I was actually very surprised dragon age is on the list. I have only heard bad things so I went and checked the reviews on it and I am even more surprised. I guess the game wasn’t as bad as everyone tried to make me believe. It looks cool but you can’t really tell how good a game is by checked some gameplay videos and apparently not reviwers opinions either haha
But why is a clicker game so popular tho? Isn’t it better to play those on a mobile?
FWIW, Dragon Age got brigaded hard by hard-right anti-woke trolls (and Skillup outright lied in his review, which has been passed around like a bag of chips). It’s truthfully excellent, with great storytelling (leaning very hard on horror) and great character writing, with the most fun gameplay of any Dragon Age game.
Lol we actually played worms Armageddon against each other before. If it still has stuff like exploding sheep etc it be a good game to play with their kids
There’s loads of Worms games now though they’re all the same sort of thing. I think they just announced an “anniversary edition” of Armageddon, which looks basically the same as the Steam version but ported to modern consoles. Still a banger 25 years on!
Oh boy, I have so many game ideas that I would love to make, but they’re all so complex I would either need a full game studio or the determination of the dwarf fortress devs.
A fantasy civilization builder in a massive open world. Think stellaris, but on the ground with magic rather than in space with spaceships, where you essentially design a civilization from the ground up, with countless different options for said civilization, and with a massive world to explore full of events and discoveries and other civilizations to interact with. As an example of what I would like to see, you could play as dwarves who live fully underground and end up finding the buried body of a massive god, which they must deal with the consequences of. Or you could play a nomadic civilization that progresses from living out of horse-drawn carts to constructing massive vehicles which they build entire cities on the back of. Maybe those vehicles are actually living creatures, or magically animated constructs. I absolutely love the wildly different civilizations you can create in stellaris and the stories they create, but I always wanted something somehow even more sandboxy, plus I love magic and fantasy so I wanted to mix that in.
An extremely in-depth survival game with a focus on interactivity. Another genre of games I deeply enjoy is survival games that really make you survive. Two examples of this are the excellent games Stationeers and Vintage Story. The first game has a major focus on interconnected systems and full simulation, while the second involves a series of realistic and in-depth yet largely separate systems. I’ve always imagined some combination of the two, a deeply simulated world where everything interacts with everything else, and yet each individual system is extremely in-depth and meaningful. I would hope that this would enable extremely creative problem solving, such as you might find in the newest Legend of Zelda games, yet much more meaningful as now it is actually necessary to your survival. There are some more specific touches that I would personally add to such a game such as separating it from our world, and placing it in a fantasy world with radically different animals and environments, which I believe would open up more opportunities for unique and fun game mechanics when no longer restrained by realism. This is more of a pipe-dream but I would also enjoy if the in-depth systems were so in-depth that mastery of said system would require significant effort, without it getting stale. Combine this with highly intelligent NPCs that you as a player could work with and you could realistically form a village in which you as the player would fulfill a single role, such as being a farmer, or blacksmith, or scholar, without it getting boring, even if you’re playing singleplayer.
Lastly, I’ve been rolling around the idea of an RPG in which the classes are all so different that they feel like playing different games. This came about from frustration with Final Fantasy XIV, where it felt like the only thing that changed when I changed classes was the order in which I press my buttons. I’ve had ideas such as a summoner who plays the game like an RTS, or an alchemist who gathers ingredients and crafts various potions and tools to use in battle, or a bard who casts spells to a beat almost like a rhythm game, or a fighter who dances with his opponent with parries and dodges and counterattacks. Admittedly this game is a much looser concept than the previous two, but I’m mostly just tired of games where class choices feel more like cosmetic options than like actual meaningfully different playstyles.
I’ve recently noticed that the tactical shooter genre has kinda fallen out of favor. Games like ghost recon, socom navy seals etc. Aren’t being made anymore. I think it’s a shame that some genres go dormant for a while.
But more than that, I just want to see developers take more risks again. Indie games have been the exception here, but I remember there being so many unique games in the early 2000’s.
Ready or Not is a thing and quite popular, although I haven’t tried it myself. As far as I know, it’s the closest to the old SWAT games and not exactly a low-budget Indie title. Similarly, covering the military side of things, there’s Six Days in Fallujah, which is considerably more aggressive and action-heavy than the titles of old, but similarly punishing.
And, although not as thoroughly fleshed out as Ready or Not, and not multiplayer, Black One : Blood Brothers looks interesting enough to follow. It’s basically the bones of the first Ghost Recon with modern assets. I’ve not played it yet but it’s in my library.
I’ve played 8.2 hours of BO:BB according to Steam, and it feels much closer to the OG Ghost Recon ( +Desert Siege and Island Thunder)… BUT right now the AI is pretty mediocre (and often breaks entirely and enemies just sort of stand there), and the shooting doesn’t feel as good as Ready or Not.
Incursion: Red River is a singleplayer + co-op extraction shooter that feels very Ghost Recon.
Little side-tangent, but @trslim if you like base-building RTSes, you should check out Earth 2150 if you have not already. It’s old, but it’s imo one of the best out there.
There are 3 factions, each with their own campaign, and very different styles of units, and during the campaign you have a home base that you build, and from which you can build and send out units to your in-progress missions (i.e. build a tank in your homebase, load it into a helicopter, send the helicopter to your in-mission base’s landing zone, and unload tank for use… and vice-versa for keeping units that you build in the mission zone, etc).
Eurasian Dynasty is very traditional tanks and helicopters, and ballistic weapons
United Civil States is bipedal walkers and sleek hovering aircraft, and uses energy weapons
Lunar Corporation is space-y hovercraft with arcing, electric weapons and AOE pulse weapons
There’s tunnel-building and tunnel warfare, which is so damn cool…
There’s unit customization, like choosing the types of weapons for the tanks, building giant bipedal walkers with 3 different weapon systems, etc
There are aircraft and boats, not just ground units
You are using the resources you farm in the mission locations to construct a giant colony ship to escape from Earth, which is a great mechanic to give you a reason to actually extract resources other than just to build more units
Now I have to go reinstall it… xD
There are also Earth 2140 and Earth 2160, but I never fell in love with those 2 (Earth 2160 isn’t bad, and has a cool alien faction that is basically a roaming mothership that builds units, rather than a traditional ‘base’).
I want a new, modern Battle for Middle Earth 2 with better balance, modern graphics, and maybe different modes like quick vs longer form games. Definitely some reform like making it more difficult to build walls, but the walls stand up better to infantry and you really need siege engines.
The game was not balanced competitively (men so OP) but holy damn the battles felt epic and building your own forts and castles to defend was amazing.
Here’s a full list of crossplay Xbox and PC games. I figure if it’s on the pc, there’s a good chance it could be played on the steam deck as well.
Notable mentions in there that I’ve played and enjoyed are Destiny 2, Overwatch 2, Remnant 2, Left4Dead 2, (I’m seeing a pattern here), and Deep Rock Galactic.
Yes that’s crazy. The game has the Electronic Arts label and the servers are still operational. It’s not exactly the same servers but some people invested time and money into migrating the data without any guarantee that the player would login ever again.
And given that she is in the middle of the Shrouded Isle extension map, next visit will probably be in a few years. I bet she will still be exactly the same, unaffected by the time going on.
At some point you don’t play the game because you enjoy some relaxing time on it, but because you have to. That’s were I put my limit, now. No fun, stop playing.
bin.pol.social
Aktywne