I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.
I’ve been really enjoying it so far, but there are certain aspects that could use more polish. Like some textures in scenes that could use more love, or when the end of a quest boots you to the overworld map but you only have one location you can choose. In that instance it should just load you into the next area rather than put you on a map with a bunch of crossed out areas. That being said, I don’t mind the overworld map as a mechanic at all.
Past that, the combat is fun and the world feels very “Final Fantasy” which I haven’t felt in a while (other than FFXIV). I’ve never played Kingdom Hearts but I’ve played most of the FF games and I don’t mind that they chose to go full action in this one. It feels like it fits the game well, at least in my opinion. There are definitely periods with less/no side quests but in those instances, just play through the story. It’s not going to compare to the amount of quests FFXIV had, and that’s okay.
The graphics are certainly similar to FFXIV, but for the most part I think they look better. Same with the music, I haven’t examined each track and compared it to FFXIV but while playing it felt familiar but new. I didn’t notice any similarities with animations, but that could just be me.
I have not finished the game yet, but am looking forward to playing through it. Furthermore, I plan to play through New Game + as well, which is rare for me personally.
When the first trailer for this game came out I basically went media blackout on it until the game demo was released. I find I’ve been doing this more and more with games and movies lately, it makes the whole experience better. No overhype, no pre-orders, no spoilers, less disappointment.
It may not be 10/10 but in my opinion it’s damn close.
I mostly liked it but ended up giving up 2/3rds of the way through.
Combat wasn’t really changing other than new flashy skills occasionally. I was fighting the same way in hour 5 that I was in hour 50. No new weapons in a game trying to be a bit of DmC meets Final Fantasy was a miss for me. Gear was basically useless as well.
I get this is personal opinion, but Clive and Jill were immensely boring to me as leads. The story was good, but had pacing issues where it was obvious they padded for time and designed it the same way they do FFXIV expansions.
It’s a part of my most hated trend in the video game industry: video games that are ashamed to be video games so they try to fool you into thinking they’re a more “respectable” art form like TV shows or movies. The mainstream hype we’re seeing is probably that it’s popular with Naughty Dog fans rather than Final Fantasy fans.
I wish these types of games would at least consistently ape more interesting TV shows and movies. Alan Wake seems like the only one that didn’t aspire to be something forgettable. I don’t even like Twin Peaks but at least it’s an identity.
This game is okay enough that I’m probably going to eventually finish it but I don’t think I’d ever feel tempted to start it again even if somehow every other option available to me were objectively worse because at least some of what’s left would be memorable enough to care about.
In general, the graphics are roughly the same as FFXIV.
The graphics are apparently deceptively good. Not immediately jaw-dropping for us lay people like the series is known for but more of a technical quality. I thought it was underwhelming on first glance but I admit I enjoy the things that video brings up now that I’ve started paying attention to them.
I haven’t had a chance to play it yet since I don’t own a PS5, but your comments sound a lot like what Yahtzee brought up in his review.
I too have been sceptical since I first heard about the idea of a “serious, mature mainline FF game”, since to me that sounds almost antithetical to what the series represents (it’s even got Fantasy in the name!).
I also have to say, knowing it was made by the same team as FFXIV dampened my interest in it a little. I played that game for a while (and enjoyed it quite a bit initially), but as time went on and I moved onto later expansions I started to lose interest in not only the story and the way it was told but also the direction the game was evolving in mechanically for the various classes.
I’m not saying it’s objectively bad, but it started to feel like my tastes for story and gameplay no longer align with Sony Creative Business Unit 3.
Welcome to AAA game reviews. Where every major studios games must receive a high score, or they won’t get review copies for the next game from that studio. With rare exceptions.
Exactly. I consider it basically payola these days. Every big-name review is gushing, falling over itself to expound on the innumerable virtues of every AAA release, and then once normal folks have played for a few weeks, the real story comes out. My partner played the demo and was shocked to be playing the same game as the one that was reviewed. Unless I’m so excited to play a game that I don’t care if it’s mediocre, I wait to buy until actual the real user reviews trickle out post-release.
