Any organization that sees success will attract profit-driven leadership, and will become such over time. The soul from the original founders will be watered down, dampened, or ejected.
A profit-driven organization will over time become more and more profit-seeking, never less. Once this reaches a certain threshold, we start to use phrases like “enshittification”. Valve hasn’t gone shit yet imho, but their soul and passion doesn’t seem to lie in games anymore.
The next excellent product comes from new, growing organizations or small teams that may grow into such.
It is best to just treat it as any other law of nature and so we move on from Blizzard, Google, EA, Valve, Epic Games, Unity, etc and go swim in the wonderful vibrant indie scene.
I should have been more clear; I don’t like gender stereotypes and I am not pushing her towards anything. I’d be perfectly happy for her to play any game she likes, as long as it has no adds or micro transactions.
I literally typed the description she gave me of the game she wants.
My first though was “Hell yea, another Pillars of Eternity game” then I remembered that Deadfire has been out for a long time and Avowed was announced a while ago.
There is a !horizon community but unfortunately there just isn’t the interest to build an active community here (on Lemmy) for specific games at the moment. !games seems to be a good place for it at the moment but feel free to cross-post.
Isnt Icefrog one of the lead devs? I guess he likes this style of game. How many Total Wars, 4x and CoDs were released while Valve made one more Dota-like. Valve has some cool people working, vut O don’t see a Suda51, a Raphael, Swery or Co, who has the focus to develope such a single player experience. If the flat structure with ‘at will’ project focus is still a thing, than sp games have probably a problem getting devs.
Since they are probably working on other stuff as well could this mean that Icefrog is the only lead who can take a project to completion reliably within Valve’s organizational structure?
spoilernow sentient subordinate functions, and more importantly, how Aloy treated them.
In Zero Dawn
spoilerDemitri, the one incharge of plant life, scattered metal flowers about in the first game, with bits of poetry his creator loved. He also had flowers growing around Elizabeth Sobeck’s body in the ending cutscene. Then theres CYAN and her whole saga in Frozen Wilds. Aloy really seemed to get along with her.
And yet, in the first half of Forbidden Quest
spoilerAloy has no qualms about killing the subfunctiond and restoring them to base code for the new Gaia. Minerva was damn scared, hiding in the Base the whole time, all the while sending an encrypted signal saying ‘Here I am’. Aether (weather control) didnt do anything wrong at all, just kept trying to do his duty, even as the errors kept mounting and the storms increasing.
Thats as far as I managed to get before shutting the game down. Will prob uninstall too. Even if the game has well established that Aloy is getting desperate to restore
::: spoiler spoiler GAIA ::: , this seems way out of character.
There is no reason to push her towards gender stereotypes. If she likes the look of a game then why don’t you just let her play one of the many “boy’s games” you mention are available.
If you’re still looking for a suggestion then Stardew Valley is on mobile and a great game (although it is about farming and crafting rather than caring for a doll)
This community, !gaming, and !games are the most active for general discussion, although both the /c/games communities are heavier on news than discussion.
That game’s old enough for discussion on !patientgamers, which is semi-active and much more discussion-oriented.
bin.pol.social
Aktywne