Star Flight. I played it on Genesis, and it’s still one of the greatest games I’ve ever played.
One space ship, 270 solar systems, and 800 planets. The manual included a captain’s log that was sent back in time from the future, but without that you’d just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.
Sounds interesting. Reminds me somewhat of Uncharted Waters, which is a naval RPG set around 1560. You could visit ports all over Europe, Middle East and Africa, probably over India and Japan, too, doing trade runs or living a pirate’s life.
A lot of the game is scanning planets, gathering resources, and upgrading your ship. The upgrades allow you to gather more resources, explore further, and get better weapons so you can survive hostile alien encounters.
If you ever have the opportunity, I highly recommend giving it a try.
I’m 90 hours into Octopath Traveler II. I’ve been playing it for the last 5 months and honestly it doesn’t feel like it’s been that long. Thoroughly enjoying it and am on the last portion of the game.
For people interested in what’s been going on with Limited Run, here’s a 90-minute video that goes into a lot of detail about the sketchy stuff they did before this latest controversy:
It looks like the victim was killed with a lethal strike with an arrow to the knee, which was removed to hide evidence. Judging by the fact that the victim was killed rather than enlisted into the city guard, we can easily determine that they were not an adventurer. Clearly this was no ordinary killing - this was deliberate, cold-blooded murder.
I tend to agree, open world is becoming just a box to tick off for AAA developers, which means it just gets put in as filler basically. Halo Infinite is the worst example I can think of. However I do think there are 2 ways open world can be justified: if the world is just packed so full of interesting stuff that the game just gets huge, or if the way of traversing that world is fun.
Category 1 would be games like Morrowind, Skyrim , Fallout 4, or even Mass Effect on a smaller scale. There’s just so much to do that it becomes an open world on its own. Category 2 would be games like the Arkham series , Assassins Creed, or Forza Horizon, where getting from point A to point B is fun on its own.
Open world is great when it’s done right, but since when has Ubisoft or EA made a good game in the past 10 years?
I’m a huge open world and/or sandbox nut. Non-linearity is my jam. Kenshi, Rimworld, AssOdyssey/Shadows, Project Zomboid, Witcher 3, X4…
Don’t get me wrong, I love a good story, but story takes many shapes, and not all stories are pre-written; plenty are emergent. I grew up playing with Legos (and still do), and me making whatever story I wanted (or that emerged along the way) was part of the appeal.
Honestly, apart from FF8 and TW3, and now Expedition 33, I haven’t found many games with written stories that grabbed me. I read books when I want that fulfillingly-crafted linearity.
I only like open world games when I can really immerse myself into roleplaying. Oblivion and FFXI (if that counts) were perfect for this style of playing. Most open world games just don’t hit the mark, unfortunately, and I’d rather play a linear game that feels like reading a good book.
Forgive any formatting or typos, this one ended up quite lengthy (and reading over it…length for what reason?!), but as ever - thanks to all for letting me share these kinds of posts with you!
bin.pol.social
Aktywne