Honesty I’m shocked nobody has mentioned Tales of Maj’Eyal or ToME for short. Extremely deep roguelike with story and it is getting expansions ans updates all the time.
Also it is open-source, so can be downloaded for free, but I would recommend you also buy it in steam for instance to support it.
Look up project brutality or brutal doom. Those are great doom mods with a lot of fun gameplay. I used to play that for hours.
The Anno series is pretty cool. It’s like playing crack. I’ve been playing 1800 recently and it feels like an instant classic.
The elder scrolls games are great for this. The further back you go the more replayability there is IMO. Morrowind is goated.
Dungeon keeper 1&2 are both a lot of fun, and have lots of custom maps. The original dungeon keeper even has a full engine rewrite which is really good.
If you want to try map painters, Crusader Kings 3, EU4, and Victoria 3 are all excellent and in depth games, with a lot of replayability stemming from all of the different ways to build up your nation in the sandbox.
Closest I can think of to infinitely replayable games are rougelike games like Slay the Spire, Peglin, Shotgun King: The Final Checkmate, Backpack Hero, etcetera, and sandbox games like minecraft (or Minetest if you don’t feel like spending money and/or don’t already have a minecraft account).
Though, with the rougelike games I mentioned, there are upper limits to increasing difficulty levels.
The basics are really as simple as the 3 point supply chains in Settlers 1, 30 years ago. Also you can try on easiest difficulty level and set up something like tutorial galaxy with almost no enemies to learn, it’s really easy.
It’s really not as complicated as you might think. If you just start playing you will understand the basics very quickly. The game also mostly drip feeds you the new mechanics as you play and unlock them, and you start with a single planet so it’s not overwhelming at first.
The only thing that gets really complicated in my opinion are the ship armament matchups. But if you autogenerated or specialize your ships you don’t need to know much about it, just look up a basic fleet comp for numbers of frigates, destroyers, etc.
The only time that really matters is if you’re taking on the end game crisis or sleeping empires or whatever, because specializing your craft against that threat will give you at least double your fighting efficiency or more. Feels fucking awesome.
I recommend you dont play a hivemind or robots on your first playthrough. I really enjoy interacting with the different species and cultures as my civilization expands, and you can do that with an iron fist or with an open hand.
Classic Doom 1 and 2. There’s gotta be over 100 levels if you count TNT and Plutonia, which I think were sold as Final Doom? Anyway, if you just get the base games for 1 and 2, there are thousands upon thousands of community made maps, including some total conversions, so you can play new Doom content until it physically pains you to continue.
Of course, I feel obligated to mention that even though it would be super easy to pirate the WAD files and play with a free modern source port like GZDoom, like absolutely trivial to find copies of DOOM.WAD and DOOM2.WAD floating around the net, probably showing up easily on Archive.org, but… Um… Where was I going with this? Oh, right, don’t pirate. Cheap on GOG last I knew.
4x games tend to be functionally infinitely repayable, since a single game often takes an eternity and there are usually many factions to play.
I particularly like sword of the stars 1 & 2. Honestly don’t remember which I preferred but I know I got an insane amount of time sunk into both of them.
Currently looking for a new 4x game that will scratch my itch. Been going through tons but they all seem like watered down versions that “simplify” the process. Last game I played was SpaceEmpires (4&5), completely addicting but after over a decade of bugged games I’ve just completely given up on it. Definitely got my playtime out of it though, great game regardless.
I almost exclusively play single player games and honestly Elden Ring has been a huge time sink. There’s just something about mastering it that is satisfying. It has online features but they’re not required.
Combat also varies heavily between weapon types and equipment weight. You have to approach combat completely differently with different gear, so you can play it again with less of a feel of exploration (probably not none; it’s huge), but completely different battles.
Ah yes it is rather poorly optimized. Before it I was playing Against the Storm which doesn’t have such high requirements.
Also Mount and Blade provides some amazing single player experiences that are hard to find elsewhere. Get into a battle with hundreds of units, command a cavalry charge in first person while you personally lead a flank from the other side.
If you’re into boomer shooters, you can’t go past the original doom for infinite playability. Literally 30 years worth of user created content and mods.
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