Ok nothing will beat the gold standard that was Sega Dreamcast Fishing games with the rod controller that had a rumble pack for vibration. I had a buddy make a wooden box we could attach a bungie cord to give it more feel when you “pulled” the fish out of water (the box had cutouts to hold beer cans too). Simply the best way to virtually fish
Although the concept of it being in a Sonic game was pretty silly (and an entire path to play through no less) and the character is really annoying, I heard that even the Big the Cat fishing mode in Sonic Adventure (originally on the Dreamcast) was even good, gameplay-wise. I have played it but I don’t have much experience in other fishing games to compare it to. The only other fishing (mini-)game I have for comparison is the fishing in the 3D Zelda games. Between the two I think I prefer Zelda, though.
Nice Day for Fishing might be worth checking out. It’s a new game made by the YouTubers Viva La Dirt League. Haven’t played it but looks like a fun twist on a fishing RPG.
See my reply to this user above, but yea don’t bother buying it if you only have the Steam Deck. Cheaper and a better experience to buy the original on GOG.
You always have the option to get a full refund within the first 2 hours of gameplay on Steam though, if you want to see the performance for yourself.
I can confirm, even trying several different combos of optimizer mods, plus running the resolution at 1280x720, it stutters like crazy as soon as you get out of the initial area surrounding the Imperial City and looks like dogshit because of everything at low or lowest.
Baldur’s Gate 3 with almost 100 mods (including optimizers), and similar upscaling settings at 1920x1080 in Desktop mode, runs smoother and looks better on the Steam Deck.
Since the remaster is literally using the same game logic as the original, I ended up just installing the GOG version of the GOTY edition, installed a bunch of mods, and it runs amazing. I don’t think I’m missing much in the way of changes/improvements.
You can stand on a leafy, forested river bank with deer grazing nearby in the reeds as the sun rises. It can be the dock of a large lake with boats driving by during the day. Or you can be by a tiny rocky mountain lake shore as the sun sets over the distant hills. It’s can be really relaxing(as long as you’ve cleared the are and aren’t attacked by a wild animal)
It seems like you like games with a lot of replayability, as well as games that make you think a bit. I’m a bit of the opposite (I like shorter, unique experiences), but I also like games that make me think. So here are a few that I’ve enjoyed that I think fit the bill:
deck-building roguelikes, like Slay the Spire, Balatro, etc; you can get a lot of hours in it, they generally don’t have DLC, and they’re more on the “thinking” vs “combat” end of the roguelike spectrum
Planet Coaster or Parkitect - theme park themed “city builder”; Planet Coaster is a bit of a DLC-fest, but Parkitect only has 2 (and a soundtrack); look around the various “tycoon” games if you like the genre, they can have good replayability
"coding" games - Human Resource Machine, Opus Magnum, etc; these have poor replayability (mostly just optimizing solutions), but there’s a lot of thinking and you can get a lot of hours out of it if you don’t look up guides; they’re not for everyone, but if they are, they’re very satisfying
Dwarf Fortress - the management game, and perhaps the best in the world at replayability; the Steam version is a huge upgrade, but you can also get the classic version for free, though do be aware that the learning curve is a lot higher than the Steam version
Sid Meier’s Pirates - old game, but I get a lot of hours in it and find it absolutely fantastic; this is more combat than thinking, but it’s more thinking than something like Mount and Blade (combat is relatively slow)
Tropico series - they do have DLC, but you can frequently find a bundle on Humble Bundle or Fanatical or something with all the DLC included for the older games; not as sandbox-y as Cities Skylines, but still largely in that vein
That said, I want to echo what others have said and to recommend branching out. There are tons of great indie games that aren’t a total ripoff in a variety of genres, so look around for bundles or something to find something new to try.
I’m disappointed with it, but that’s my problem. I can’t put my finger on why, I think my expectations have changed. Somehow I was expecting it to blow me away like the first time I played it and obviously it just can’t do that.
Of those 3 I've easily spent the most time in Portia. I really love the fishing in that game and when you get the super valuable fish you really feel like you earnt it :)
Yeah it kinda does. It's this weird sandfishing minigame though with a kind of claw thing that you throw out. Nowhere near as fun as the fishing in Portia imho.
I like the remaster, it plays much better than the original of course. The graphics at first were really sluggish/choppy, but i found disabling the steam overlay fixed it for me.
Try moving it out of your Program Files folder. Some programs don’t do well in those folders, because writing requires admin rights. It looks like the game is trying to do some sort of operation on a game file, and that operation is failing because it can’t actually access the file. Maybe move it to something like C:\Games instead, which won’t require admin rights to access. You probably shouldn’t be installing games to Program Files anyways.
I suppose the quick and dirty way to test would be to run the game as administrator. If that solves the issue, you know it’s likely something to do with Program Files being write-protected.
Upvoted, I hope someone can help you here. But also a bit of condescending, it’s been solid as a rock for me on linux :D But, seriously hope you figure it out, it’s frustrating having a new game not work
It’s working on Linux? Was it straightforward to setup? I’ve given up buying games on steam because of their terrible Linux support, and I’d seen a lot of comments about the steam deck version sucking, so I’d assumed the Linux version wasn’t great. But maybe the deck hardware is the issue?
I’m not criticising Linux gaming - I know basically nothing about it. Just my own experience over the last year, where I’ve tried buying and playing a couple of games and had difficulty getting them working, tried different Proton versions etc. But maybe I should be trying the window versions? My question was just innocent curiosity, but looking at my downvoters I’ve obviously touched a nerve!
I’m not very experienced with Linux gaming, and the last game I tried (xcom) crashed consistently, and reading forums people were suggesting using certain Proton versions and other stuff. I eventually gave up. I also got uncharted:LOT refunded because I couldn’t get it working in Linux. So if it’s “click install and click play” the great! It is straightfoward.
Beyond selecting a proton version it was no more difficult to set up than any windows game. Deck hardware I’ve heard issues with, but I’m not surprised. The deck is essentially a mid level right from about 8 years ago. The remaster struggles on my 3090. I was finally able to get 60fps after tweaking graphical settings for a while, but none of that was because of Linux.
I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?
If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.
Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.
IIRC in the old oblivion there was an arbitrary limit to how many skill points you can put in a stat depending on your class. This has been removed, you can now put up to 5 points in a single stat every time you level up to customize the build as you’d like. You get the same skill points regardless of skills you leveled up.
Some stats have been balanced, like how Agility now scales damage of daggers and shortswords now (before it was only bows). Many masteries have been rebalanced and changed to fit the playstyle more. Enemy scaling still exists and AFAIK enemies scale the same, but because leveling has been reworked you shouldn’t have to worry about min-maxing or what skills you’re gaining.
As for face animations, they’re a little uncanny but overall I’m impressed with them. They look great, most of the time.
I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.
Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.
Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.
The old style auto added points based on what attributes you used. So if you leveled destruction a lot during level 5 you could get a boosted willpower or Intelligence stat when you leveled up. It was a little chaotic. Now you have 12 stat points(virtues) you can add to whatever 3 attributes you want maxed at 5 points per attribute.
The only fishing game I’ve ever played was The Black Bass on the NES. Being an older game, it has fairly simplistic gameplay that’s actually very similar to the fishing mini games that you see today.
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