Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.
What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.
I am only 5+ hours into game. The choice you have to make does matter at end. The game gives you a warning about which path you chose. Not gonna lie took me 10 mins to decide.
I remember playing the demo for Remake. The guard scorpion took an age and multiple cycles to beat; apparently it’s not meant to, but something about its damage mechanics was just incredibly unclear to me. I was using magic and abilities how it said it wanted me to, but in an action game, those mechanics get much harder to parse. Would’ve preferred turn-taking.
Im kinda of surprised you dont like rebirth. I thought part 1 fell kind of flat, and I hated the story changes. But, the second one is at least entertaining in its own right even if sometimes the story changes suck.
Yeah, I hated the multiverse thing. I do think they did a better job of showing that cloud is having a mental breakdown. The fact that he could see Aerith when nobody else could really made the mental breakdown stuff so much more clear than it was in the original. I’ll be playing the final game, but I didnt give Square Enix my money on part 2, gotta voice my displeasure of the unnecessary story changes somehow. We’ll see how bad they flub the last one and if its actually worth buying from Square directly, or if I’ll find a used copy months after release again.
Opposite experience here. I liked part 1 because it was mostly linear and had decent pacing, even if I wasn't a big fan of the story. Part 2 is 90% fluff and a useless ubisoft-style open world. It's also way too goofy while trying to act like a serious story I should care about.
I didnt like part 1 bcz it had so many story changes. The whisps really made me irrationally angry. The forced story changes into the game for no reason. Im not even bothered by the extra fluff about the side characters that wasn’t in the original. But there are so many fundamental story changes, and then you meet Sephiroth as the final boss?! There’s nowhere to go from there, you’ve revealed the big bad guy already, and not in a logical flowing progression like you should. I do get the linearity of the first one tho. That did make the game easier to get through.
The music and presentation is fantastic. The amount of filler...is a hit or miss. Combat is fine I guess, personally I would have loved a mode that would allow you to go full retro RPG, but I understand theres only so much you can do.
This is actually the second game breaking glitch I found with this particular game. The first is during a cutscene between cloud and Sepheroth. If you let it play out, the game crashes with a big "ERROR" and ok button. Then closes the game. I had to go online and find out how to fix that (just skip the scene and the error does not pop up).
Dyne was a fucking hard as shit boss even in the original game.
But yeah, I really hate they gave it soulslike dodging, but that shit doesn’t have i-frames and even if you are across the room from a dude’s melee attack, you still sometimes get hit.
I played it at launch on PC, and the only thing I remember is terrible performance in certain areas. Don’t think I had any real gameplay bugs, but maybe I just forgot.
I still didn’t like the game, but bugs weren’t really the issue for me.
good lord, Antares and Vega are offensively bright once you adjust to the dark.
M4!! HOLY GUACAMOLE WOW! M4 by itself made being out tonight worth it!
M80: cool, felt cool to find it, but it looks like any of the other tighter globs and I didn't want to mess with switching to one of my narrow AFOV higher power eyepieces on my manual dob. May revisit once I invest in a higher power eyepiece with a decent AFOV.
Epsilon Lyrae: hmm, am I maybe just not using enough mag? looks like a regular double star to me.
Took the telescope for a slew through Sagittarius, for a laugh, was not disappointed. Breathtaking amount of stars there.
Was all aboard the strugglebus making sense of Hercules's constellation. Didn't help that he was at the zenith, which made using the dob weird when looking for M13 and made looking at the constellation annoying after staring straight up like a turkey for minutes.
Took some time to re-acquaint myself with Draco, Cygnus, and Aquila.
Didn't pick out any more DSOs, in part because I got annoyed with blowing out my night vision, even with the red light, on my charts.
I've been fairly serious about the hobby for about 9 months now, and it seems like I saw way more satellites out tonight than I did when I stopped back in May. Bruh, the little bastards were everywhere.
I think I’d like to give some more indie games a try. Maybe I’ll set a “New Year’s resolution” for this anniversary to try some more? I heard of one called Signalis that sounded intresting
We’ve been in an indie game boom for a while, so you should have a pretty huge variety of amazing titles to choose from. I’ve been mixing in indies with Patient Gaming of older AAA/big name titles and having a blast.
