it fills a lot of inches to the point where it’s unique but also approachable. reminds me a lot of dungeon and dragons mixed with dragon age/mass effect mixed with fire emblem
My understanding is that it is a complete game with no microtransactions to shove along with it. After that I believe it is because it is really really good and not a common genre to get the spot light. Mainly the first part.
There’s also the reaction from other developers claiming that the game “sets an unrealistic standard for what to expect out of a game” despite it being exactly what people want from a triple A studio. Just a complete, well made, functional game with no microtransactions
All of nonDD people, love the studio who made a great game without any of the bullshit we get fucked over in other genres... it shows it can be done, it can be great, and it can respect the player...
People throwing money at Dev as fuck you to EAs, Bethesdas etc
The steam deck has better performance when you set it to low power consumption, but the competitors have better performance when set at higher power consumption. If you play a lot mouse based games, the trackpads are very nice. Emulation works great on the steam deck and it is possible to play epic games (I don’t use epic so idk how good it is).
I don’t have any of the competitors, but the screen quality seems fine to me. If you hold it at a reasonable distance you can’t really see the pixels. Compared to my switch it is definitely heavier and bigger, so its not very comfortable to hold up because of its weight, so I just rest it on my lap or a table when using it. A small annoyance with the screen is that the resolution isn’t a standard ratio so a lot of games have black bars on the top and bottom.
Watch YouTube reviews of the devices. I would not bother with comparing screens. I usually do this as well but in the long run you want the best overall device. The Deck doesn’t have an 1080p OLED but I also wouldn’t want it to have one because battery would be so much worse.
Don’t look on CPU and GPU. You can’t compare them because the machines aren’t running the same OS. It’s like comparing ram, gpu and cpu on an iphone and compare directly to an Android phone. It’s irrelevant. The actual experience is what matters, it’s the device you will look at, not the spec sheet.
Edit: oh and btw. If you want to put a screen protector on the Deck, get either the cheapest one and upgrade the internal ssd or get the middle one and buy a 512-1tb ssd. If you arent going to put a screen protector you can buy the deck with anti glare.
I played but did not get very far into Divinity: Original Sin, mostly because I tried twice to play them co-op, and coordinating adults' schedules is hard. I love how systemic those games are, but the presentation is limited to what you'd expect from an old-school CRPG. Shortly before release, I saw that this game retains all of that creativity while upping the presentation to the level of something like a Mass Effect, which makes it much more appealing. I hear that Ralph of SkillUp had exactly the same reaction to BG3. So, deep systems + finally catching up in production value and presentation.
Michael Bell from Bellular Studios just did a video about it if you want something to listen to. It is pretty much all of it that was said here. How Baldur's Gate 3 Humbled AAA
Because of scheduling conflicts, I wasn’t able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.
Because I’ve only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.
The camera is terrible. There’s constantly something in the way and the game isn’t smart enough to know that I don’t really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.
I usually don’t mind inventory management, but I hate it in this game. I’m definitely to blame as well, since I just pick up everything, but it’s always such a pain to organize through everything. The sorting options aren’t that good, and sometimes stuff feels completely random. Also, (unless I’m missing something) why can’t you access the inventory of your companions, that aren’t in your party?
Why is the pathing still ass in this game, it’s the third one Larian made in this style. My characters just love walking into traps (that I’ve discovered) or shit on the ground. It’s just really fun to micromanage four characters, just so they can get safely through a few mines or don’t take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.
Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the “X character approves / disapproves” notification pops up would be nice.
I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it’s a shame they still aren’t improved.
I definitely agree about your companions chiming in on conversations. Maybe I've just been spoiled by games like Mass Effect and the like, but the lack of input seems like an obvious problem to me.
Even BG2 had more interjections from your party members than BG3 I think, and I get that it was mostly text but still, that was 23 years ago. In BG3 someone sometimes adds a comment at the beginning or end of a conversation, but it seems like they rarely if ever butt in in the middle.
The whole “X Approves/Y Disapproves” definitely feels a little telling, not showing and I wish they would comment on what’s going on instead, even if it was only recycling a handful of general comments from a pool.
Playing through BG2 now, the interjections are rare and don't really budge the flow of the conversation in any direction. It's a very small amount of color to inform you of their personalities.
Oh it was definitely rare that an interjection would actually change the outcome of the dialogues, but that color and flavor you mentioned does a lot to make characters feel more alive. Same goes for the way party members just randomly start conversations when walking around in BG2.
Worth noting I always play with the Gibberlings Fixpack installed. IIRC the vanilla game is really sensitive about party members having to be physically close to the talking NPC to interject into dialogues.
My buddies and I have been on Battlebit a whole lot. It is the first fps I have played since Halo Reach and BFBC2 that has really grabbed my interest. It is just so good. The proximity and squad speak has been so good it has actually led to me making friends via an online game, which I haven't done simce I was in middle school playing Halo 3
My buddies and I have been on Battlebit a whole lot. It is the first fps I have played since Halo Reach and BFBC2 that has really grabbed my interest. It is just so good. The proximity and squad speak has been so good it has actually led to me making friends via an online game, which I haven't done simce I was in middle school playing Halo 3
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Aktywne