Puyo Puyo 20th Anniversary. They took the best competitive puzzle game ever made and added a ton of goodies to make it the best package deal. 20 variant game modes, 24 character stories, a comprehensive set of tutorials, a devilish set of chain challenges, and a final challenge where you play against max level CPU while it's allowed to cheat.
It's a tragedy this game was never released in the west, and I can rant for hours about Sega has criminally neglected the series with the half-assed slop they put out now because they know that crossovers will sell better than the main series ever will.
When it comes to nostalgia, my favourite game is a 90’s German demo of the DOS version of the original Command & Conquer.
„Jawohl, Sir!”; „Bestätigt!”.
The soldiers were still robots there, too, because of German law forbidding a realistic depiction of war.
The best game I’ve ever played is without a doubt Red Dead Redemption 2. I’ve never cried over a game, and with RDR2 I cried nearing the finale myself, then I cried again when I watched it being played in a let’s play series on YouTube. RDR2 is a masterpiece, plain and simple.
I’ve also never loved a fake horse as much as I’ve loved my RDR2 fake horse. Hell, I felt more attached to my horse in RDR2 than I’ve felt to 99% of characters in other games.
I’m with you that my favorite changes with my mood but probably final fantasy tactics. Story is great, graphics have aged like wine, great variation in play styles, the death cries of my enemies will always play like music to me.
Into the Breach for sure. Extremely satisfying strategy gameplay with a ton a variety with the different teams/units, heaps of replayability especially after the content update from a couple years back, and it being a run based game is great for folks who only get an hour or two to play on any given day.
Old School RuneScape, MTG Arena and tested out Hearthstone but not completely sold yet.
I am getting way deeper into OSRS. I feel like this could be a main game for a long time. The experience is so different from other gaming experiences. You are never done, and it is not really a question of going faster. The slower you go, the more you plan ahead, and executing that plan is smoother and more rewarding. Also you end up getting pleasantly distracted a lot, and that’s fine. No rush. It is a slow game. Currently not using guides much, I enjoy the organic discovery for now.
MTGA is what it is (amazing). I am playing more bo3 instead of bo1 which is a lot more fun for me.
Hearthstone seems like a mess of overpowered cards. Sure I imagine eventually you get to know the meta, but compared to MTGA were you after the extensive tutorial can actually wim even with starter decks on lower ranks this just seems very stcked in favor of those with better cards that I am not sure you can reliably plan against, but maybe I should just read about the meta some more. Don’t want to discard it yet.
I don’t like that, but I’m still refraining from buying the game altogether because of it’s ridiculous always-online requirement. The predecessor wasn’t like that, and there’s no reason for the singleplayer segments of a racing simulator who enjoyed extreme longevity through modding, to be stuck on remote servers that can and WILL be shut down at some point in the future.
My nostalgia faves are still The Longest Journey and Grim Fandango. My love of stories told with games started here. I do need to think about what my all time favorites are, though. That's a big question.
oh man, The Longest Journey has been on my todo list for eternities. Ages ago I was being a pixel-peeping-perfectionist and I hated the aliasing on the character models - but now that ScummVM does the game perfectly I really have no reason to wait… but… here we are.
Since the game is dear to you, how about some motivational sales pitch for it? Why should I drop everything else and go play the game right now? :D
One thing I really loved about it was even though the character models were as weird looking as you'd expect from the era, the backgrounds were beautiful and when i played it years later with more modern sensibilities, I still was fond of them. The story took advantage of the fact that the main character was an artist, so there were a number of colorful or visually interesting segments.
The whole experience felt so vast, and even not being a child any more (which can make stories seem vast because of your own imagination), there still feels like there's a lot to both worlds. And history to characters, just out of view.
It also lives up pretty well to its name. There's a lot of it. A lot of lore and locations and puzzles. Some of the puzzles are obtuse to the extreme, and silly. There's one that's almost legendarily bad, so it has that bit of history if you're interested lol.
It's tough to say what's nostalgia and what's my preference and what's genuinely great. You'd probably have to play it to find out!
the character models were as weird looking as you’d expect from the era
Oh sure! Love the lowpoly/pre-rendered backgrounds aesthetic. The aliasing thing I mentioned earlier is just a “petpeeve” of mine, I can’t stand the jagged edges / lack of antialiasing. The rough pixel edges of the modes look so out of place when the pre-rendered backgrounds are so smoothly antialiased.
Though, there’s an argument to be made that when playing in modern high resolution, the character models are a lot sharper than the upscaled/blurry backgrounds :D
Some of the puzzles are obtuse to the extreme, and silly. There’s one that’s almost legendarily bad, so it has that bit of history if you’re interested lol.
I guess same goes for pretty much every point&click adventure game, sometimes you just need to be in the same “headspace” as the puzzle designer to get it, otherwise you just don’t.
But, sure I’m down for some history of a bad puzzle! I love obscure tidbits of old games.
I play and enjoy most genres at this point, but my favorite has to be Skullgirls. There are 18 characters and so many ways to combine them that you can still come up with new strategies in this game over a decade after its release.
Star Control 2 - it’s a mix of RPG storytelling with zany aliens mixed with Asteroids style PvP arcade gameplay. Like Ham and Cantaloupe, you think the combination wouldn’t work but it just somehow does. The writing and lore of the whole universe is just super rich and really immerses you into the whole universe.
bin.pol.social
Aktywne