet for some reason, it’s touted as “better” than the modern Pokemon games.
Plus, not all big studio games are soulless cash grabs of releases, either. Hi-Fi Rush is my favorite game of 2023 by a huge margin, and was a Bethesda published game. Sure, the dev studio was “smaller” compared to Ubisoft or Activison, but I wouldn’t call the game indie - it was AAA in polish and scale. I’m currently really enjoying Unicorn Overlord, getting major Ogre Battle 64 vibes from it, and playing a lot of Monster Hunter Rise thanks to a Steam sale. These games slap, and have all the depth and passion of games of old without alI of the horrible jank we dealt with in the pre-internet “no such thing as a post-release patch” world.
It’s easy to see the yearly Call of Duty, Pokemon, generic EA sports, and obligatory Ubisoft open world games release and think “man, AAA gaming sucks”, but they’re honestly a very tiny portion of the conversation.
EDIT: I take everything back, Bethesda just closed the studio that made Hi-Fi Rush. AAA gaming is a cancer that needs to be surgically extracted.
Depends on taste. I love mechanical depth and systems on systems and depending on how retro you're talking most games older than, say early 2000s ish just don't often have that
The advertisements for the game didn’t mention it at all. But as soon as the game starts I was like “Wait is this Whidby Island”?
Which actually kind of backfired on me since for work I had to regularly drive through Whidby late at night. Some of the games monsters were hard not to think about alone at 3 AM. 😂
Technically it’s set in Washington, but fictional Bright Falls is based on Snoqualmie WA, North Bend WA (similar to Twin Peaks) and then also Crater Lake OR
If that’s what the devs said, sure. But the game does literally start with you taking a ferry to an island which always see very whidby/orcas/san juan.
But I’ll admit to my bias, I was driving through whidby at night on a regular basis when I played the game so they always seemed linked to me.
Still playing Shining Force 2, almost at the end. I read somewhere that Peter is the real main character and kind of agree.
I also started playing Sonic Adventure 2 because it looked cool and was less than $2, and omg, it might be the worst game I’ve ever played. I looked it up and it apparently was rushed, had a small team, and was made during a turbulent time at Sega. But it’s just bad. The controls are garbage, camera is even worse and sometimes does not let you move it to see where you’re going. The dialogue is thrown together poorly so the characters are often talking over each other in cutscenes. It’s a shame too because I can see the wasted potential. At least the chill Knuckles levels are still fun to play, and the music is memorable. I really hope the “Dark” path is better than the “Hero” path.
I slept on it for a real real long time, had it in my library for like a year before I got around to it. Ended up getting platinum on it my first playthrough I liked it so much.
Looks like a very charming and relaxing game indeed! Ill add it to my wish list :) In case anyone else wants to check it out --> store.steampowered.com/app/1118240/Lake/
Pacific Drive is EXCELLENT and the adaptive triggers and haptics on a Dualsense controller work on the PC version. They’re implemented INCREDIBLY, especially the brake pedal. It’s wild.
Edit: oh I see why you’re being downvoted—OP mentioned Pacific Drive in their post hahaha
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