Ja jestem laikiem, ale nie są to dwie różne metody anonimizacji ruchu? Chyba nordvpn ma nawet serwery vpn+tor. Vpn tuneluje ruch przez serwer dostawcy usługi, więc jakość i bezpieczeństwo połączenia zależy głównie od niego. Możesz mieć nastawienie typu “płacę i wymagam”. Tor tuneluje ruch wielokrotnie przez sieć węzłów, które są w większości maszynami amatorskimi, z przepustowością o różnej jakości. Ze wzgląd na swój społecznościowy charakter nikomu nie możesz się poskarżyć na jakość połączenia.
Poza ukrywaniem ip, vpn może oczywiście służyć do współdzielenia danych w wirtualnej sieci lokalnej. Tor natomiast oferuje usługi ukryte z pseudodomenami .onion.
Podsumowując: jak za darmo to bierz Tora - darmowe serwery vpn i tak są przeciążone i wolne jak Tor, przy czym nie darzył bym ich zaufaniem. Jak masz fundusze i musisz zachować anonimowość, to warto sobie wykupić vpn.
Sprawdź też, z czym te usługi działają, a z czym nie. Ja kiedyś czytałem, że p2p nie jest dostosowany do pracy z Torem (coś, że tor działa na protokole tcp, a bittorrent na udp).
SteamOS (and Linux gaming in general, thanks to Proton) is absolutely great and has been for at least a year or two now. The reduced overhead and lack of update bullshit honestly makes it better than Windows gaming in every way, IMHO. Getting it running on non-Steam Deck mobile hardware is likely a bit of a chore, though. Frankly I don’t even understand why anyone would waste time with the competitors.
My life has been replaced with Baldur’s Gate 3. I’m partially into Act 2 but keep having to take breaks because the spooky atmosphere and crippling decision anxiety are stressing me out too much to continue playing long stretches.
I’m being peer-pressured into playing it with friends, it’s an ok game. The quality is there, it’s full of content, though I wouldn’t say my lack of hype was misplaced - I’d still rather play some other niche games in my library.
What rubs me the wrong way is it’s GPU load even with lower graphical settings, and the hundred gigabytes of mandatory high-res textures and whatnot;
I find the UX clunky and infuriating at times, which is not ideal but acceptable for the genre.
What I really respect BG3 (and Larian) for is that its overall a very solid game and it’s making the AAA industry seethe, apparently.
It’s also DRM-free, but I would definitely buy it rather than Steam-Familying it if I were into its subgenre (and if it wasn’t a GPU hog).
Right now my mind is being blown away by Baldur’s Gate 3. It’s not the type of game I’d get into since I tried Divinity Original Sin 2 and couldn’t get more than 6 hours into it without feeling like I was stupid. I am bad at the combat system, but it more than makes up for it in Baldur’s Gate when you learn more about the Lore and character development. Their writing reminds me of Witcher 3, and that’s probably the last great single player game I’ve played recently aside from Elden Ring.
Steam deck has the community. There’s more powerful single card computers than the raspberry pi but the pi has the community so everything works better and for longer. I wouldn’t be surprised if the decks support outlives the others not to mention the third party market.
I think what isn’t being discussed enough is how many fans of games like Dragon Age Origins this game is pulling in.
What this game does is straddles the difference between classic CRPGs like the original Baldurs Gate and modern, cinematic RPGs like Dragon Age Origins and Mass Effect, whose games began to veer into very action-oriented cinematic style as opposed to classic three-quarter-overhead-view turn-based style. It also brings the cinematic aspect to romancing companions as well, something that was also pioneered in DAO and ME. Other games had ability to romance as well, but not deeply like DAO and ME made it, with their cinematic style allusion-to-sex scenes.
This game does both and so it is grabbing the attention of people who loved classic CRPGs like Baldurs Gate, Fallout and Neverwinter Nights, but it’s also grabbing the attention of more “normie(?)” players who cut their teeth on Dragon Age Origins through Inquisition.
It’s a “best of both worlds” approach that has solidified success because it appeals to the people who loved classic CRPGs as well as the people who wanted the cinematic beauty as well as ability to cinematically romance companions. It has beautiful cinematic detail as well as a fully fleshed out CRPG system and non-linear CRPG story. It’s giving players of all types what they wanted out of an RPG.
Also, excellent console controls directly help this. Old CRPGs required a mouse and keyboard, but I can play this game split-screen with my SO who only ever played the Dragon Age games and who I struggled to get into D&D previously.
My SO fucking loves this game, and she wouldn’t have ever been opened up to such a style of game without the excellent cinematic graphics alongside the top tier classic CRPG gameplay. There is no way in hell I could get her to play a strictly top-down no-cinematics classic CRPG. This game opened her up to the genre. It’s essentially the perfect modernization of a classic CRPG.
This is it right here, at least for me personally. I’m a huge Dragon Age fan (played through DAO and DA2 before Inquisition’s release) who has always been vaguely interested in Larian’s Divinity Original Sin games but never made them a priority in my backlog. Seeing the cinematic cutscenes and the 3rd-person voice acted dialog for BG3 made me immediately interested and now I’m 10-ish hours deep into Baldur’s Gate and loving it!
Also slowly resigning myself to DA4 not even coming close to matching BG3 in quality given the circumstances of its development.
It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.
I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.
Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.
I think BG3 is riding on the D&D brand and marketing campaign
With how much they adapted 5e's rules for a video game (thankfully, 5e can be jank) I'd wager it's more to do with them riding on the Forgotten Realms setting. It's hugely popular (see: BG 1-2, dozens of books, most popular D&D setting through the last few editions) so it helps drive interest that there's a competent game that is both faithful to the lore and excels at storytelling.
For instance I really liked a tiny scrap of paper dealing with the Mines of Phandelver hundreds of years ago. That's a bit of flavor from the 5e Red Box. Tons of stuff like that calling back to adventures and books in the series.
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