Dungeon Keeper 1 and 2. There was a box set with both games in it, and the box art for DK1 caught my eye, just this cartoonish grinning demon. Of course I got it home, and then noticed the box art for DK2, which certainly got my attention and definitely not because I have a fetish for thighs.
Myślę, że nie można tego postrzegać tylko przez pryzmat konkursu popularności, szczególnie już posiadanej, bo niby kim był dla opinii publicznej Mati zanim został premierem? Dodatkowo brałbym pod uwagę, że to stanowisko to może być polityczny wyrok śmierci: PiS zrobi wszystko, żeby sabotować działania, trzeba wprowadzić ciężkie zmiany a do tego model gospodarczy YOLO według którego jechał PiS zaraz odbije się na wszystkim, np od grudnia dramatycznie skoczą ceny jedzenia bo wróci VAT na nie. No i PSL ma wszystko do stracenia: powrót PiS może już realnie oznaczać wyjście z EU a to dla elektoratu PSL byłaby największa możliwa tragedia.
tri-Ace games have fantastic combat mechanics, imo. Give the original Valkyrie Profile, any Star Ocean (later games have more intricate combat), or Resonance of Fate a spin.
Way late to the party, but I picked up Lost Kingdoms for the GameCube for $5 back when GameStop still had bargains. One of my favorite games to this day.
“Greg Hastings’ Tournament Paintball Max’D” for the PS2. It had no right being as fun as it was, and it sure wasn’t polished, but it was a fun little title. My roommate and I played it off and on for a couple years.
Did you play Lords of the Fallen 2014? I did play that one and it felt much easier than the Dark souls at the time. It made me wonder if this new Lords of the Fallen 2023 would also feel, or be, easier than the current gen of souls like titles.
It was the OG Counterstrike that started as an Unreal Tournament mod before getting a standalone release. It was popular for a long time entirely because it had zero anti-piracy built in and it supported modding. The game came out in 1999 and people still play it today.
Look I’m in love but it’s a very polarising game. If you enjoyed playing ds1 blind, and saw something to love in ds2 underneath the weirdness then I’d recommend it but it is not the fast and nippy ds3 onwards style. Levels are confusing if you don’t figure out what the map is telling you, umbral exploration is fascinating but tense and you have to rush sections which can make you miss what you picked up.
There’s a few baffling decisions like auto filling your quick bar with new consumables when empty, not marking new items in inventory, lore being state gated (it miiight be some arty you get the story from various perspectives thing but I’m unconvinced yet), and many people find the ranged pressure unpleasant. You’re often being shot at till you clear an area.
How are the runbacks? Are they using the tedious=difficult mentality? DS2 was terrible because of that but on the other hand the recent lies of p is a masterpiece.
I thought lies of p was an absurdly tedious game tbh with the bosses requiring lots of memorisation. I think a lot of this is subjective.
You can place temporary bonfires pretty close to bosses using a consumable you can buy or loot from certain enemies. Some people seem to be running out of them, I have more than I need and I feel like I’m using them liberally.
It’s a very similar game to ds1. It’s that sort of slower, easier game where you spend most of your time methodically exploring a large interconnected world. Once you know what you’re doing you can run through a lot.
If you thought ds1 was a bad game you probably won’t like this. If you thought it was fantastic you probably will.
Thanks for the detailed response! Temporary bonfires seem to be a real solution to my main concern about this game.
I liked ds1 when it was new, I’d hate it now for being grindy and the time wasting runbacks but the level design was top notch.
From your response I gather it has the good parts of DS1 with modern graphics and a solution to the bad part. I’ll probably like it then and will definitely try it
I actually love ds1 in its entirity. well until the Lord vessel then the game falls apart. I’m not one for fast paced games (arthritis) and really enjoy the exploration and navigation. Sometimes I just load up a save and run around for a bit to relax :p
I’m not sure my opinion is the one to listen to in your case, given it seems you prefer the later faster gameplay with more emphasis on bosses?
All I can really say is I haven’t enjoyed a souls game much since demons souls and dark souls (although sekiro was quite fun it’s very different) until now. I’m only about 10 hours in on my third area.
I do think many people’s complaints (but not all! there are some very idiosyncratic choices) are from not paying attention. Like recognising when you can pull out the lantern to do something, when you need to fully cross into death, making full use of all the tools (e.g. regenerating ranged ammunition, the map they give you, kicks, mid combo 1h 2h swapping, powerstancing), understanding how the level designers have set traps.
If you try play it like lies of P and just sprint in parrying everything you have a bad time and get swarmed. you also need to engage in the RPG parts more, swapping rings and armour for the current challenge and so on.
I don’t necessarily prefer the faster pace. It’s just that LoP happens to be the first game in the genre, that I’ve played, without major downsides, at least for me.
Everything else has either time wasting, lengthy runbacks or game breaking bosses to artificially increase the difficulty (see Malenia), or is Sekiro.
A modern DS1 like game without the tedium and with some new ideas is very much something that appeals to me. If it has RPG mechanics then all the better, I liked how LoP had perks on top of the traditional, simplistic attribute system and at least some choices.
Everything you say makes me want to play it more 😀
I think if you played multiplayer you kept a copy of their character, so you could get another account to join? Maybe get someone to make your characters for you
Morrowind promised and delivered complete freedom to roam where I wanted and I found it in the big box of videogames at Superstore… That was after trying it for 15 minutes, thinking the animations were jank as hell even back then, and then not touching it again until a month later when I thankfully gave it another chance because I was bored
I played that game entirely to young and somehow finished the main quest line, eventually.
But man, I spent so many hours just murder hobo-ing it because I didn’t really understand the quest based game loop yet. I’d just pick a direction and look for something cool. When I found someone that looked like they’d have cool stuff I’d just kill them and take their stuff. The only time I’d reload is when I got the prophecy warning; I broke like every quest except the main one.
This was compounded by the fact that 1) I was really enjoying just exploring and 2) that game was not particularly hard to destroy the balance on. Even a kid with poor mechanical skills could get wildly OP pretty easily.
Morrowind was the first game I started “Do a quick save so that I can go on a murder spree, and then reload when I’m done” xD Also learning how to insult people wearing glass armour enough so they’d attack me first, and now it wasnt illegal for me to kill them and loot the glass armour off of them
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