Do you have any suggestions? I’m embarrassed to admit it, and it definitely shows my age range but the last Indie game I really remember playing was Five Nights At Freddy’s and Doki Doki Literature Club. So I have a lot to catch up on
Just yesterday I played through GRIS, which was an absolutely amazing experience (though short). An interactive artwork of a journey through grief. Definitely recommend it as a short in-between game. The same developers released Neva last year, which was also very well reviewed.
Before that I played Mandragora: Whispers of the Witch Tree, which is a Soulslike Metroidvania with a PoE style skill tree. Really liked that one, the story was so-so but it has really good gameplay and super fun character customization. Good exploration, lots of secrets and i enjoyed the world as well. Looks pretty, too.
Blue Prince from earlier this year is a phenomenal game if you like escape room type puzzles. It’s an incredibly clever idea - a puzzle roguelite - and I had a great time with it. Gorgeous OST too. Definitely worth checking out, though be warned - taking hundreds of screenshots and 60+ pages of physical notes is almost required.
Earlier this year I played Skald: Against the Black Priory and I have a great amount of fondness for that game. A faux-retro RPG that pays tribute to late 80s style CRPGs it hit just right with me and ended up being my favourite RPG in a while. It’s fairly limited in scope, instead focusing on doing a few things well, and I think it really works out well for it. Beautiful music, great pixel art, great story. Also has some nice CRT emulation filters in the settings!
Which speaking of, right now I’m playing Blasphemous, which is another title with CRT emulation filters. It’s basically 2D Dark Souls but with more platforming. I have mixed feelings about the gameplay (I hate platformers) but the world building, story and lore are all immaculate and super cool.
Lastly, even though it’s in that not-quite-indie AA space you should play Claire Obscur: Expedition 33. Yes, it is actually that good, and much like when Elden Ring or BG3 released it’s kind of “required reading” to understand the zeitgeist.
But all of this is just my recent experiences off the top of my head, the list really does go on and on and on.
I’ve really been interest in trying Claire Obscur: Expedition 33 lately. I’ve been holding off on reading anything about it to avoid spoilers though. I might look into Skald: Against the Black Priory. I’m very picky about my RPGs but generally story heavy ones i enjoy
That’s the best thing to do with Clair Obscur. Don’t even watch a trailer, just play it. I bought it full price, but liked it so much I subsequently upgraded to the Deluxe Edition just because I wanted to support the devs.
Skald was a really great, concise experience that really worked for me. If you like a bit of Cthulu-esque cosmic horror you’ll enjoy the world building I think. I finished it in about 20h I think, and it was very nicely paced. No filler or grinding, just a flowing story. Definitely an indie positive surprise hit.
There are tons more indie darlings though depending on what genre you’re looking for. Tactical Breach Wizards, Vampire Survivors and Balatro are just a couple that are all very different from the ones I already listed.
I tried the demo and couldn’t really get into Hades unfortunately. Though it probably had my lack of interest in Greek Mythology working against it. Maybe i’ll try picking it up again though, that was years ago and i’ve found my tastes have changed
It was one of those things where I can tell there was a lot of love and care put into it, but I just personally couldn’t get into it. I have a copy of the Soundtrack from a friend though that they didn’t want for some reason so I can admit it’s really good
I never finished Signalis myself but it’s a pretty interesting game. One that I always suggest but never see much anywhere is a game I got on Humble a few years back called MO: Astray. Seems really simple initially but has a really interesting way of narrating the story that I don’t want to go further into.
MO: Astray sounds familiar. I wonder if I picked up a Bundle with it in it too. I’ll have to look into it though because 90% of my Humble library is unplayed
Yeah that’s pretty much the vibe for Zomboid, the opening text crawl literally says “This is how you died.” It’s not a matter of whether you make it or not, just how long you last and what happens before they inevitably get you lol.
Also if you die from a zombie bite, you can respawn as a new person and track down the zombie of your previous character to loot your stuff back which is fun.
Basically, me and my friend work together though so generally he dies when I die. I’m always the main Defense and Engineering guy and he’s like the group Farmer
That’s basically what it was like, except with a generic suburban dad lol. We did it with 4 whole floors and somehow only ran out of Shotgun shells on the last floor
We’ll probably be scavenging Metal Sheets and Planks all day the next time we play. It’ll be worth it though for the most egregious base for 2 people ever
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Aktywne