Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.
I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.
Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol
No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.
however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game
I’m glad you enjoyed the song. I don’t know your age, but seeing that screenshot made me realize how hard it’d be to explain the popularity of dubstep and, in particular, Skrillex to anyone who wasn’t there. Same goes for the immortalization of the “oh my god!” featured in Nice Sprites and Scary Monsters, screamed by the girl who stacked cups in record time. Or stacking cups. This feels like the making of an “onion tied to my belt” type of rambling story. I imagine most of this platform was there for dubstep and that the young adults today had way more internet access than I did as a kid, so it’s probably not even unknown yet.
The song shuffles into my playlist sometimes and takes me back to both that game moment and the generalized memory of blasting that from my ipod nano into my grandpa’s handmedown Ford Taurus with the headphone wire I hardwired into the cassette deck. If you think dubstep sounds bad now, I made it sound worse.
What a coincidence. I looked up the Key & Peele skit about dubstep. My exact generation of Taurus is involved, identified by the circular rear window. The skit is worth it on its own, of course
I think I was too young to be there for Dubstep. Though I feel like I was there for stacking cups. So maybe I didn’t miss it and it was more so my internet access at the time. But damn, this song definitely made Dubstep click for me. One of the last things I did last night was add it to my music library.
Idk, maybe I’m the one who phased out of cup stacking by being old. But still, we can’t be that far off from when explaining cup stacking will sound like how I feel about pole sitting.
Skrillex is sort of the face of mainstreamed dubstep. I just learned his subgenre is brostep. The work that came before him was… Gritty. Close to the Key & Peele skit. The FC3 song is closer to common EDM.
Sierra Leone by Mt Eden is probably what I’d use as an example of the best of traditional dubstep
Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.
Far Cry 3 was absolutely a high point in the series. At least until the second half of the game. But the first half is incredible. The 2010s had some amazing video game villains. Vaas, Handsome Jack, Flowey, Father Comstock…hell, I’ll even throw in Andrew Ryan and GLaDOS.
I liked Far Cry 4 and 5. I’ll argue that Joseph Seed is the closest to a second Vaas the series has come. He’s not as melodramatic as Vaas, but he is a solid B- villain in my book. Pretty convincing, menacing, and rooted in his beliefs. Plus, I ran co-op a lot with my wife. So lots of good memories there.
I’m a sucker for 4’s main Villain, but damn did Joseph do a really good job. I’d have to place Vaas above him though because the dude seems genuinely unhinged.
You’re right about the 2010s villains too, I really hope we get some really good ones this decade too
To serwery nie weryfikujące rejestracji. W zasadzie powinniśmy banować je całe, ale wtedy możemy im odmówić szansy do poprawy… W każdym razie bardzo prosimy o zgłaszanie tych wiadomości - wtedy możemy zbanować spamujące konta. Przy najbliższych aktualizacjach wejdą zmiany, które pomogą nam wyciąć ten spam. Jeżeli skala jest większa niż to co do teraz widzieliśmy, ale nie była zgłaszana to możemy to wycinać brutalnym hackiem na bazie danych.
Completely agree. 6 has some fun elements and really cool guns, but the enemy health system they implemented completely ruined the game and franchise (among other shitty things)
Reasons why Ubisoft is in the shitter, facing hostility from both gamers and shareholders alike. It seems the Guillemot familly is hellbent into destroying every last shred of good will left.
4 is very similar to 3, in my opinion. It generally ranks lower than 3, but I’d attribute that to 3 defining expectations and 4 meeting expectations rather than pulling another groundbreaking move. 3 shared some notable elements with 2 but refined the direction of FC. 2 doesn’t have magic and FC enjoyers begroaned 3’s supernatural element, but here we are.
5 removed the supernatural element and got some mixed feelings. I’d put some of that on the fact that they brought the white American savior trope home to America. Instead of a foreign land under a whimsical authoritarian regime the West likes to go to war with, it’s a religious cult in classic Americana rural towns. It’s like changing from 1990s Batman movies to the Nolan trilogy. Gritty, more realistic, closer to historical fiction than fantasy. It harks back to the 1993 Waco Massacre.
