I think this might be a thing in modern games, but I don’t play enough new releases to be sure: Changing the accessibility settings before anything else in the game. The first time I encountered this was on The Division 2, a Ubisoft game of all things, and being able to tune my subtitles, visual cues, sound options, among others before even the Press Start to begin the game is an incredibly comfortable feeling.
A minor feature that is unfortunately underused is having an archive/library/compendium of characters, plot events and the like. The Yakuza series has entries for its major characters, which is a bliss in games that are essentially soap operas introducing new families and plot twists every with every new installment, and being able to catch up after a few days/weeks without playing is a relief.
It’s a thing… here and there. Far Cry 6 by default has voice reader accessibility feature turned on, which is nice. Say what you will about Ubisoft, they’re good with accessibility stuff.
Final Fantasy XVI’s Active Time Lore. Being able to pause the game and have a list of relevant characters, places, and concepts for the scene you’re in is so helpful for my ADHD, for when I take a break from a game and come back not knowing what’s going on. I want to see this in every story heavy game.
For survival/crafting/whatever games - let me adjust drop rates and toggle things on and off individually, rather than just choosing a difficulty.
What I mean by this is looking at something like Ark versus Subnautica. Ark gives a super fine grained level of customization around spawn rates and other settings. You don’t even need to strictly enable or disable hunger but can set the decay rate, for example.
I’ve stopped playing Subnautica because it’s too grindy/stingy. Sometimes games get better about this further in, but I don’t wanna have to play 10 hours of garbage to get to the good stuff. (side note, I use Skip First Hour mod in factorio for this. Love it.)
Bit of an older game, but Don't Starve was great at this. At the beginning of a game you could set and customize the entire world/map that you were going to be dropped into, including how little or lot of each and every resource individually (eg, you could have a lot of trees, but few rocks, some carrots, but no berries, etc). IIRC you could also pick the world size, how much the land branched out into 'islands', weather patterns, the day length, stuff like that. It's essentially creating your own difficulty.
For coop games with dialog I really loved how Baldur’s Gate 3 let everyone see the dialog choices and click on them to vote for what they would want. The player in the dialog didn’t have to choose it, but they could see and it let every player feel like they were a part of every conversation instead of just watching.
I always appreciate when the game allows you to choose how far the camera is from your character, and when they let you pick if you want to play first of third person.
I’ve been pretty psyched for this as someone who consumes a lot of 2D Mario content including Mario Maker and SMW ROM hacks. Glad to see basically everyone saying it feels solid
However, this quote from Digital Spy,
Instead, Wonder’s strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.
Is something I was kinda worried about as well. The wonder effects that were shown seem cool, but I really want the platforming to take the lead role. SMW ROM hacks show us that pure platforming can still be creative as hell. I wonder how SMBW will stack up to the likes of, say, GPW3
Z drugiej strony wzmocnił swoją pozycję na prawicy– ma 18 posłów, czyli tyle samo co wcześniej, a PiS ma ich dużo mniej. Kaczyński jest od niego coraz bardziej uzależniony
Z is a fantastic game but some of the levels infuriated me, no matter how well I played the AI seemed to have an answer… Turned out the difficulty goes up a notch after each loss since the devs expected you to git gud.
I remember initially falling in love with the concept of the game and the humor and the graphics, but then feeling absolutely crestfallen that I couldn’t accomplish anything in the game!
But then I had my very first big gamer epiphany - you need to be aggressive in Z! So not only was it one of my big surprise favorites, I had one of my most rewarding aha! moments as a gamer with it
I don’t remember where we got it, but back in the old days when everyone was trying to replicate the success of Rollercoaster Tycoon 1 & 2, we had School Tycoon. It’s certainly no Rollercoaster Tycoon since it was specifically aimed at a younger audience, but I find it still enjoyable enough when you want to just kill time.
Definitely better than Deep Sea and Space Tycoon. That’s a definite. We had those as well and I could never figure out how the hell to actually properly play them.
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