bin.pol.social

PunchingWood, do games w What games popularized certain mechanics?

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

gibmiser,

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

PunchingWood,

I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

Pea666,

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

MossyFeathers,
@MossyFeathers@pawb.social avatar

I can confirm that you could pick spawn points in BF2 and BF2142.

Katana314,

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

MeThisGuy,

desert combat? that was the shits

PunchingWood,

I can’t remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.

sp3tr4l,

DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren’t hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.

sp3tr4l,

There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.

IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.

I believe you could also do this in… I can’t remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.

Also BF Vietnam, the official game, used a similar concept of having ‘tunnel exits’ that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the ‘Tango’ … mobile river boat with a helipad thing… which was a mobile spawn point.

I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don’t think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.

chiliedogg,

Battlefield 2 intruduced that one.

dogslayeggs,

I’m not sure I’ve ever had more fun with any game than I did with BF1942. It was just so much fun. There were games with smoother play and deeper mechanics and better graphics, but none were as fun. The dumb mechanics made it amazing, like being able to lie down on the wing of a plane and snipe people while your buddy flew, or dive bombing and parachuting out at 10ft above the ground to capture a point, or shooting the main cannon from a tank into a barracks that has 15 people spawned inside it, or piloting a goddamn aircraft carrier and running it aground to get to a spawn point safely. It was so stupid but so fun.

AlexWIWA,

Renegade was some of the most fun I ever had in a shooter. Truly a unique experience

JadenSmith, do games w What games popularized certain mechanics?

Pacman was the first to simulate a real life mechanic, of munching pills, listening to repetitive music, and running from multicoloured ghosts.

drphungky, do games w What games popularized certain mechanics?

DOTA popularized and also invented the battle pass mechanic.

PraiseTheSoup,

You mean DotA 2, but DotA (warcraft 3 map) also popularized the MOBA genre. It wasn’t the first MOBA however, as I believe that title belongs to an earlier StarCraft map called Aeon of Strife. But StarCraft didn’t have a robust enough hero system for it to really catch on.

Cypher, (edited ) do games w What games popularized certain mechanics?

Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.

en.wikipedia.org/wiki/Elite_(video_game)

guinnessworldrecords.com/…/first-use-of-procedura…

While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!

johannesvanderwhales,

Rogue and Hack both predate elite.

Cypher,

See I thought of Rogue first but trusted the Guiness book of world records! I guess they need to be corrected

CitizenKong, do games w What games popularized certain mechanics?

Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).

abbadon420, do games w What games popularized certain mechanics?

Why hasn’t anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene…

Or Tomb Raider for the first big budget movie adaptation.

Decoy321,

But WoW didn’t really do anything new, just bigger, better, with a lot more funding. Everquest and Ultima Online did everything first, they just didn’t have that Blizzard money.

abbadon420,

Sure, credit where credit is due, but profits and reached audience are also very valid benchmarks eventhough they are evil capitalist terms. History is full of inventions that didn’t take off until some big corporation took interest in it.

resetbypeer, do games w What games popularized certain mechanics?

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

smeg, do games w What games popularized certain mechanics?

Mario 64 definitely paved the way for most of the 3D platformers of the 21st century

Summzashi,

I’d give that to Tomb Raider but both are exceptional.

Katana314,

I don’t think it’s just “being 3D”. Mario 64 put a lot of R&D into particulars of how jumping should work, the camera should work, and what the player’s goals should be. Quite a few games unintentionally copied them, while you could see some games not following their lead early in the 3D days that felt very janky to play. Tomb Raider could arguably be among them with the tank controls, though of course it has its own more niche appeal.

Grangle1,

Legend of Zelda OoT followed up with popularizing a targeting button (good ol’ Z-targeting) to focus on one object or enemy in a 3D space and move around it or fight/otherwise interact with it. Such targeting has been a standard feature of 3D action-adventure games ever since.

morphballganon,

If you want to talk about “how do I get up there” in a 3d environment, Doom did it before TR.

ThunderWhiskers,
@ThunderWhiskers@lemmy.world avatar

It would be a real stretch to classify doom as a platformer.

frezik,

And it’s a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn’t work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.

johannesvanderwhales,

Mario 64 figured out applying analog control to 3d platformers which changed the whole genre, though.

frezik, do games w What games popularized certain mechanics?

Jurassic Park: Trespasser invented physics engines in fps games as we know it. The game itself was a buggy mess and a financial disaster. The player’s health was shown on the main character’s boob for some damn reason. However, they did have the basics of a very good physics engine, and Valve took a lot of their ideas and incorporated it into Half Life 2.

redhorsejacket,

Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.

xanu, do games w What games popularized certain mechanics?

I’m not 100% sure if factorio was the first, but the devs at Wube certainly perfected the idea and now there’s a whole market for the “factory game” genre.

frezik,

Even if it’s not the first, I’d say it’s the first that figured out that computers were powerful enough that you can have a gobsmackingly huge factory.

bruhsoulz, do games w What games popularized certain mechanics?
@bruhsoulz@lemmy.ml avatar

Doom or Wolfenstein birthed 3d fps I’m p sure 😁

frezik,

I’d put it at Quake.

Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.

Doom not only had textured everything, but also stairs. Trick was, you couldn’t develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called “2.5D”.

Quake brings everything together. Everything’s texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.

krzschlss, do games w What games popularized certain mechanics?
@krzschlss@lemmy.world avatar

Dark/Demon Souls. Elden Ring

Rolling to evade incoming enemy attack.

Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.

Hope Vaati explains.

Decoy321,

Hate to break it to you, but this had been around for decades before those games came around.

ryathal,

Monster hunter beat them to it.

guiguinofake, do games w What games popularized certain mechanics?

CoD and Assassin’s Creed popularised selling the same fucking game 20 times

pyre,

FIFA and other sports games as well

Decoy321,

Sports games have been doing it faaaar longer. Madden started in 1988, released a sequel in 1990, then hasn’t missed a year ever since. The baseball and basketball counterparts existed just as long.

missingno, do gaming w best GBA games? I need recommendations
@missingno@fedia.io avatar
  • Boktai series: Hideo Kojima's most unusual work, and I mean that in the best way. These games were so near and dear to my childhood, especially 2. Really though you want the Solar Sensor hardware for the full experience, but I love these games too much not to plug them anyway. Emulating them is worth it over not playing them at all. And for the third game, you'd have to pick between original hardware or the translation patch anyway.
  • Castlevania: Aria of Sorrow: It's Castlevania. It's good. Also check out Circle of the Moon and Harmony of Dissonance, but AoS was by far the best of the GBA entries.
  • Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
  • Mario & Luigi: Superstar Saga: If you've played any of the other Mario RPGs, this one's great too. Has a 3DS remake but I haven't played that version so I can't tell you how it compares.
  • Metroid: Zero Mission: The original Metroid has aged rather poorly if you ask me, but this remake does a perfect job modernizing it into one of the best games in the series. Fusion is good too, but some fans have opinions on that one.
  • Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven't played Earthbound first, go do so, then play this.
  • Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
  • Summon Night: Swordcraft Story 1/2: If you've ever played the classic 2D Tales games, these are excellent spiritual successors to those. There's a third game that's JP-only, translation patch is being worked on but it's been stuck in development hell for years...
  • The Legend of Zelda: The Minish Cap: Zelda.
sleepybisexual,

Thanks for the list

Ambiguity7300,

Holy shit boktai was kojima?! Only reason i about this series was the crossover chips and and endgame quest in MMBN4 and on. Super cool and unique concept with the solar panel stuff.

Buddahriffic, do games w What games popularized certain mechanics?

For first person shooters (mix of first introduced and popularised):

Doom: started and popularised the genre. Also started and popularised rasterized 3d graphics for gaming (though the game itself was still 2d). Also first fps multiplayer and modding

Quake: various game modes (Deathmatch, capture the flag), as well as being the first true 3d fps. Popularised multiplayer and modding.

Team fortress (quake mod): Different specialist characters.

Goldeneye 64: popularized multilayer console fps, taught character size can be a significant advantage/disadvantage, depending on if you got Oddjob or Jaws.

Half-life: started horror fps genre, (mostly) seemless world

CS: customizable loadouts instead of search for guns each time you spawn, more game modes

UT: AI bots

Perfect dark: secondary fire for weapons

Deus ex: rpg fps

Halo: finally figured out a decent controller control scheme (one stick looks, one moves, button for grenades rather than needing to select grenade from list of guns). First fps I remember vehicles in, too.

Battlefield: large scale multiplayer

Socom: fps game that isn’t first person, online console multiplayer

Call of duty: using gun sights to aim

Far cry: open world fps

Doom 3: used lighting (or lack thereof) to bring fps horror to a new level.

Crisis: famous for pushing hardware and people caring more about the benchmark results than the game itself (I tried the second one, it was ok but I didn’t really get into it)

Call of duty: zombies (and other alternate game modes), kill steaks, online progression (unlocking guns and attachments as you level, prestige levels)

HL2/portal: brought physics and its involvement in fps games to a new level

TF2: f2p, microtransactions (though not predatory or p2w so the game isn’t remembered for this)

Borderlands: loot-based fps rpg

Metro 2033: fps survival

Halo reach: custom maps

Destiny: MMORPG FPS

Overwatch: hero-based, and hero roles (dps, tank, healer)

Pub bg: battle Royale

BreadstickNinja,

Alien Resurrection on PSX was the first game to use the dual-stick control scheme. Halo came out more than a year later.

Funnily, it was reviewed poorly at the time: https://lemmy.world/pictrs/image/10fbe09d-ae21-487a-9a17-c1b3bab8b596.png

Duamerthrax,

Game journos have always been a joke.

RightHandOfIkaros,

Yes, but they have definitely become worse in recent years.

pyre,

i disagree with a lot of this

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