I’ve played 6 on and off over the last few years. I read lots of hate but still enjoyed it. It’s in Cuba, so it was back to being a far-off fantasy for me, with lots of story rooted in the 1960s revolution (though the game is present day). That is until the Gaza war flared up. Suddenly the game got uncomfortable for me. You play as a terrorist group fighting the military. That’s not exactly different from 4. Sure, if you win, it’s a revolution, but if you lose, historical speaking, the winners call it terrorism. I suppose the story could be considered weaker, but it’s a change up. Instead of basing the story on you vs the big bad, it’s rooted more in the friends you make along the way. You’re building a revolution as one faction gathering 3 more.
There’s also 3 half-games. Between the main titles, half of the prior maps for alternate experiments. I’d wait for all the titles to be discounted but would say the halfsies need to be discounted more. Granted, they’re probably all regularly under $20 now anyway.
After 3 came Blood Dragon, using one of the islands for an over the top 1980s synthwave action comedy. It has corny 80s moves in lieu of superpowers. It’s fun.
After 4 came Primal, a prehistoric version of the FC formula. I think it’s neat that they developed a proto-proto-indo-european language for a 10,000BC setting. Spears, slings, clubs, and knives are the weapons here with some grenade-like items. There’s spiritual elements resembling living a mythology. It’s also fun.
After 5, New Dawn is actually a continuation of the story. A quasi-Fallout/Mad Max post-nuke-apocalypse world in which Joseph Seed still lives - and becomes an ally. I think it brought in supernatural powers from nuclear stuff. Probably my least favorite of the 3, but still enjoyable. It also introduced a number of the elements people begroaned in 6, so maybe that’s why I don’t mind 6 as much.
I’m surprised there hasn’t been a halfsies between 6 and, presumably, an upcoming 7. 6 does have some extra story (dlc?) that has you relive parts of the prior titles. I haven’t done them nor read about them much so I can experience them myself.
I liked 4, it’s very much a victim of being a Ubisoft game though, as in it’s more of the same. I’d say the only difference is the setting.
5 is similarly pretty good, I feel like it removed a lot of the “Guerrilla Warfare” feel of the combat but the villain is really good and the setting is pretty solid too. I haven’t played 6 though. If I had to guess though it’s the same. More of the same.
Factorio doesn’t give a fuck and will let you play with up to 254 other people on the same server. Most survival crafting games have LAN, as a matter of fact. Somehow this is the only genre that will hold developers accountable on a regular basis and make them hurt for not having LAN and player-controlled servers. Not all of them will, but most will offer LAN.
All of Larian’s recent RPG efforts have LAN and direct IP connections: Divinity: Original Sin 1 and 2, and Baldur’s Gate 3.
Titan Quest, Grim Dawn, and the entire Borderlands series (outside of the GOTY edition of Borderlands 1) support LAN, surprisingly, if you want to get your loot game on.
Is Recharge RC the same as the upcoming Unreal engine racing game Recharge? If they don’t have the same lineage, they’ve at least got similar inspirations.
Warside is an upcoming turn-based strategy game inspired by (or ripping off wholesale?) Advance Wars, and it’s got LAN in its features list.
Streets of Rogue is an all-timer in the co-op roguelike department, and it too supports LAN.
A game that I download and install on a regular basis in the freeware realm is Armagetron. It’s the light cycles from Tron but in an open source LAN game. It doesn’t exactly have a ton of depth, but it’s good fun for about an hour every couple of years.
I imagine Minecraft played a large part in popularizing the concept of a player hosted server for survival games. It’s possible that the reason this genre in specific has so many titles where you can do this is because players coming from or otherwise largely influenced by Minecraft see this as a requirement if not just the standard, so devs wanting to appeal to these players may also see it as a standard/requirement.
Sure, but first person shooters always had LAN until they didn’t. Console games always had split screen until they didn’t. Those audiences largely let those features fall off in a way survival audiences didn’t.
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