If you're expecting 100 hour plus experiences in open worlds or detailed campaigns like AAA titles for $30-60 then there aren't that many. There are still good titles. Might want to check out steam and see what's popular in their VR section. Maybe see what has longer play times if that is what you're interested in.
Skyrim is next level in VR. Not sure if you can play it on the quest, but the level of immersion in the obscenely large world and exploring it in 3D makes the older engine feel entirely irrelevant.
You can 100% play on the quest (2 at least). I thought it was really good. The scale of everything hits a lot different. Not every mod works but a lot of them do - even the big ones. Archery is super fun.
The unskippable "boring" introduction we've all seen 1000 times in VR is wildly better. You really feel like you're being carted through a town, hearing people all around you talk their shit. Then the dragon.
I didn't actually get that far because space constraints became an issue with where I had my setup, but going to the little town then white run felt like an adventure on its own.
Whenever I see a game needs 50 hours to finish now, I just hard pass. Most games simply do not deserve 50 hours of life. Especially Ubisoft games which just patch out the length with fetch quests. Unnecessarily long games is a big problem and its partly caused by people with “bang for the buck” mindset. Do these people don’t have other things to do? Like going out? Watching movies?
Assetto Corsa has a great VR mode, No Man’s Sky, Half life Alyx, V-Racer Hoverbike, Walkabout Mini-golf , Box VR (My workout game), Arizona Sunshine, Observer (great game but too short)
I tend to lean the same way, with a kid and busy job I just don’t have enough time to finish long games. Hearing something like FF16 is not 80 hours makes me happy.
That being said, I also lean toward sandbox games as I get older with no definitive ending. Factory builders, city builders, colony management sims, etc… even though those games can last hundreds or even a thousand+ hours. The difference is sandbox style games typically always allow you to quick save or save anywhere, and I never have to worry about finishing some storyline to feel good about my playtime.
Minecraft SMP/Survival Island/Shadow of Israphel - Yogscast
Additionally, their Tekkit series.
Actually all of their old Minecraft stuff is amazing. I loved their playthroughs of various adventure maps as well. There’s a playlist full of those somewhere.
I mean, Ubisoft basically has every resource needed for this, but I’d like to see a DLC or gamemode where you can play like in GR:Breakpoint and the mobility of Watch Dogs in The Division. It’s absurd not being able to climb certain obstacles, but that’s also an engine problem.
I also would like more storytelling in-game, having to listen to audios and ECHOs, while entertaining, it’s not enough and can confuse you.
I have been really searching for an immersive FPS space sim centered on survival and building. Yes, I know space engineers exists and I've pumped many hours into it, but it just doesn't satisfy this specific itch I have. One of the main mechanics I would like is you have to salvage derelicts for parts to cobble together a working ship where you can eventually work your way up to manufacturing new parts to build ships. Think of it almost like Rust + Space engineers + ship breaker in a way. I've wanted this for so long I started learning have development to try and make it come true!
So definitely not an fps, and it’s currently in EA, but Ostranauts is a top down immersive space sim where you salvage derelicts for parts and can build your own ship. Made by the devs of Neo scavenger. Absolutely love it, and it definitely ticks a lot of those boxes.
Empyrion: Galactic Survival is not exactly what you wish for, but it’s an alternative to Space Engineers. Not as detailed on the building part though, but a bit more Rust-like (imo).
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Aktywne