Shotgun Cop Man. Short sweet and simple from the people that made My Friend Pedro. The movement system and level design feels pretty sublime when you get in a good flow. And I just discovered there’s Steam Workshop levels!
I don’t see people playing Sea of Thieves much anymore. I never liked the top level pro PVP aspect but I do enjoy joining people for simple treasure hunts.
Deliver At All Costs - fun game, but I swear the plot is just an excuse to feature those wonderful destruction mechanics.
Robocop - Actually not bad! I haven"t seen or played anything Robocop related in 30ish years, but I’ll be damned if this game doesn’t make you feel exactly like him ( for better or worse )
Pacific Drive - finally managed to finish this one after starting and abandoning it twice because it’s just terrifying to me. ( I just had to start it again after reading Roadside Picnic and thinking “hey, this reads familiar” ). It’s still terrifying, but absolutely great game.
Now I’m playing Kingdoms&Castles and Starbound again to calm the fuck down.
RoboCop: Rogue City took me by surprise. I was expecting a linear shooting gallery type thing but the game gives you some surprising levels of freedom to explore around. Much more immersive than I thought it would be.
Pacific Drive is so fantastic. I love the new endless mode they added. One of the best soundtracks in gaming.
Deliver at all costs is pretty hilarious all round, really. I’m enjoying it on the Deck.
Robocop was a cool game, as a fan of the first film (AND ONLY THE FIRST FILM). I played that earlier in the year. I need to try it again in VR now I’ve upgraded my hardware. It choked hard on my old graphics card.
Clair Obscur whenever I actually feel like playing anything. Though I can only take so much of it at once. The story and music? Amazing. The old-school turn based JRPG combat? Even with the dodge and parry mechanics it’s just as thrilling as an older FF game; and I hated the combat in those, too, because it’s kinda boring. It’s a bit more tolerable here, given that I have some skill-based things involved; but it’s still fairly boring. I just wanna know what the fuck is up with the everything about this messed up world.
I feel the same. It kind of drags on with the combat and there are sooo many battles between story sequences. And you have no choice but to pay attention to the combat because of the parry and dodge mechanic. I’m playing on easy mode because I can’t be bothered to learn the perfect timing for it. It’s difficult enough on easy mode.
You can skip some fights by running past enemies, but if you're struggling with combat the best solution is to take some time to optimize your builds. The game incentivizes glass cannon builds where you generally kill mobs before they can even attack. If they can't attack you don't have to worry about dodging/partying. I won't give any actual builds, those take too much effort and IMO it's more fun to figure them out yourself. But I will give some tips to make combat easier.
If you have defensive pictos/lumina equipped swap them for damage or AP.
Don't be scared to use color of lumina (for more lumina points) as you can get hundreds of them throughout the game. Trust me, having more lumina equipped will absolutely make the game easier
Also don't be scared to use recoats to respec your characters, you can get plenty of recoats. Try out different skills as some of them are more useful than others.
If you're struggling to strike first in combat equip first strike lumina on all characters. That lumina pretty much becomes mandatory in late game as even with all the speed modifiers stacked you still might not start first.
Also invest points into agility. Agility is the main stat for speed and speed dictates how often you can attack.
It took me a while to figure out how important higher level pictos are for their stat boost. Your base stats become basically irrelevant at one point when you can give a character 500 defense with one picto.
it’s supposed to be sticky like a thermite, except it repeatedly stuns an enemy instead. I’m kinda hoping it actually arcs instead of just being like a sticky stun grenade
I’ve played some old Silver Box Dungeons and Dragons games (Heroes of the Lance, Dragons of Flame and Shadow Sorcerer) I got from a GOG promotion who knows how long ago. Stuff from 1988-1990. My god, those games suck HARD. Granted, PCs didn’t have much in terms of “good real time action games”, but those just feel awful from start to finish. The fact that increasing cycles or adding frameskips in DOSBox doesn’t speed up the games doesn’t help, either.
Shadow Sorcerer isn’t as bad as the previous 2, no longer being a side scroller and being real time tactics, but it doesn’t quite cut it.
I’m finding it hard to stick to one game in particular these past few days (weeks?).
I’ve been going back to my play through of Divinity: Original Sin 2 and I find the story is getting somewhat less interesting after reaching the second to last act/location (and fights are less challenging now, which isn’t as fun imo).
I’ve also been playing a bit of Star Wars Jedi: Fallen Order and it’s more appealing than I anticipated - I’m just annoyed by recurring shader comp and loading stutters on PC…
I’m kind of in the mood for a shorter game, but my backlog is far too dense to pick anything easily.
If you want Star Wars with actual saber combat, try the old Jedi Outcast and Jedi Academy games. Neither should be too long, but I think JA is easier overall, as levels tend to be pretty straightforward and you start as padawan with a saber. Fighting against multiplayer bots in both games can be fun, too.
I’ve been trapped in a Fantasy Life i: The Girl Who Steals Time addiction ever since that came out. I’m a huge fan of the original 3DS game, but it was kinda forgotten by gaming history. And now we have a much bigger and more polished game for more platforms! For those who haven’t heard of it: it’s a bastard child of singleplayer Final Fantasy XIV and Animal Crossing. Very cute and cozy, mercilessly addicting, simulates the experience of having ADHD incredibly well.
This is how it typically goes: you want new furniture for your house. You’re out of a specific kind of wood that’s needed, so you go to a place that has it. On the way there you see an NPC with a quest - some poor farmer is besieged by overgrown carrots, and wants you to kill 10 of them. Might as well, it’s only a slight detour. You kill the carrots, and then help yourself to some more crops on the farm, and get a rare carrot that you need to cook a dish to advance your Chef Life! Better get to that immediately, before you forget. You go back to town and cook the dish. You still don’t have that new furniture you set out to get.
About the only thing I don’t like is that the story quests are less weird than the original game, everything else is a straight upgrade.
bin.pol.social
Aktywne