I mostly play fighting games, which can be alienating with a large group of friends who don't grind them as much as you do, because then you reach a point where you win every match against them, and they're not having fun. If you go to locals, and I do, you make fighting game friends, which is some kind of solution, though not ideal. Perhaps the 2v2 mode of Project L will help that problem, but I don't trust Riot to make that game work without an internet connection, and online-only games are a deal-breaker for me at this point.
Baldur's Gate 3 is a game a lot of my friends and even my brothers are interested in playing co-op, but I know from experience with Divinity: Original Sin and attempts to co-op long games like Factorio and Starbound that eventually adults' schedules will not align to be able to finish the game you started. For BG3 in particular, I think I'm going to play it solo for the first time, and then I'll try co-op with one of my brothers and maybe a separate game with another friend of mine where I play a character in their worlds; that way I can try different builds and strategies, and if our schedules diverge, they can keep going in their game with the character I was playing.
Unfortunately, most other co-op games are online-only these days, and I think we're going to start seeing a swing back to allowing LAN and split-screen again, not the least of which is Baldur's Gate 3, but it's going to be slow going for a while. FPS games in particular have dried up immensely, at least for the style of game I'm looking for. Competitive FPS games have become live service, second job, battle royale or extraction shooters; and the campaigns, when they happen at all, have become open world checklists. So in the meantime, my favorite co-op games have been session-based games like roguelikes. Things like Vagante, 30XX, Streets of Rogue, and such. The one exception for FPS games is that cross play, split screen, controller support, all that good stuff added to the Quake remasters has myself and a friend of mine eyeing finally playing those games co-op, because we're not going to get anything like it for a long time.
Any game that requires regular playtime is a nope for me now. I switched to games that you can put off easily - games that are playable under a fixed amount of hours and that do not require dedication.
Typically right now i am playing Dark Souls on twitch - I can turn it on, play a bit (even just 30 minutes) then put it down easily.
I also switched to board games - my SO is not into video games but she is into board games so we can enjoy that together. We are playing Gloomhaven Jaws of the Lion right now it’s a blast
Prices are often cheaper, albeit often through sites like Fanatical/ Humble
Synergizes with my only subscription, Humble Choice
There is a lot of content missing from games on GOG compared to Steam. Most of it is trivial, but sometimes it is substantial. It has created a rhetoric about GOG customers being treated as second class citizens. Google Sheets
I used to try to buy my games at GOG where there wasn’t a significant financial difference. I liked what they were doing, especially with GOG Galaxy at the time. The pendulum swung back to Steam over time, and now I’m just not buying games any more.
W drugim przypadku może nie tyle co rząd (chyba że utrzymują węzły jako honeypoty), o tyle bardziej utrzymujący poszczególny węzeł. Tor został jednak zaprojektowany tak, żeby odpowiedź zwrotną pokazywać poprzez inne węzły niż te, których użyliśmy do wysłania żądania do serwera.
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