Easily Rocket League. It's always been toxic but it's been much worse since becoming free to play.
Rage quitting
Malicious compliance (AFK, accidental own-goals)
Team mates playing for the opposing team entire games
Passive aggressive quick chats
Overtly aggressive free-form chats (being chastised over every tiny mistake)
The game's competitive ranking systems makes it so each win and loss matters, and people often take their vitriol out on their own team before looking inwards.
I disagree. This is the first game I’m rating over 9/10 since divinity original sin 2.
I specifically like the map style over contemporary, pseudo big(copy pasted), generic open world.
The story is the best I can think of in epic RPGS, maybe throne of Baal or kotor were similarly interesting for me but they are very old so there’s some nostalgia.
Only 2 complaints I have are difficulty, there’s no reason to hide the hard mode, action is too easy. And side quest design, almost all involving combat.
Gaming laptops are really just portable PCs. If you’re playing on them on in the usual “Keyboard and Mouse” way then you need to put it on a table to make that work properly. Maybe you could do it on a sofa but it’s very quickly going to get uncomfortable.
Handhelds on the other hand are extremely portable and happily usable anywhere. They’re also a lot cheaper than a gaming PC! I’m a big fan of my Steam Deck and recommend it a lot, but I should admit I also have a Gaming PC which I use for multiplayer stuff with my friends
I can’t say I agree. It’s more likely they see the money they’d be leaving on the table and it helps that this makes them look more amiable for future acquisitions.
I doubt any company would want to give their competitor 20-30% of their profits, so in my mind it isn’t a matter of if, but a matter of when they start locking all their franchises off from PS. What will be most interesting to me will be how will they do it. Will they just drop franchises so they don’t have to face the backlash for turning a franchise into an exclusive? Will they just make up a new “franchise” with a new name but similar gameplay? Will they just slowly one by one exclusive them off to try and reduce blowback? Do it all at once to get it out of the way?
This generation has already been mostly played out and I don’t see large changes making a large difference, but once the next generation comes around in another 3-5 years I imagine they will want to be in a place where they can leverage all these franchises to get people excited to buy their new box over their competitors. And you do that with exclusives.
Pull a Titanfall to Apex(bad example but you know what I mean) now you don’t really have a CoD franchise. It’s like Battlefield is no longer the Battlefield we remember, just the names. They can just spin up another franchise “from the legendary CoD developers, blah blah…”, BUT it’s not CoD.
Honestly the franchise is probably due for a shakeup at this point anyway. You can only release the same game over again each year for so long. I used to be a diehard Battlefield fan but have only played maybe 10 minutes worth of 2142 after owning it for 6 months or more.
minecraft also a large number of things going for it.
It was(is) a single game
It was already multiplatform, and only the most suicidal company would take a game that was multiplatform and make it exclusive. Not including the backlash as players lost access to a game they paid for, but there would also be untold number of refunds that would need to be done, lawsuits (most likely) to handle, etc.
It already had a very large (and most importantly) young userbase that they could monetize on dozens of platforms.
If you followed the proceedings of everything that is going on you’ll have read that they actually wanted to make the new minecraft legends xbox exclusive. While the emails didn’t say what ended up making them change their mind, I would imagine being in a certain legal fight might have played a large role in it.
Exceptions happen, but I imagine that exception would be the appropriate word rather than norm. But I’d love to be proven wrong.
I should preface this by saying I didn’t try any of the handheld gaming PCs, I watched a review of the AyaNeo 2S, it uses the same APU as the Ally and still outperform it, especially at low wattages and if I remember correctly even the steam deck at the same power level maybe you wanna check that out!
I would choose a gaming laptop over a handheld just for the versatility and upgradability, I have my eyes on the framework 16 it is very intriguing, to say the least
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Aktywne